Actually, I think this kind of shows why you can't have a class on computer games. Or, that if your going to have one, why you need to put some strict standards on who can take it. This is not the first thing I've read on this class, and it seems more like a sociological experiment in seeing how current people react to older games in practice, than anything really educational.
I think the "OMG, they expected you to read the instructions?" bit is sort of indicative of the problem of what has happened with gaming becoming mainstream. Most of these guys probably would never have been able to get a Commodore 64 or Apple 2 running well enough to be able to game regularly.
Ultima 4 is a very deep game, and involved a lot of elements that I actually miss in games today. I regularly rage about how RPGs in paticular are constantly being dumbed down.
But then again, as a lot of people besides me have pointed out, this is what happens when anything gets marketed based on the lowest human denominator. The market just can't handle a game that can't be adequetly explained by a 15 minute tutorial, or any real exploration or ambigious goals.
Ultima, especially Ultima IV, and Might And Magic were both kind of cool to the gamers of the time (who were also frequently pnp RPG gamers) because half the fun was exploring, and "adventuring" in the truest sense, and gradually figuring out what the exact objective was and how to go about it. Although admittedlt both games gave a good hint hin the title ("Quest Of The Avatar", and "Secret Of The Inner Sanctum")