Kid Icarus: Uprising Sequel Not Happening, Says Creator

asherdeus

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Kid Icarus: Uprising Sequel Not Happening, Says Creator



Sakurai fears Uprising's novelty would "grow thin" in a sequel.

Though some might gripe over the controls [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9583-Kid-Icarus-Uprising-and-Hurt-Nintendo-Fans], Nintendo's recent Kid Icarus: Uprising for the 3DS has been a success, topping sales charts and achieving positive critical response. When a game does both of these (or at the very least the former), a sequel is generally inevitable. Of all publishers, Nintendo has always been on the slower side of the spectrum when it comes to churning out its next installments, but it was still surprising when Uprising creator Masahiro Sakurai squashed our hope for another adventure as Pit any time soon in an interview with IGN.

When asked if Project Sora had plans to produce a sequel, Sakurai responded with a decisive "no." Citing his fear that "the novelty ... would likely grow thin in the next game," Sakurai said that it would be a long time before anyone at Nintendo picked up the franchise's reins and that he wasn't likely to be the one to do so.

Having waited 20 years for Kid Icarus: Uprising, Pit's fans are used to him taking a while to show up. Hopefully we won't have to wait quite that long to see Pit again, though Sakurai suggested that we may have to wait "25 years" for the next Kid Icarus in the interview. Let's look on the bright side, though: with Kid Icarus off his plate, now Sakurai is free to focus on the next Super Smash Bros. [http://www.escapistmagazine.com/news/view/111251-Super-Smash-Bros-Wii-U-3DS-Still-Several-Years-Away]

Source: IGN [http://www.ign.com/articles/2012/05/09/no-sequel-for-kid-icarus-uprising]

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asherdeus

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Yes it's the "novelty" that would grow thin. For a man who's to lazy to assign a decent control layout, I'm not expecting much innovation for Super Smash Bros. But I hear Epic Mickey's sequel could use some help getting off the ground.
 

asherdeus

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DVS BSTrD said:
Yes it's the "novelty" that would grow thin. For a man who's to lazy to assign a decent control layout, I'm not expecting much innovation for Super Smash Bros. But I hear Epic Mickey's sequel could use some help getting off the ground.
Again, what is wrong with the layout?

I could swear every DS shooter used the same controls and no one cared then, why care now?

Move with D pad (now circle pad)
Aim using the touch screen
Fire with L

What's the issue?
 

asherdeus

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Matthew94 said:
DVS BSTrD said:
Yes it's the "novelty" that would grow thin. For a man who's to lazy to assign a decent control layout, I'm not expecting much innovation for Super Smash Bros. But I hear Epic Mickey's sequel could use some help getting off the ground.
Again, what is wrong with the layout?

I could swear every DS shooter used the same controls and no one cared then, why care now?

Move with D pad (now circle pad)
Aim using the touch screen
Fire with L

What's the issue?
Well none of them came with a fucking stand, so the developers themselves obviously thought it was enough of a hindrance.
 

asherdeus

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DVS BSTrD said:
Matthew94 said:
DVS BSTrD said:
Yes it's the "novelty" that would grow thin. For a man who's to lazy to assign a decent control layout, I'm not expecting much innovation for Super Smash Bros. But I hear Epic Mickey's sequel could use some help getting off the ground.
Again, what is wrong with the layout?

I could swear every DS shooter used the same controls and no one cared then, why care now?

Move with D pad (now circle pad)
Aim using the touch screen
Fire with L

What's the issue?
Well none of them came with a fucking stand, so the developers themselves obviously thought it was enough of a hindrance.
If they didn't come with a stand I think it would imply the developers thought it was fine.
 

Strain42

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Am I the only one who thinks this is actually kind of refreshing to hear?* For once, something that was popular and successful and we're not hearing the developer go "Oh yeah, the next one is already in development" or "We've got a trilogy planned."

It is a little funny how the developer to finally say "This isn't getting a sequel" would be Nintendo. Now let's just see if they actually stick with that. (although I suppose this article was more about Sakurai saying he won't do one, rather than implying one would never exist. Someone else could take the Kid Icarus project...)

*Rule of the internet, yes, I already know I'm obviously not the only one.
 

asherdeus

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Matthew94 said:
DVS BSTrD said:
Yes it's the "novelty" that would grow thin. For a man who's to lazy to assign a decent control layout, I'm not expecting much innovation for Super Smash Bros. But I hear Epic Mickey's sequel could use some help getting off the ground.
Again, what is wrong with the layout?

I could swear every DS shooter used the same controls and no one cared then, why care now?

Move with D pad (now circle pad)
Aim using the touch screen
Fire with L

What's the issue?
Except, of course, the DS didn't have a narrow area wherein the 3D effects actually worked (much less any 3D effects), which is one of the MAIN reasons a stand was included with the game.

Also, I could say the same for the PSP and the Monster Hunter titles. Sure playing the game with your left hand forever contorted in some claw shape worked just fine, it's also uncomfortable as hell. No one complained though because it was their only option. Same as the DS.

The 3DS doesn't have that excuse, they have the circle-pad pro. Yet instead of doing the intelligent thing (like Capcom did with the Resident Evil game) and allow the circle-pad pro add functionality to the game, they decided to just lazily flip the control screen around and claim it was for "lefties".
 

