Zachary Amaranth said:
Vrach said:
I would say it's awful. Maybe I hate action combat, but the controls (I don't mean key bindings) and combat was quite repulsive to me in the demo. Plus, if you want that sort of thing, Witcher 2 is better.
Interesting. "I hate genre X, but if you like that sort of thing, you will like game Y over game Z."
I'd like to see the rationale behind that sort of thought, but first I'm going to explain why Modern Warfare 3 is better that Battlefield 3, though I hate FPS.
Uhm, I fail to see where you're getting confused.
1) I'm not generally fond of action-RPGs like this
2) I found Witcher to be in the same category combat-wise, yet it's much better (or at least that was my experience of it)
As for your final sentence, I'm sorry, but what? Don't see neither an explanation, nor what it has to do with this thread.
Zachary Amaranth said:
Better than Skyrim? Fuck no. Different maybe, but Skyrim and TES games in general have a specific kind of combat that can be very immersive and enjoyable to the people who like that sort of thing. To me personally, there's no better combat than how the TES games handle it. I know it's not much and could be done better, but it just really works for me and I'm sadly unable to find a game that uses those combat mechanics anywhere else.
You already lost me with use of "immersive." Well, actually, you lost me with "combat was quite repulsive" paired with "Different maybe."
"To me," Skyrim's combat is pretty damn awful. Stop mixing objective arguments with subjective ones. Your bias is showing.
You're saying that as if I'm trying to hide a bias - or would even have a reason to hide the fact I like one sort of thing more than another... that's kinda my business, I'm not discussing philosophical issues here, merely personal preference, but that doesn't mean I can't try and throw in an objective argument as well, I kinda count on people being able to distinguish between the two. And I've stated quite clearly that I'm not quite fond of action combat, at least not in RPGs and on PC - it's restrictive as fuck, I feel glued to the ground and with a few ridiculously basic, yet... how to explain it, large moves.
And I am sorry, I wasn't aware of your word allergies. Let me explain them nicely, cause I'm not the sort of person to use them because they're buzzwords.
The reason Skyrim combat is immersive to me is because the combat moves are basic. Lemme paint a picture for ya:
1) I press a button, my character performs 73 moves - not immersive
2) I press a button, my character performs a single move - immersive
3) I press a button, my character performs a single, basic move - more immersive
This is what Skyrim gets right - for me. It also lets you be free, as that's how the game's designed. You can jump, you can run, you can move around the world whatever way you please as long as physics allow it and the combat moves are extremely basic. Now, as I've said, Skyrim's got a lot of room for improvement, but just that base it has makes it's combat a lot more fun to me than all the fancy swashbuckling you'll see in action-RPGs. What would help is not the fancy moves (that they tried to incorporate with the stupid finisher cinematics), but more combinations of moves and such (or rather, those fancy moves being combinations of other moves rather than just random events). But those need to come off the base moves and make sense as controls. The best example I can think of this done right (imo) are the Jedi Knight games. Again, they could use improvement too, but I think they did go with a very good direction for action based combat.
I do like action games though - it's just that RPGs never get it right, at least not to my taste. For some reason, they very often make your movement really restricted one way or another. KoA in particular doesn't let you move you feet off the ground and is extremely linear. Now, I can cope with some linear games, but this genre just really isn't doing it for me. You could say it's personal preference I suppose, but, and I'm trying to look at/say this objectively now, I can see a way it could easily be improved and I don't think it'd hurt the genre for others. To me, it seems backward compared to other games/genres and that's my problem with it.