Kingdoms of Amalur's Combat The "Best" Of Any RPG

Ickorus

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Skyrim's combat is OK but it's not exactly the best out there even with all the improvements they made to it since Oblivion.

What i'd like to see is if the combat is anywhere near level with Dark Souls, then we'd have something to talk about.
 

Yureina

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May 6, 2010
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Once again, EA is wanking off in public to try to get attention. That crap doesn't work on me anymore.

Also, I find it funny that despite this being an EA game, you can get it on Steam. I guess EA only uses their well-known franchises like Battlefield and Mass Effect to try to strong-arm people into using Origin.

And if anyone says "But EA isn't the publisher!", then tell me... why the fuck is there an EA symbol on this game's official website? [http://reckoning.amalur.com/] They're involved somehow with this. >_>
 

Swimfan

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In my opinion "God of War" (fast-paced), Bayonetta (even faster) and Dark Souls (tactical) share the position as number one combat system. Skyrim, sorry but true, has the most oudated battle-system among recent published good games. It's chaotic (and not in the positive sense) and just depends on points while, for example Dark Souls, proves that getting his head slashed of once or twice makes more fun that simple button-mashing.
 

Calradian

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Since it got multiplayer in 2010 or maybe from it's first release in 2008 or maybe even since the early betas and for the foreseeable future (until it's own sequel, I guess) there is no game that comes even close to the rewarding player skill based 200+ player fun combat of Mount & Blade. Chivalry:Medieval Warfare is the closest one and it has yet to prove that it's at least in the same league...
 

Hal10k

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Yureina said:
Once again, EA is wanking off in public to try to get attention. That crap doesn't work on me anymore.

Also, I find it funny that despite this being an EA game, you can get it on Steam. I guess EA only uses their well-known franchises like Battlefield and Mass Effect to try to strong-arm people into using Origin.

And if anyone says "But EA isn't the publisher!", then tell me... why the fuck is there an EA symbol on this game's official website? [http://reckoning.amalur.com/] They're involved somehow with this. >_>
They're the publisher, but they don't actually own 38 Studios. So they get significantly less say in stuff like that. Plus, it's a new IP. It makes sense to try and distribute it as widely as possible.
 

SFMB

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May 13, 2009
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Tried the PC-demo. Default buttons for those special attack modes were atrocious. "Hold this down while attacking": Stupid. Hopefully, they tidy it up a bit. The combat itself was quite basic. Nothing new, simple hack'n'slash.
 

Yureina

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Hal10k said:
Yureina said:
Once again, EA is wanking off in public to try to get attention. That crap doesn't work on me anymore.

Also, I find it funny that despite this being an EA game, you can get it on Steam. I guess EA only uses their well-known franchises like Battlefield and Mass Effect to try to strong-arm people into using Origin.

And if anyone says "But EA isn't the publisher!", then tell me... why the fuck is there an EA symbol on this game's official website? [http://reckoning.amalur.com/] They're involved somehow with this. >_>
They're the publisher, but they don't actually own 38 Studios. So they get significantly less say in stuff like that. Plus, it's a new IP. It makes sense to try and distribute it as widely as possible.
I still don't trust them. I've had enough of EA's bullshit. >_<
 

PunkRex

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Thats funny, as my brother said the demo was unbelievably bad... this is the one you get the Mass Effect armour in right? Im not saying my brothers the be all end all, I really want to try it but... best combat system ever? That seems a little steep. But it will proberly be the aesthetics that sell me, TO GOOGLE IMAGES!!!
 

Gather

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Baresark said:
I had forgotten about the lockpicking, you're right, it was complete shit. It was all trial and error and it will seemingly rely on having lots and lots of lockpicks.
Just to throw it out there; Skyrim's lockpicking is exactly the same. It wasn't as well emphasized however as it got easier as you went on and the majority of the chests were easy difficulty.

Damn you master difficulty chest; you broke like 40 picks!
 

neonsword13-ops

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Mar 28, 2011
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I will admit, I liked the combat system. Extremely reminiscent of Arkham Asylum and Fable 2.

Although, something just felt missing. Maybe it was the lack of multiple combat animations.

I can't quite put my finger on it...
 

Gatx

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Jul 7, 2011
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Of course it has better combat than Skyrim, Skyrim's combat is fairly barebones, but that's a moot point since no one plays Skyrim for the combat itself.

That said Kingdoms of Amalur's combat is pretty fun, it feels like action game (Devil May Cry, God of War, etc.) but RPG-ified so it takes much less skill.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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I enjoyed the demo and I thought the combat was fantastic. I really like the hack & slash feel combined with RPG. It's the best of two worlds.
 

Hawgh

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"Better than Skyrim" isn't really a high bar as far as combat goes. It's not exactly where Elder Scrolls games shine.

Still, I kinda liked it in the demo.

My only gripe is that the demo seemed to freeze for a frame or two at each hit. Anyone else experience this?
 

Something Amyss

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Vrach said:
I would say it's awful. Maybe I hate action combat, but the controls (I don't mean key bindings) and combat was quite repulsive to me in the demo. Plus, if you want that sort of thing, Witcher 2 is better.
Interesting. "I hate genre X, but if you like that sort of thing, you will like game Y over game Z."

I'd like to see the rationale behind that sort of thought, but first I'm going to explain why Modern Warfare 3 is better that Battlefield 3, though I hate FPS.