Strain42

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Well seeing as how lefties got the royal screw job on Skyward Sword, I think it's nice Nintendo made a game for southpaws :p
 

asherdeus

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cursedseishi said:
Except, of course, the DS didn't have a narrow area wherein the 3D effects actually worked (much less any 3D effects), which is one of the MAIN reasons a stand was included with the game.

Also, I could say the same for the PSP and the Monster Hunter titles. Sure playing the game with your left hand forever contorted in some claw shape worked just fine, it's also uncomfortable as hell. No one complained though because it was their only option. Same as the DS.

The 3DS doesn't have that excuse, they have the circle-pad pro. Yet instead of doing the intelligent thing (like Capcom did with the Resident Evil game) and allow the circle-pad pro add functionality to the game, they decided to just lazily flip the control screen around and claim it was for "lefties".
Oh, so it's the 12 people who actually use the 3D who are annoyed?

That's fine, I may buy the game after all.
 

asherdeus

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Matthew94 said:
cursedseishi said:
Except, of course, the DS didn't have a narrow area wherein the 3D effects actually worked (much less any 3D effects), which is one of the MAIN reasons a stand was included with the game.

Also, I could say the same for the PSP and the Monster Hunter titles. Sure playing the game with your left hand forever contorted in some claw shape worked just fine, it's also uncomfortable as hell. No one complained though because it was their only option. Same as the DS.

The 3DS doesn't have that excuse, they have the circle-pad pro. Yet instead of doing the intelligent thing (like Capcom did with the Resident Evil game) and allow the circle-pad pro add functionality to the game, they decided to just lazily flip the control screen around and claim it was for "lefties".
Oh, so it's the 12 people who actually use the 3D who are annoyed?

That's fine, I may buy the game after all.
Sure, side-stepping the entirety of a post to focus on a short snippet. Yep that's it.

Or, and I'm sure this must be a bold step for you, the other main point of the stand is to make up for the shitty design of the controls which forces you to use one hand to support the system while keeping it stable for the stylus while also having to use the analog stick and shoulder button. You have your thumb on the stick, one finger on the shoulder button, and three fingers awkwardly twisted to support the entire thing.

But you go ahead and focus on your cute little joke.
 

asherdeus

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cursedseishi said:
Matthew94 said:
cursedseishi said:
Except, of course, the DS didn't have a narrow area wherein the 3D effects actually worked (much less any 3D effects), which is one of the MAIN reasons a stand was included with the game.

Also, I could say the same for the PSP and the Monster Hunter titles. Sure playing the game with your left hand forever contorted in some claw shape worked just fine, it's also uncomfortable as hell. No one complained though because it was their only option. Same as the DS.

The 3DS doesn't have that excuse, they have the circle-pad pro. Yet instead of doing the intelligent thing (like Capcom did with the Resident Evil game) and allow the circle-pad pro add functionality to the game, they decided to just lazily flip the control screen around and claim it was for "lefties".
Oh, so it's the 12 people who actually use the 3D who are annoyed?

That's fine, I may buy the game after all.
Sure, side-stepping the entirety of a post to focus on a short snippet. Yep that's it.

Or, and I'm sure this must be a bold step for you, the other main point of the stand is to make up for the shitty design of the controls which forces you to use one hand to support the system while keeping it stable for the stylus while also having to use the analog stick and shoulder button. You have your thumb on the stick, one finger on the shoulder button, and three fingers awkwardly twisted to support the entire thing.

But you go ahead and focus on your cute little joke.
Well, that's all I was talking about.

Fine, I shall address the rest of your post though I have half a mind not to due to your undue aggression.

I never complained about the control scheme on the DS, I thought it worked fine. It wasn't great but not enough to slam it. Also you are wrong about the notion of "it's all they had" as people slammed Mario 64 DS for no analogue control.

I agree with you saying about the CPP, it was a shitty design move not to properly utilise it.
 

Lovely Mixture

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The animated shorts based on it were entertaining enough, if the fans like it a lot they could at least extend the franchise somehow.

There's always erotic doujinshi.
 

BrotherRool

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I appreciate them not milking franchises but Kid Icarus is not Citizen Kane, it's not this grand thing which can only be accepted by mankind every quarter century less their minds be spoilt
 

FoolKiller

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I was happy to see Kid Icarus get a third game in the series because I always liked it more than Metroid. But then I felt really let down because it was just a game with Kid Icarus slapped on the title.

Maybe in 20 years, someone with an idea of what to do with the IP will resurrect it.
 

asherdeus

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You can make up for it by putting Raichu in SSB and put in Travis Touchdown as a guest...
 

Aiddon_v1legacy

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Oh well, you know somebody at Nintendo (even if it's not Sakurai) will make a sequel. I would like to see how they would do a console release. I almost imagine a sort of hack-and-slash like the DMC series.

mattttherman3 said:
Nintendo NOT milking a franchise?! The world just might end after all...
Milking does not mean "actually making sequels to something that's successful." Actually look up the definition before parroting Yahtzee
 

Lovely Mixture

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Aiddon said:
Milking does not mean "actually making sequels to something that's successful." Actually look up the definition before parroting Yahtzee
This is the second time I've seen this. He didn't even mention Yahtzee.

And to some people, that's EXACTLY what milking means, even if it is merely one sequel.