It has by far the worst manual-aiming system I've ever seen in a game, and I've played a lot of games, and a lot of terrible ones. I loved Metroid Prime and Prime 2, and I'd play Prime 3 if I ever decide to buy a Wii, but be honest here:coldfrog said:They are great, aren't they? [http://www.jayisgames.com]Eggo said:Quite a few, actually. [http://www.kongregate.com/]
And last I checked, I'm not alone. But that's not the primary point I'm making, although this ancillary point only supports my view even more!
Sorry, my point is not games you play IN Firefox, but that browsing the internet isn't a game. Not really the important part of my argument, but I wish more people would take the online flash game community seriously. There is a lot that is done there.
As far as pointing at things and clicking on things, sure. But your character doesn't stand in one spot, he traverses through a simulated three dimensional world. moving through a browser uses only one device at a time, either clicking or scrolling, or typing in an address. A 3d first person shooter relies on two simultaneous devices to navigate, constantly. I know I don't take my hand off the keyboard to shoot, or take my hand off the mouse when I am running through the world. Additionally, there is no penalty on the internet for poor dexterity. If you don't click on a website in a certain time frame it doesn't close down the browser and make you start over. Nothing while browsing can be based on reflexes.The aiming component in FPS games, just like the HID component in navigating a modern desktop internet browser (along with OS) is 2D. In terms of user interface analysis, they are extremely similar.
OK, I guess I missed it, I'll go back again.Read the thread.
EDIT: Oh, OK, I see what you're getting at about the movement. I kinda skipped that part because it was already pretty obvious. I will, however, say that Metroid Prime had the most fluid movements of any controller, even a mouse, although that's partly my fault because I'm jumpy when I play FPS's. It has a really nice analog smoothing of the motion that is the only time FPS gaming has felt natural on a console.
1: You can't strafe without holding down the L trigger or being locked on to something.
2: You can't dodge things you can't lock-on because your strafe only works if you're locked on or holding L, so you CANNOT TURN WHILE STRAFING.
3: If you decide to manual aim, you know, to hit the part of the boss that's the "weak spot" that your game won't lock on to, you need to hold the R trigger. If you hold the R trigger, your joystick used for movement is now for aiming, and YOU CAN ONLY AIM WHILE STANDING STILL.
The reason the above-mentioned flaws worked was because Metroid Prime wasn't really an FPS, it was, like the other Metroid games, more of an adventure game (think Zelda in space, though it's more complicated than that). So it was ok to not be able to play well at a competitive level because, well, it didn't matter and you were expected to get hit by things now and then because of how bad the controls were.
If you found it to be the most fluent, easy system you've tried, well...I just don't comprehend how, at all.
Hopefully Killzone 2 doesn't look for fluidity of movement from first-person action/adventure games.