Better than Skyrim? Fuck no. Different maybe, but Skyrim and TES games in general have a specific kind of combat that can be very immersive and enjoyable to the people who like that sort of thing. To me personally, there's no better combat than how the TES games handle it. I know it's not much and could be done better, but it just really works for me and I'm sadly unable to find a game that uses those combat mechanics anywhere else.
You already lost me with use of "immersive." Well, actually, you lost me with "combat was quite repulsive" paired with "Different maybe."

"To me," Skyrim's combat is pretty damn awful. Stop mixing objective arguments with subjective ones. Your bias is showing.
 

KageUsagi

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I personally loved the demo. The combat was tight and responsive. I really liked the world, and the aesthetic was kind of bland but it wasn't as bland as others are making it out to be.

The only gripe I really had was that the conversation camera angles were kind of weird. That's about it though.
 

Vrach

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Zachary Amaranth said:
Vrach said:
I would say it's awful. Maybe I hate action combat, but the controls (I don't mean key bindings) and combat was quite repulsive to me in the demo. Plus, if you want that sort of thing, Witcher 2 is better.
Interesting. "I hate genre X, but if you like that sort of thing, you will like game Y over game Z."

I'd like to see the rationale behind that sort of thought, but first I'm going to explain why Modern Warfare 3 is better that Battlefield 3, though I hate FPS.
Uhm, I fail to see where you're getting confused.
1) I'm not generally fond of action-RPGs like this
2) I found Witcher to be in the same category combat-wise, yet it's much better (or at least that was my experience of it)

As for your final sentence, I'm sorry, but what? Don't see neither an explanation, nor what it has to do with this thread.

Zachary Amaranth said:
Better than Skyrim? Fuck no. Different maybe, but Skyrim and TES games in general have a specific kind of combat that can be very immersive and enjoyable to the people who like that sort of thing. To me personally, there's no better combat than how the TES games handle it. I know it's not much and could be done better, but it just really works for me and I'm sadly unable to find a game that uses those combat mechanics anywhere else.
You already lost me with use of "immersive." Well, actually, you lost me with "combat was quite repulsive" paired with "Different maybe."

"To me," Skyrim's combat is pretty damn awful. Stop mixing objective arguments with subjective ones. Your bias is showing.
You're saying that as if I'm trying to hide a bias - or would even have a reason to hide the fact I like one sort of thing more than another... that's kinda my business, I'm not discussing philosophical issues here, merely personal preference, but that doesn't mean I can't try and throw in an objective argument as well, I kinda count on people being able to distinguish between the two. And I've stated quite clearly that I'm not quite fond of action combat, at least not in RPGs and on PC - it's restrictive as fuck, I feel glued to the ground and with a few ridiculously basic, yet... how to explain it, large moves.

And I am sorry, I wasn't aware of your word allergies. Let me explain them nicely, cause I'm not the sort of person to use them because they're buzzwords.

The reason Skyrim combat is immersive to me is because the combat moves are basic. Lemme paint a picture for ya:
1) I press a button, my character performs 73 moves - not immersive
2) I press a button, my character performs a single move - immersive
3) I press a button, my character performs a single, basic move - more immersive

This is what Skyrim gets right - for me. It also lets you be free, as that's how the game's designed. You can jump, you can run, you can move around the world whatever way you please as long as physics allow it and the combat moves are extremely basic. Now, as I've said, Skyrim's got a lot of room for improvement, but just that base it has makes it's combat a lot more fun to me than all the fancy swashbuckling you'll see in action-RPGs. What would help is not the fancy moves (that they tried to incorporate with the stupid finisher cinematics), but more combinations of moves and such (or rather, those fancy moves being combinations of other moves rather than just random events). But those need to come off the base moves and make sense as controls. The best example I can think of this done right (imo) are the Jedi Knight games. Again, they could use improvement too, but I think they did go with a very good direction for action based combat.

I do like action games though - it's just that RPGs never get it right, at least not to my taste. For some reason, they very often make your movement really restricted one way or another. KoA in particular doesn't let you move you feet off the ground and is extremely linear. Now, I can cope with some linear games, but this genre just really isn't doing it for me. You could say it's personal preference I suppose, but, and I'm trying to look at/say this objectively now, I can see a way it could easily be improved and I don't think it'd hurt the genre for others. To me, it seems backward compared to other games/genres and that's my problem with it.
 

BehattedWanderer

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Jun 24, 2009
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While I go and download the demo so that I can see for myself, I have to say that the combat in an RPG isn't always what I'm looking for. In fact, that's just complementary to the narrative, structure, and composition of the game. When I'm looking for
"The pace, fluid movement, tactical richness, and physical and visual theatre of fantasy combat"
I play something like God of War, which, judging from some of those scenes in the trailer above, so have the developers. Weapons on chains being spun in a circle? Pulling what looks very much like a WoW-graphics God of War Medusa back from trying to escape and stabbing it on the ground? Sounds straight out of Kratos' bloodied book of design.

Mind you, the idea of an RPG with that level of balletic violence and fluidity can hardly be chastised, at least in theory. I'll wait until practice to see how it comes out.
 

Madmanonfire

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Jul 24, 2009
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If we're setting our own bars for combat in action RPG's, I'm putting the Tales series or Summon Night: Swordcraft Story as mine.
I think Vindictus is worth a mention for having good combat.
No point in repeating what almost everyone so far has said about Skyrim's combat.