Treblaine said:
ColdStorage said:
Treblaine said:
That would explain why my stupidly expensive LG HDTV with a "gaming" setting has got no lag?, KillZone 2 also uses a lot of smoke and mirrors in its online to mask lag, like using momentum as a smokescreen to why your avatar isn't moving quite as fast as you think he should (thats what I meant by momentum).
Also the melee looks like the cool down animation will mask the input lag, much like in God of War.
I actually completed the single player campaign without the patches to see what all the fuss was about, sure there was input lag but the game was perfectly playable on the hardest setting, although I used to play online with dial up when everyone else was on broadband and I seemed to learn how to compensate for lag (with an old IR mouse too, I was young and thought they were cool).
Those VR things actually exasperates lag since your brain is trying to figure out where the fuck it is, its like every frame your mind goes "uncanny valley!" then process's the info, in real world with pneumatic instruments that suffer lag and mechanical problems, no such problems, although mechanical problems sometimes have a by product of people dying. The problem with those science shows is that its a weird beard type guy taking notes out of data, not assessing if the pilot's mind thought of the given situation.
Sorry to snip your comment, hope you don't think I was being obnoxious, I did a preview and it was getting crowded.
Also DigitalFoundry!, I love those articles! whoop whoop.
LG HDTV in "gaming mode" probably turns off all image processing (which is pointless most of the time anyway), that is the cause of input lag on most HDTVs, fucking around with the colour and sharpness, also trying fancy shit with the scaling.
Don't know what you mean by Melee cool down animation, lag would be noticeable in how it take longer than expected to start. Also I am not sure how lag works with online, peer-to-peer networks are notoriously hard to analyse.
When I said VR, I meant just like a flight simulator on a computer but a custom built program. It shouldn't matter what is going on in their head, the point is measuring how much lag MOST people can compensate for. There are exceptions to the rule, some are more sensitive, some are more resistant. iIt's an objective measurement and uncanny valley didn't come into it.
Cool down animation, God of War of the PS2 lets you start a combo but not finish it, the reason is that Kratos isn't that responsive, you know when he starts spinning furiously but you can't stop him, thats the cool down period. The devs take away your control to hide the fact there is input lag.
Gene from God Hand and Dante from DMC are two of the few characters that do whatever you want them to whenever you want.
Those VR sims, yes I know what you was talking about, huge problems with them, like your eyeballs telling your brain your flying at an angle, but your ears tell your brain your perfectly upright so your mind gets confused and has to decide as to which sensory organ is correct before allowing you to react, thats brain lag (cos were thicko's).
F1 drivers and top gun pilots have no problems with it because they're actually ninja's, us mere mortals do have a problem though.
I've really enjoyed this conversation, its been enlightening with regards to my past time and my HDTV, I didn't buy it because I knew it would sort out a bit of lag, I bought it because its pretty and sparkly, and I like pretty sparkly things.
Right I'm off to play KillZone 2, any dodgy lag inputs I find I shall report back!, I know the jumping lags hugely, but jumping isn't an intergral part of KZ2's online.