Kickstarted Shooter Ravaged Bags a Publisher

Karloff

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Oct 19, 2009
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Kickstarted Shooter Ravaged Bags a Publisher


Reverb Publishing snapped up 2 Dawn Games' shooter after its Kickstarter did brilliantly.

There's an art to Kickstarter, but while most think of crowdfunding as a means to get money Reverb Publishing seems to see it as a means of sniffing out new talent. 2 Dawn Games - makers of post-apocalypse multiplayer PC shooter Ravaged - managed to raise $38,768 when it was only looking for $15,000. 2 Dawn Games claimed in its Kickstarter that it wanted "to make a fun game without publisher restrictions," but soon after its Kickstarter success Reverb Publishing came in with an offer. 2 Dawn Games accepted, and is very pleased with the result.

"Partnering with Reverb Publishing is a defining moment for us," said Boris Ustaev, 2 Dawn Games project lead. "Reverb's model of supporting digital video game developers provides us with a full menu of production, marketing, public relations, and business development support, allowing us to focus 100 percent of our time on making the best game possible." Their next port of call is PAX Prime - booth #3340 - where Ravaged will get a public showing.

Ravaged is co-op gun fun, Resistance versus Scavengers squabbling over resources in a world that natural disasters ravaged. Ground and air assault is available, as the game's five unique classes battle it out over dried-dust ocean floors and frozen cityscapes. Up to 64 players can be present in any one battle, but some of the maps are intended for smaller group play for those close-and-personal combat situations.

Reverb's business model is its selling point; rather than muscle in on the development side, they offer production support, QA support, marketing and PR. Essentially they cover all the non-developmental bases so the people making the game can concentrate on what they do best. "Developers are absolutely capable of creating a phenomenal game without a publisher," says Reverb, "but far too many times these games don't get noticed because developers shy away from the publishers and look to handle the launch of their games without the proper launch programs." That's the scenario that Reverb wants to help 2 Dawn Games avoid.

Ravaged is in beta [http://www.2dawn.com/games/ravaged/join-the-beta] at the moment.

Source: Joystiq [http://www.joystiq.com/2012/08/27/reverb-publishing-picks-up-post-apocalyptic-shooter-ravaged/#continued]


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Terminate421

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Jul 21, 2010
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And THIS is what we need in the industry. Publishers AND Developers working together without a problem! And the publisher and developer understanding their duties!

Round of applause for both of these guys for finally getting it:



This is seriously good by the way.
 

GiglameshSoulEater

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Jun 30, 2010
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Hang on.
Resistance vs scavengers?

Resisting the scavengers? So, I presume, they themselves can scavenge. ASo really, it should be scavengers vs other scavengers.

it does, however, sound an ideal publisher-developer relationship. If only EA had a similar sort of policy, Bioware may not have turned to a stinking grey slush of disappointment.
 

CardinalPiggles

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Jun 24, 2010
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So sick of multi player FPS games nowadays, I guess CoD just burnt me out.

Good luck to them though, looks like they're doing well at the moment.
 

NLS

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Jan 7, 2010
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I remember watching a gameplay video of someone playing the Ravaged Beta. Vehicle handling was a broken mess, and the gameplay itself felt just like a dustier version of battlefield, with fewer players spread over bigger areas.
 

The Artificially Prolonged

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Jul 15, 2008
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This is what publishing video games should be like. Let developers deal with the making of the game and have publishers deal with PR and distribution so the developers can crack on with the more important stuff.