2HF said:
Any other suggestions? Maybe some fun mods over aesthetics.
here we go. gonna start by giving a thumbs up to some really good ones another user suggested.
Elfgore said:
SkyUI [http://www.nexusmods.com/skyrim/mods/3863/?]
This is the menu mod you were talking about. It is amazing download it. A lot of mods require this as well to run.
Immersive Armors [http://www.nexusmods.com/skyrim/mods/19733/?]
A lot of new armors are added to the game. 55 according to the mod page. Just a nice mod to get some variety in appearance.
Immersive Weapons [http://www.nexusmods.com/skyrim/mods/27644/?]
Can't have the armor without new weapons. A shit ton of new weapons are added, everything from wooden clubs to spears.
Alternate Start - Live Another Life [http://www.nexusmods.com/skyrim/mods/9557/?]
Great way to roleplay and skip that annoying as hell starting sequence almost completely.
Immersive Patrols [http://www.nexusmods.com/skyrim/mods/12977/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D12977&pUp=1]
As you wonder around, you'll see a lot more patrols of the various factions. Helps immersion as well.
I can confirm that all of these are awesomesauce.
I only installed SkyUI on my third playthrough, and holy crap I wish I had installed it sooner. It gives you actual fucking hotkeys so you can swap armor and weapons instantly instead of having to open up the menu and fuss around with it every time you need to swap weapons. It's also HELLA useful if you're playing with Poisons, as it makes applying poisons way less tedious.
Immersive armors and weapons are also a godsend if you're into smithing and making your own weapons and armor, as it gives you a VAST amount of looks to choose from. For example, my last/current character is a Kahjiit lady and using regular Dwemer heavy armor on her looks ugly as hell. Fortunately, the WitchPlate armor in the immersive armor set makes her look AWESOME. And the "Thresher Maul" warhammer in the immersive weapons mod looks way way cooler than other comparable strength warhammers in the vanilla set.
Immersive patrols is another must-have. Without it, Skyrim REALLY doesn't feel like it's in a civil war at all. With the mod, it REALLY does feel like it, since every once in a while, you'll happen across a large battle between the various factions, and it's really neat.
Live another life is ESSENTIAL to a second playthrough. For the first time you play, the default start is best as it helps get you into the main quest a little faster and has a better difficulty curve. But for any future playthroughs, it gives you way more fun starting points, from starting as a landholder, an army person, locked in a abandoned prison or even shipwrecked in the middle of the frozen sea. It REALLY adds to future runs of the game as it lets you play with different origins, and lets you ignore the main quests and dragons for as long as you want (the main quest will activate if you visit helgen, no sooner)
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Now, as for my own suggestions:
Death alternative:
http://www.nexusmods.com/skyrim/mods/45894/?
This. Is. AWESOME. Normally, if you hit zero HP, you just keel over. However, with this mod, you go into bleedout instead, allowing any followers/party members to keep the enemy at bay while you slowly try to recover. If you manage to survive long enough, you'll get back up with sliver of health left, and your "bleedout" health will stay low, meaning that if you get brought to zero again, you'll be more likely to actually bleed out. In the mod menu in your SkyUI, you'll be able to set various options for what happens if you actually do bleed out. Maybe you'll wake up with a bandit having ganked some of your gear and gold (re-buyable at shops, or lootable form the bandit if you can catch him, apparently, this didn't happen to me yet), or maybe a traveler will come and help you for a bit. Also, for balancing, for a while after waking up from bleedout, you will be VERY slow to heal and another bleed out will actually kill you.
The best part about this is that it makes resisting arrest WAY more fun. Because if you get "killed" by guards trying to arrest you, you don't die. You go to prison. With the many health debuffs. At which point you have the choice of serving your time, or trying to escape, knowing full well that you are in no shape to actually fight.

It's SUPER neat.
iNeed (food, sleep and drinking needs)
http://www.nexusmods.com/skyrim/mods/51473/?
Want the game to be a LOT harder? Want food to be useful? Want to have to eat, sleep and drink or face harsh penalties? This is the best mod I've found for it.
You can tweak a LOT of things about this, including whether or not food spoils over time, how harsh the penalties are for not eating or sleeping, and all sorts of other super nifty little things. And to balance those out, being fully fed or hydrated gives you little bonuses too.
