Minor spoilers for Ni No Kuni I guess, but if you know what I'm talking about then it's no spoiler at all.
After reaching the final boss of Ni No Kuni today (and quitting the game after being forced to fight all its 3 forms again after losing to the last one in a fantastically bullshit way), I saw the good ol' JRPG routine play out once again in the final confrontation with the main baddie:
Big Bad: "The world is full of suffering, imperfection, war violence, betrayal yada yada etc. so therefore it must be destroyed for a better tomorrow!"
Protagonist: "You're wrong! The world isn't perfect, but there's good in it. Friendship, love, trust blah blah power of friendship and so on"
Despite having actually played an amount of JRPGs you could count with two hands at most, I felt like I'd seen this particular conversation a thousand times, thanks in part to Spoony's old reviews of former FF titles: Seymour in FFX, Shuyin in FFX-2, Barthandelus in FFXIII, and I'm sure there's tons more to add to the list. I started thinking of how many JRPGs do I know where this element doesn't show up. Chrono Trigger certainly doesn't have it, and neither do FF6 (was that the one with Kefka?) and 8 to my understanding, but are there many more? Is this villain motivation as overused as I think it is?
TLDR: Provide me with examples of JRPGs where the main villain's motivation isn't fueled by emo notions like "The world is suffering/full of hatred/pain/sorrow/pick your own brand of angst for the occasion". I'd really like to hear about them. Spoiler important reveals if necessary.
After reaching the final boss of Ni No Kuni today (and quitting the game after being forced to fight all its 3 forms again after losing to the last one in a fantastically bullshit way), I saw the good ol' JRPG routine play out once again in the final confrontation with the main baddie:
Big Bad: "The world is full of suffering, imperfection, war violence, betrayal yada yada etc. so therefore it must be destroyed for a better tomorrow!"
Protagonist: "You're wrong! The world isn't perfect, but there's good in it. Friendship, love, trust blah blah power of friendship and so on"
Despite having actually played an amount of JRPGs you could count with two hands at most, I felt like I'd seen this particular conversation a thousand times, thanks in part to Spoony's old reviews of former FF titles: Seymour in FFX, Shuyin in FFX-2, Barthandelus in FFXIII, and I'm sure there's tons more to add to the list. I started thinking of how many JRPGs do I know where this element doesn't show up. Chrono Trigger certainly doesn't have it, and neither do FF6 (was that the one with Kefka?) and 8 to my understanding, but are there many more? Is this villain motivation as overused as I think it is?
TLDR: Provide me with examples of JRPGs where the main villain's motivation isn't fueled by emo notions like "The world is suffering/full of hatred/pain/sorrow/pick your own brand of angst for the occasion". I'd really like to hear about them. Spoiler important reveals if necessary.
Once the boss Vileheart started talking about "the truth" I suddenly was overcome with adding layers of darkness to the story. The game being a children's RPG I knew none of them were possible, but it was still fun to toy with. Maybe the truth was that there was no other world. Maybe Oliver had simply gone insane and Shadar represented his fear of acceptance. Maybe Oliver had been locked up in a mental institution when he started acting like his doll was alive, and his quest was actually about breaking free from his madness. Maybe his mother had actually died because a nurse made an error or something, and Shadar represented that particular nurse. After defeating Shadar I thought that maybe in the real world Oliver had just viciously murdered a health care assistant with a lighter and some spray paint while dragging along his doll and two planks of cardboard with faces and names drawn on them with marker. Maybe it was because I'm kind of a mean bastard to begin with, or because the last game I finished was The Last of Us, a game with no shortage of grisly violence, but I found it really entertaining.