Platforms: Ps3, Xbox 360
ESRB Rating: M
Developer: From Software
Publisher: Namco Bandai Games
Release Date: Sept. 22, 2011 (Japan), Oct. 4, 2011 (US), Oct. 7, 2011 (EU)
Genre: Fucking hard Action-RPG
ESRB Rating: M
Developer: From Software
Publisher: Namco Bandai Games
Release Date: Sept. 22, 2011 (Japan), Oct. 4, 2011 (US), Oct. 7, 2011 (EU)
Genre: Fucking hard Action-RPG
Fear is such a strong tool to use in interactive mediums. Given that it can derive from multiple points and sources, it more or less becomes a perfect way to evoke raw emotion from people. Possibly the foremost way to build such fear is by casting an air of tension so thick, it becomes palpable. Not grotesque imagery, not flashy jump scares accompanied by an obnoxious screech but slow burning tension that keeps your heart racing beginning to end. Back in 2009, From Software's Demon's Souls became not only a prime example of outstanding gameplay in terms of challenge and reward but in creating a tension that did nothing but build as the player progressed. After the sleeper success of their previous title, From Software has gone all out in developing a world that makes Demon's Souls feel like a game made for a child and one that is just as brilliant as it is inspired.
When describing Dark Souls to someone, on paper it sounds very simplistic and traditional, almost to a fault. The player creates their character by picking a class, leveling up, dungeon crawling, treasure hunting, grinding and raising their stats according to how they wish to play. This explains the core elements of gameplay but doesn't capture what it's like to truly experience it in the slightest.
On your right, death. On your left, more death.
The world presented is a bleak and dreary one, casting an air of hopeless despair onto the game world, much like Demon's Souls did before. The story isn't the driving force behind the game and isn't something even inherently obvious, but it isn't nonexistent. In the beginnings of the world, dragons held sole dominion until there was fire and light and along with it, humanity and the Souls of Lords who challenged rule of the dragons, soon ending their reign. The flames of life are slowly fading and humanity is turning to undead hollows where they are led to the north lands to await the end of the world. You, however are the chosen undead, said to ring the two bells of awakening and bring about a new age to the world.
This story isn't something pinnacle to the game itself and is something that most gamers can, and most likely will, simply ignore. There are only a handful of cutscenes to remind the player that there is an overarching storyline and a reason for taking part in such a perilous quest. It presents its story in a similar fashion to its spiritual predecessor in that, while it isn't the central element to the game's enjoyment, it is something that exists on a surprisingly deep level if you look closely enough. Despite my previous complaints to games that present very little in the way of story, Dark Souls presents its minimal narrative in such a way to ensure what sparse plot points are given keep the player hooked throughout.
What keeps the story alive is the beautifully presented world that shines brightly even through its disparity. It's surprising to see how a game with such a scarce story can have such a monumental affect on the player. Like its predecessor, Dark Souls offers gamers a brutal and unforgiving world that is seemingly determined to induce fits of rage within the first few hours of gameplay. Whereas most modern games tend to take you by the hand and safely guide you from one side to the other, Dark Souls slaps your hand away and demands you run towards oncoming traffic. The game does this to a point of near perfection by allowing merciless challenge to thrive and even to the point of absolute infuriation but never letting it slip into the realm of abjuring.
Oh shit, oh shit, oh shit, oh shit...
This is where the aforementioned tension and fear come into play. By cramming you into claustrophobic and dismal corridors with monstrous and disgusting creatures that can easily take you down without issue. From these dimly lit passageways to the bright and open castle grounds, every enemy is out to end your life as quickly and as frequently as possible without remorse. This is made more challenging as the game starts off the player completely under leveled and without much hope of getting passed simple enemies but this is when Dark Souls becomes demanding and requires the player to grind their way up through levels, becoming more powerful to take on bigger baddies or to press on, learning from your mistakes as you die again and again with an unwavering sense of determination to beat the game's arse. Some of the best fun to be had in the game is leveling up to a moderately high level and utterly destroying weaker enemies once you learn the tricks of the game.