PLUS, there's also a version that includes the possibility of Deadly Diseases. See, the diseases in Vanilla skyrim are a joke. It's a minor penalty, and you can just quaff a generic Cure Disease potion or touch a minishrine and BAM, you're good. If you enable Deadly Diseases, though, they are WAY more debilitating if you let them progress and can kill you, AND to cure them you need to pay good money to a priest/priestess or buy a potion for your SPECIFIC ailment in order to cure it. And it takes TIME to cure once you get healed (like, a day or two per stage of the illness). Oh, and working in tandem with the food mechanic, if you're really starved and you start eating Raw Meat to survive, you might catch Stomach Rot as a new disease.
...I had this from the get-go on my last character, and holy CRAP the opening was hard (I started in a shipwreck up north, and by the time I made it to general civilization, I was starved, with Stomach Rot, and I had to nurse myself back to health. It was AWESOME). Literally the only downside is that making your own "cure disease" potions ends up being useless.
Oh, finally, water is handled very intuitively. In addition to just drinking booze for hydration, you can make (at a tanning rack) or buy waterskins to hold water, which can be refilled for free at wells or certain craftable barrels or for a small fee at inns. Or, you can try refilling from a river source or melting/eating snow from large drifts.
Better stronger food:
http://www.nexusmods.com/skyrim/mods/14188/?
SPEAKING of food. This makes Food go from "tiny minuscule healing/MP restore effect" to "healing/MP restore effect that goes on passively for a few seconds, ultimately being way more powerful and useful". AND it's compatible with the iNeed mod above, making food useful not only for staying alive, but also a tactical option that's helpful in combat or after battle healing in general.
Classic Classes and Birthsigns:
http://www.nexusmods.com/skyrim/mods/16736/?
Another essential for replaying the game. It's a little stupid to get running properly (You have to have the mod disabled, then start the game, save, quit, THEN enable the mod), but it's fantastic. Basically, after a short time of playing (usually a few minutes/kills), you'll be asked to pick a class or to make your own by picking skills you want to start off good in. So if you want to play an alchemist or a smith from the word go, you can pick those skills to begin with and BAM, you can immediately do some fun stuff. It also lets you pick Birthsigns that give you useful little bonuses for the whole game.
And just to keep it balanced, any skills you didn't pick to be good at start off way lower now. This makes you feel more specialized in what you actually want to do in the game from the start, instead of beginning as a "jack of all trades" at the start.
A quality world map:
http://www.nexusmods.com/skyrim/mods/4929/?
You need this. It actually shows you the goddamn ROADS on the map so you know how to get to places without just trying to go "as the crow flies" though rough terrain because you can't find the right roads.
Balanced Magic:
http://www.nexusmods.com/skyrim/mods/2275/?
Makes magic scale better over the game.
Enhanced Follower Aela:
http://www.nexusmods.com/skyrim/mods/11450/?
If you do the Companion Questline, this makes one of your best allies in that quest suddenly become WAY more fun. After the end of the quest she becomes not just a regular follower, but a much more useful one, who can be given way more orders, and who also has lots of fun stuff to comment on. Sadly, not all of it is voiced. :s
Kahjiit speak:
http://www.nexusmods.com/skyrim/mods/14513/?
Are you playing one of the Cat People? Then you need this mod. It makes all the dialogue choices show up in their way of speaking. So instead of "I want to buy goods" you'll see "This one wants to buy goods. You are a merchant, no?" or something along those lines. It's considerably more fun.
Rebalanced Speech tree:
http://www.nexusmods.com/skyrim/mods/18919/?
Speech is now no longer a useless skill, hurray! It's more intuitively laid out, and you can use a specific command to "Surrender" to enemies and pay a small fee in gold to make them stop trying to kill you (or, at high levels, make THEM surrender to you so you can loot THEM).
Insteresting NPCs:
http://www.nexusmods.com/skyrim/mods/8429/?
Another one for future plathroughs. If you play skyrim again and again, it starts to get routine. This one shakes up the routine and add a LOT of new characters and quests to the game, making it feel fresh again. They're all fully voiced and some of the new quests and characters are a TON of fun. Swamp Knight for life!
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Hopefully that's enough fun stuff for you to chew on. I have some other ones installed, but they're either advanced and weird, or purely minor aesthetic stuff, or it's got some weird issues with the DLC (like the Dragons Diversified mod).
EDIT:
OH, and you might want the "Brawl Bugfix":
http://www.nexusmods.com/skyrim/mods/24020/?
There's some occasional buggyness about "brawling" nonlethally with people, where you might accidentally kill them, or where a certain NPC you need to practice sparring with in the Companions Quest might bug the hell up and screw up your progression in that questline entirely. This fixes that.