John Romero: Darksiders is "What I Wanted Quake To Be"

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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John Romero: Darksiders is "What I Wanted Quake To Be"


John Romero says he still thinks Darksiders [http://www.idsoftware.com/games/quake/quake/].

Doom [http://www.idsoftware.com] look positively Shakespearean. It was hugely successful nonetheless, owing in large part to its ready "moddability" and online gameplay, but as former id designer John Romero revealed in his recent turn as guest editor of Retro Gamer magazine, it was also far from what he'd envisioned.

"The technology was constantly changing, so we couldn't do much with the game design. It took a year for that engine to be workable," Romero said. He wanted to spend more time working on the game but the rest of the team wasn't interested, creating a rift that eventually led to his decision to leave the company.

"Carmack was on the fence, and American McGee and Dave Taylor were on the side of, 'You know what? Let's just throw Doom weapons in the game and get it done. I can't do this any more'," he continued. "I couldn't believe it. How could you want to throw the engine away with a shitty game design? I was just fighting everybody's attitude, but I thought, 'Okay, I'm done here. This company is fractured.'"

And while Romero never got to design the Quake of his dreams, somebody eventually did. "It's funny," he said. "When I saw Darksiders, I was like, 'That's it, right there. That's what I wanted Quake to be.'"


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DarkSaber

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Dec 22, 2007
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So Mr. Daikatana is blaming the "bad" parts of Quake on the other people in the team? Riiiiiight.
 

Dorkmaster Flek

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Mar 13, 2008
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Uh, yeah sorry to burst your bubble there, John, but that attitude is part of the reason Daikatana turned out to be such a mess. As much as I liked Darksiders, it had a similar problem of trying to do too damn much at once. It wanted to be a God of War style action game with a fairly deep combat system, but it also wanted to have lots of Zelda-type exploration and items and dungeons. As a result, the control scheme was a bloody mess and the difficulty curve went backwards. I got my ass handed to me early in the game (the overly complicated controls didn't help), but later on I was basically unstoppable since you get a whole extra health bar as a "heart container" (okay, and I got more used to the controls).
 

Onyx Oblivion

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Sep 9, 2008
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So, you wanted Quake to star Mark Hamill?

Anyway, I liked Quake. Even Quake 4.
 

Jared

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Jul 14, 2009
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I don't understand how that links...

Well. Quake was still epic none the less and provided me with hours of entertainment!!
 

Byers

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Nov 21, 2008
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Quake was fine with modern weaponry. Giving it swords and 19th century revolvers wouldn't have done the multiplayer any favors, and if they had delayed the game, it wouldn't have been as visually stunning.
FPS games back then didn't have deep storytelling no matter how you twist or turn it. They could have shipped the game with any kind of weaponry and it would have made enough sense to serve the story. As long as it looked cool and was playable.
 

Lepre-Khan

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So he wanted Quake to be a hodgepodge of aspects taken from bigger and better games that people bought for 60 bucks because they were to impatient with waiting for God of War 3 and that they wish they had'nt bought when they found out God of War 3 kicked it's ass? Where is the time machine Carmack used to see that far ahead? I know he has one, he's a rocket scientist for Christs sake. :D
 

More Fun To Compute

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Quite often with video games we should be thankful that some of the people who make them don't get a chance to inflict their glorious creative visions on us. It is sad and cruel but every good writer knows that they have to kill their darlings. See also the guy who wanted to add more story to Mario platformers who Miyamoto had to overrule.
 

Not G. Ivingname

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I not sure he meant the game to be a hack and slasher God of War ripoff, but a more melee based game with more mystical "Hell takes over" vibe then Doom's martian invasion, so basically it was concept, not the gameplay, which I can respect.

Even though Darksiders is basically the gaming Asylum studios in terms of ripoffs, a story that tried to tip-toe around God vs. Satan by stuffing demonic politics down our throats, and an art style so cluttered I couldn't tell if the main character was to look like Little Red Ridinghood or Hell boy more.
 

Hurr Durr Derp

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I assume he's talking more about visual style and setting than actual gameplay.

Also, at the people going "lol Daikatana": One bad game doesn't make the man an idiot. He's done so many great things for gaming as a whole that he doesn't deserve that kind of crap for making one incredibly overambitious mistake. Just try to imagine a world where games like Wolfenstein 3D, Doom and Quake never happened. Without this man, you wouldn't have your Halos and Gears of Wars and Modern Warfares. And let's not ignore the boost he gave gaming in general and multiplayer gaming in particular.
 

More Fun To Compute

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Hurr Durr Derp said:
Just try to imagine a world where games like Wolfenstein 3D, Doom and Quake never happened.
Bah, we still would have had Looking Glass and Bungie.

The guy was a really great level designer and he had really pretty hair but that doesn't make him a god.
 

thethingthatlurks

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Feb 16, 2010
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Ok, so I'm old enough to know who John Romero is and why quake is so famous. Yet I am not actually old enough to have played it when it was released, so I'm really curious if it resembles Darksiders in even the slightest?
 

DarkSaber

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Dec 22, 2007
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Hurr Durr Derp said:
I assume he's talking more about visual style and setting than actual gameplay.

Also, at the people going "lol Daikatana": One bad game doesn't make the man an idiot. He's done so many great things for gaming as a whole that he doesn't deserve that kind of crap for making one incredibly overambitious mistake. Just try to imagine a world where games like Wolfenstein 3D, Doom and Quake never happened. Without this man, you wouldn't have your Halos and Gears of Wars and Modern Warfares. And let's not ignore the boost he gave gaming in general and multiplayer gaming in particular.
No, the fact that the bad game is DAIKATANA makes him an idiot from that point in time onwards. Remind me, what has he done since then? I believe it's mobile phone games isn't it? And FYI Halo came about because of Marathon, a game released after Doom (I'll give you that) but before Quake. And right around the time of Doom we had a little game called System Shock, which was released close enough to Doom to certainly not have been Doom-inspired.
 

DarkSaber

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thethingthatlurks said:
Ok, so I'm old enough to know who John Romero is and why quake is so famous. Yet I am not actually old enough to have played it when it was released, so I'm really curious if it resembles Darksiders in even the slightest?
It resembles Darksiders in the same way an apple resembles an octopus.
 

sirdanrhodes

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Nov 7, 2007
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After Daikatana's utter failure, who gives a shit about John Romero? It may be just one bad game, but it was so bad, I felt a life of boredom.