Where this game differentiates from its predecessor is where it shines the most, however. Rather than having distant lands connected through a central location, the world of Dark Souls is seamlessly and brilliantly connected with next to no gaps between areas save the upper city and the lower kingdom. This brings a more immersive atmosphere, taking ques games like Symphony of the Night where the player is able to go virtually anywhere they wish, to explore the ruins and discover the secrets of the connected areas from the haunting, fog shrouded forests of the Darkroot Garden to the sunlit rooftops of the golden, forsaken city, Anor Londo.
Nothing feels better than critical kills on these bastards
Gone now is the central hub of safety that was The Nexus. This system has since been replaced with bonfires, scattered throughout the world that serve as a small place of rest and meditation between stents of shouting at the television and throwing your controller against the wall. Here, the player can level up, spend souls repairing or forging equipment (after the proper tools are purchased first) and attuning their magic.
Also added to this is the new "humanity" system to replace the soul system of Demon's Souls. Rather than having your health bar halved, you turn to a simple undead. Now, this has no real ramifications to gameplay other than changing the character's appearance and enabling you to summon help from other online players or to be invaded but it adds a sense of relief when finally being able to revive yourself back to human form.
This brings me to the online system brought over from before. There is no real interaction between players such as team-speak seen in other online games. Rather, players communicate through messages formed from predetermined sentences in order to cut down on trolling, I'd assume. Nevertheless, this system works well by allowing useful information to be shared from player to player like the location of certain items or hints on how to defeat a specific enemy. Players can also be seen as ghostly images throughout the playthrough, giving a small sense of hope in the fact that you're not alone in your adventure.
Along with this comes the summon system mentioned before. Other gamers can leave their summon signs to assist players with difficult bosses, adding an extremely entertaining cooperative element to gameplay. One new addition to the this is the existence of a covenant system. Virtually every NPC you meet that isn't a merchant of some kind is a member of a particular covenant, one of nine that the player can choose to enter if they wish. You don't lose anything by not joining but you gain opportunities for possible loot and rewards for serving the covenant, which is integrated into the online system. Other members of different covenants will attack yours and it's up to you to defend it. By doing so, you gain both souls and rewards that can greatly aid you on your quest.
I'm in ur gaem. Testin' ur patience.
Now, it's easy for a game to claim challenge but it's another level entirely to offer it in such a way that doesn't reach a point of "cheap" that many gamers dread. Demon's Souls was able to perfectly come to a balance of being difficult without cheating its way to challenge. Dark Souls on the other hand, lacks this quality overall. While the challenge is still there, and as promised from the developers is cranked up to 11, it unfortunately manages to come across as unfair. Too many times did I find myself in a situation I couldn't pass unless I was ridiculously over-leveled. A horde of enemies flocking towards you with no way of defeating them all at once does not make for fair gameplay. There's even one section where you're expected to take on literally ten previously faced boss characters at once and that was only as far as I could get before I gave up after seeing yet another mass on the level below me. This can be put off on the game's exploration aspect and I simply went the wrong way but with no clear direction on where to go, I can't be the only player who faced similar problems such as finding myself drowning in pools of poison while being overwhelmed by what appeared to be hallucinating crack addicts with a sword who saw me as the physical manifestation of their worst nightmare come to rob them of all joy and cupcakes... or something like that.
...Nice doggie...
Regardless of this, the game is not perfect and presents flaws that cannot go unnoticed. Among these include the previously stated difficulty issues but also technical problems such as extreme drops in framerate and screen-tearing that could have been easily fixed if release was delayed a week or so. In fact, the recent patch has seemingly fixed these problems entirely, but it still is an issue that bugged the hell out of me when playing for the first time and having action come to a literal crawl on several occasions, breaking any beauty to be seen in the game's wonderfully crafted world.
Aside from a few minor issues that mostly lie in technicalities, Dark Souls is a magnificently made game that nearly verges on being perfect for what it is. It presents a beautifully bleak world that shines even through its disparity while creating gameplay that's not only challenging but both addicting and rewarding. It blends not only intense action with traditional RPG elements, but is able to harmonise these fundamental details with such a deep sense of desolation and isolation that it can even be compared to some of the best horror games out there. Even though it may border on the extreme in terms of difficulty and occasionally slaps unnecessarily arduous gameplay in the face of under-leveled characters, depending on how much the player puts into the game, it very well could be one of the most rewarding experiences of the past few years.
