Someone on another thread brought up the idea of a survival horror game held in broad daylight, which got me thinking: why don't games experiment more often with settings and themes that are the exact opposite of the gameplay mechanics? This thread is to discuss games that have done so, and also to discuss juxtapositions that would or would not work.
Here's a couple ideas to get started:
A city-building strategy game in which cleverly and realistically destroying your city is the objective in some levels.
A dank and gritty first-person shooter that shifts to a brightly colored, hallucinogen-inspired dreamworld--but only for the most disturbing moments.
A turn-based racing simulator. (Okay, that was just for laughs, but you get the idea. I want to see what sort of bizarre gameworlds you people can come up with.)
EDIT: How's this: A game in which you take the form of a giant, man-eating, limited-animation octopus or similar creature and go around terrorizing people, with bonus points given for killing characters who speak cliched dialogue using the worst acting techniques available.
EDIT 2: Since that's less a juxtaposition than it is a total opposite, have Monster Movie: The Game or whatever it'd be called be a hybrid puzzle/slot car racing game.
Here's a couple ideas to get started:
A city-building strategy game in which cleverly and realistically destroying your city is the objective in some levels.
A dank and gritty first-person shooter that shifts to a brightly colored, hallucinogen-inspired dreamworld--but only for the most disturbing moments.
A turn-based racing simulator. (Okay, that was just for laughs, but you get the idea. I want to see what sort of bizarre gameworlds you people can come up with.)
EDIT: How's this: A game in which you take the form of a giant, man-eating, limited-animation octopus or similar creature and go around terrorizing people, with bonus points given for killing characters who speak cliched dialogue using the worst acting techniques available.
EDIT 2: Since that's less a juxtaposition than it is a total opposite, have Monster Movie: The Game or whatever it'd be called be a hybrid puzzle/slot car racing game.