Tyranny, or as I like to call it, Obsidian Game: The Game is, what else, an old-school RPG.
And it's a bit rubbish. Not total shit, but there's precious little to like.
Firsty, and I'll cheerfully admit this is a petty complaint, your character, who is a arbitrator representing a totalitarian authority, is referred to as.... uuuugh... a "Fatebinder". Because apparently "Arbitrator" or "Arbiter" were too accurate and concise and sensible and didn't sound enough like something from Fifteen Year Old Frankie's First Fantasy.
The game's major narrative hook, the idea that it takes place in a world where the big Good vs Evil, Light vs Dark conflict has already been won by the bad guys, amounts to very little. You end up with the same old be-a-dick vs don't-be-a-dick choices. Sometimes you get to choose between Dick Type A and Dick Type B, because this is Dark Fantasy you see.
The writing is alright I guess. Above average even, if we're judging by the pitiful standards of video games. Probably would have really impressed me if it had come out in 2002. As it is I expect to have forgotten the story within a fortnight of abandoning the game. (Also, they had damn well better explain why a being of godlike power who can alter the world just by giving orders even needs armies and shit.)
The voice acting is inconsistent and not all that good. Only major characters are voiced but only for some of their lines and often not all that well. It makes some characters impossible to take seriously. (Yes, Voices of Narat, I'm looking at you.) Plus you always have the text in front of you and anyone can read faster than an actor can deliver lines, so you'll always be reading ahead. Don't know why they bothered with voiceovers. Either do it properly or don't bother.
The game encourages you to game the dialogue choices by connecting them to faction and character relations, which in turn grant you abilities, so roleplaying tends to go out the window. "Well, this seems like the thing my character would say... ohhh, but if I say this instead then I'll earn Major Wrath with Whatshisface, which should get me that nice passive buff!". Plus the relations meters aren't zero-sum (they work like the paragon/renegade bars in Mass Effect) so it ends up making the most sense to shmooze up to a faction/character for one set of bonuses, then turn around and piss them off to earn the rest.
Combat is a bit of a clusterfuck. Characters move so quickly and the environments are so open that positioning and terrain mean nothing. Winning just boils down to dumping as many cooldowns on your enemies as quickly as possible. Beyond matching your damage types to enemy resistances there isn't much tactical depth to be found.
Friendly AI can be pretty spastic. You can't set up custom AI triggers, so you end up choosing between intensive-hand-holding mode and cooldown-burning-idiot mode.
Lastly, this has got to be the ugliest game I have played in quite some time. It's made in Unity and good fucking God does it show. Looks like something I'd expect to see on Steam Greenlight, lacking either graphical polish or stylistic appeal. Oddly, the interface art is actually really well done. The character portraits are a treat. But the game world is hideous.
All in all, it just makes me wish that Divinity Original Sin had been a bit better. Maybe the next Divinity game will be the one to get it right.
And it's a bit rubbish. Not total shit, but there's precious little to like.
Firsty, and I'll cheerfully admit this is a petty complaint, your character, who is a arbitrator representing a totalitarian authority, is referred to as.... uuuugh... a "Fatebinder". Because apparently "Arbitrator" or "Arbiter" were too accurate and concise and sensible and didn't sound enough like something from Fifteen Year Old Frankie's First Fantasy.
The game's major narrative hook, the idea that it takes place in a world where the big Good vs Evil, Light vs Dark conflict has already been won by the bad guys, amounts to very little. You end up with the same old be-a-dick vs don't-be-a-dick choices. Sometimes you get to choose between Dick Type A and Dick Type B, because this is Dark Fantasy you see.
The writing is alright I guess. Above average even, if we're judging by the pitiful standards of video games. Probably would have really impressed me if it had come out in 2002. As it is I expect to have forgotten the story within a fortnight of abandoning the game. (Also, they had damn well better explain why a being of godlike power who can alter the world just by giving orders even needs armies and shit.)
The voice acting is inconsistent and not all that good. Only major characters are voiced but only for some of their lines and often not all that well. It makes some characters impossible to take seriously. (Yes, Voices of Narat, I'm looking at you.) Plus you always have the text in front of you and anyone can read faster than an actor can deliver lines, so you'll always be reading ahead. Don't know why they bothered with voiceovers. Either do it properly or don't bother.
The game encourages you to game the dialogue choices by connecting them to faction and character relations, which in turn grant you abilities, so roleplaying tends to go out the window. "Well, this seems like the thing my character would say... ohhh, but if I say this instead then I'll earn Major Wrath with Whatshisface, which should get me that nice passive buff!". Plus the relations meters aren't zero-sum (they work like the paragon/renegade bars in Mass Effect) so it ends up making the most sense to shmooze up to a faction/character for one set of bonuses, then turn around and piss them off to earn the rest.
Combat is a bit of a clusterfuck. Characters move so quickly and the environments are so open that positioning and terrain mean nothing. Winning just boils down to dumping as many cooldowns on your enemies as quickly as possible. Beyond matching your damage types to enemy resistances there isn't much tactical depth to be found.
Friendly AI can be pretty spastic. You can't set up custom AI triggers, so you end up choosing between intensive-hand-holding mode and cooldown-burning-idiot mode.
Lastly, this has got to be the ugliest game I have played in quite some time. It's made in Unity and good fucking God does it show. Looks like something I'd expect to see on Steam Greenlight, lacking either graphical polish or stylistic appeal. Oddly, the interface art is actually really well done. The character portraits are a treat. But the game world is hideous.
All in all, it just makes me wish that Divinity Original Sin had been a bit better. Maybe the next Divinity game will be the one to get it right.