[HEADING=1]5 Stars[/HEADING]
Movies:
Best Movies of the Decade [http://www.escapistmagazine.com/forums/read/326.164045-Best-Films-of-the-Decade-Warning-Extremely-Long-Review] I Inception [http://www.escapistmagazine.com/forums/read/326.215806-JK-Reviews-Inception] I Oldboy [http://www.escapistmagazine.com/forums/read/326.236848-JK-Reviews-Oldboy] I Thirst [http://www.escapistmagazine.com/forums/read/326.238393-JK-Reviews-Thirst] I Noroi [http://www.escapistmagazine.com/forums/read/326.258713-JK-Reviews-Noroi] I Ghost in the Shell [http://www.escapistmagazine.com/forums/read/326.264848-Poll-JK-Reviews-Ghost-in-the-Shell?view_results=1] I Top 25 Favourite Films [http://www.escapistmagazine.com/forums/read/326.273264-JKs-Top-25-Favourite-Films#comment_form] I Kodomo no Jikan (series) [http://www.escapistmagazine.com/forums/read/326.283845-JK-Reviews-Kodomo-No-Jikan] I Super 8 [http://www.escapistmagazine.com/forums/read/326.291002-JK-Reviews-Super-8]
Games:
Bayonetta [http://www.escapistmagazine.com/forums/read/326.169030-JK-Reviews-Bayonetta-Warning-May-Contain-Spoilers] I Game of the Year 2009 [http://www.escapistmagazine.com/forums/read/326.163760-Celebration-for-My-5000th-post-Game-of-the-Year-awards] I God of War III [http://www.escapistmagazine.com/forums/read/326.182952-JK-Reviews-God-of-War-III] I NieR [http://www.escapistmagazine.com/forums/read/326.203204-JK-Reviews-NIER] I Castlevania: Lament of Innocence [http://www.escapistmagazine.com/forums/read/326.206361-JK-Reviews-Castlevania-Lament-of-Innocence] I Maximo: Ghosts To Glory [http://www.escapistmagazine.com/forums/read/326.212014-JK-Reviews-Maximo-Ghosts-To-Glory] I Kingdom Hearts [http://www.escapistmagazine.com/forums/read/326.229506-As-Per-Request-JK-Reviews-Kingdom-Hearts] I Kingdom Hearts II [http://www.escapistmagazine.com/forums/read/326.230725-As-Per-Request-JK-Reviews-Kingdom-Hearts-II] I Assassin's Creed Brotherhood [http://www.escapistmagazine.com/forums/read/326.248762-JK-Reviews-Assassins-Creed-Brotherhood] I Top 12 Games of 2010 [http://www.escapistmagazine.com/forums/read/326.252471-JKs-Top-12-Best-Games-of-2010] I Bioshock [http://www.escapistmagazine.com/forums/read/326.262110-As-Per-Request-JK-Reviews-Bioshock] I Fallout: New Vegas [http://www.escapistmagazine.com/forums/read/326.266849-JK-Reviews-Fallout-New-Vegas] I Silent Hill 2 [http://www.escapistmagazine.com/forums/read/326.270928-As-Per-Request-JK-Reviews-Silent-Hill-2] I Dragon Age 2 [http://www.escapistmagazine.com/forums/read/326.276414-JK-Reviews-Dragon-Age-II] I Infamous2 [http://www.escapistmagazine.com/forums/read/326.300006-JK-Reviews-InFAMOUS-2#comment_form] I Catherine [http://www.escapistmagazine.com/forums/read/326.312121-JK-Reviews-Catherine] I Deus Ex: Human Revolution [http://www.escapistmagazine.com/forums/read/326.314275-JK-Reviews-Deus-Ex-Human-Revolution]
Music:
Equilibrium's ReKreatur [http://www.escapistmagazine.com/forums/read/326.204108-JK-Reviews-Equilibrium-ReKreatur] I Devin Townsend's Deconstruction & Ghost [http://www.escapistmagazine.com/forums/read/326.307243-JK-Reviews-Devin-Townsend-Deconstruction-Ghost]
