Maybe it's not that they don't get it, it's that the game was flawed?
OH SHI-
phew
It's from 1985. UI has improved, storytelling has improved, and games have flat out improved since then.
Since when was a tutorial "holding your hand"? Introducing the concepts, objective, mechanics, etc. greatly improves the understanding of a game.
Or this is all in the manual. Maybe reading it could have helped?
I read manuals for all of my games. It's a nice lead in as the game is installing or starting, and it introduces core mechanics. A tutorial is more than a TL;DR, but is putting new mechanics into practice. These tutorials can take place throughout the game.
Simplified systems aren't dumbed down. They are just easier to access. Why click five buttons when one works?
Now, games may not be as deep as older games, but does anyone remember Doom? Not exactly the deep end of the gaming pool.
maybe they had trouble because the game wasn't accessible. Maybe the manual would have helped. And if not? Is drawing a map on grid paper easier? Would you rather have a mini-map? This doesn't make the game easier or dumb it down, it's just a better mechanic. Maybe Ultima IV is broken to new gamers because it IS. I can play Syphon Filter. The graphics and shooting stink/are only okay respectfully. I'd rather have a minimap and better defined objectives than a map only in the start menu and vague objectives.
I read this and thought that people can play older games. But maybe older games just are older models. They don't run as smoothly as they used to, or look/play as good as in their prime.