Best Movies of the Decade [http://www.escapistmagazine.com/forums/read/326.164045-Best-Films-of-the-Decade-Warning-Extremely-Long-Review] I Inception [http://www.escapistmagazine.com/forums/read/326.215806-JK-Reviews-Inception] I Oldboy [http://www.escapistmagazine.com/forums/read/326.236848-JK-Reviews-Oldboy] I Thirst [http://www.escapistmagazine.com/forums/read/326.238393-JK-Reviews-Thirst] I Noroi [http://www.escapistmagazine.com/forums/read/326.258713-JK-Reviews-Noroi] I Ghost in the Shell [http://www.escapistmagazine.com/forums/read/326.264848-Poll-JK-Reviews-Ghost-in-the-Shell?view_results=1] I Top 25 Favourite Films [http://www.escapistmagazine.com/forums/read/326.273264-JKs-Top-25-Favourite-Films#comment_form] I Kodomo no Jikan (series) [http://www.escapistmagazine.com/forums/read/326.283845-JK-Reviews-Kodomo-No-Jikan] I Super 8 [http://www.escapistmagazine.com/forums/read/326.291002-JK-Reviews-Super-8]
Games:
Bayonetta [http://www.escapistmagazine.com/forums/read/326.169030-JK-Reviews-Bayonetta-Warning-May-Contain-Spoilers] I Game of the Year 2009 [http://www.escapistmagazine.com/forums/read/326.163760-Celebration-for-My-5000th-post-Game-of-the-Year-awards] I God of War III [http://www.escapistmagazine.com/forums/read/326.182952-JK-Reviews-God-of-War-III] I NieR [http://www.escapistmagazine.com/forums/read/326.203204-JK-Reviews-NIER] I Castlevania: Lament of Innocence [http://www.escapistmagazine.com/forums/read/326.206361-JK-Reviews-Castlevania-Lament-of-Innocence] I Maximo: Ghosts To Glory [http://www.escapistmagazine.com/forums/read/326.212014-JK-Reviews-Maximo-Ghosts-To-Glory] I Kingdom Hearts [http://www.escapistmagazine.com/forums/read/326.229506-As-Per-Request-JK-Reviews-Kingdom-Hearts] I Kingdom Hearts II [http://www.escapistmagazine.com/forums/read/326.230725-As-Per-Request-JK-Reviews-Kingdom-Hearts-II] I Assassin's Creed Brotherhood [http://www.escapistmagazine.com/forums/read/326.248762-JK-Reviews-Assassins-Creed-Brotherhood] I Top 12 Games of 2010 [http://www.escapistmagazine.com/forums/read/326.252471-JKs-Top-12-Best-Games-of-2010] I Bioshock [http://www.escapistmagazine.com/forums/read/326.262110-As-Per-Request-JK-Reviews-Bioshock] I Fallout: New Vegas [http://www.escapistmagazine.com/forums/read/326.266849-JK-Reviews-Fallout-New-Vegas] I Silent Hill 2 [http://www.escapistmagazine.com/forums/read/326.270928-As-Per-Request-JK-Reviews-Silent-Hill-2] I Dragon Age 2 [http://www.escapistmagazine.com/forums/read/326.276414-JK-Reviews-Dragon-Age-II] I Infamous2 [http://www.escapistmagazine.com/forums/read/326.300006-JK-Reviews-InFAMOUS-2#comment_form] I Catherine [http://www.escapistmagazine.com/forums/read/326.312121-JK-Reviews-Catherine] I Deus Ex: Human Revolution [http://www.escapistmagazine.com/forums/read/326.314275-JK-Reviews-Deus-Ex-Human-Revolution]
Music:
Equilibrium's ReKreatur [http://www.escapistmagazine.com/forums/read/326.204108-JK-Reviews-Equilibrium-ReKreatur] I Devin Townsend's Deconstruction & Ghost [http://www.escapistmagazine.com/forums/read/326.307243-JK-Reviews-Devin-Townsend-Deconstruction-Ghost]
Remember, that I am now taking requests for reviews, so any suggestions for future reviews or lists you may have, please let me know via PM or in the replies to this review.