Kingdoms of Amalur's Combat The "Best" Of Any RPG

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Sonic Doctor said:
Vault101 said:
Zhukov said:
You can, although it doesn't affect anything beyond appearance.

The game uses the Dragon Age approach to talking where your character silently stands there with all the expressiveness of a fence post while you click your way through the dialogue tree.
.........

AWSOME!
Awesome about playing a female, or awesome about a silent protagonist?

While being able to chose gender is always good, silent protagonist just doesn't fly with me in an era of gaming when the only reason a game possibly can't have a voiced player character is because of budget.

The demo was okay, but if I find out that they actually had the money to spend on good voice talent for the player character, I would have to walk over to the developing studio and have a talk with someone.

Granted that the stuff he added doesn't impact the game a large amount but I think Ken Rolston needs to find a new line of work. I vote him the developer that likes to add the most useless mechanics, item wear among them(we all know it had to have been his idea, considering his background).
well to be honest, yeah I also prefer talking

however the ability to play as female and the "dragon age orrigins" aproach to your charachter (where you can see their face..as opased to fallout 3) thats enough to gain my interest at least
 

Elf Defiler Korgan

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Apr 15, 2009
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Yeah, the combat didn't look that good. All fancy and colourful, yes, that sounds like brilliant combat to me.

They should be making games with more finesse, and more grunt in their combat. More like dark souls or warband, and better. Give more options in combat, not just spells or area of effect nonsense. Well animated long chain crap is not better combat, and by Gwyn, stop making another product that looks like WoW.

Some combat from warband
http://www.youtube.com/watch?v=B2Y89GFt5Io
 

Baresark

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Dec 19, 2010
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Gather said:
Baresark said:
I had forgotten about the lockpicking, you're right, it was complete shit. It was all trial and error and it will seemingly rely on having lots and lots of lockpicks.
Just to throw it out there; Skyrim's lockpicking is exactly the same. It wasn't as well emphasized however as it got easier as you went on and the majority of the chests were easy difficulty.

Damn you master difficulty chest; you broke like 40 picks!
Oh, I know. I was not comparing it to Skyrim. But at least the Skyrim system let you know when you were in the wrong position. This one just snaps when it's wrong. But, I don't understand the constant comparisons of this and Skyrim. It's apples an oranges. Both are fruit, but everything else about them is different.
 

omicron1

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Mar 26, 2008
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It looks interesting enough (although the art style is not my cup of tea) and I trust Big Huge Games to have made a good game, at least. But the way the world is built (bubble-and-tube style) tells me it's never going to have the content appeal Skyrim did, either: I'll never be able to truly immerse myself in an action-focused semilinear game like this. Therefore I predict that it'll fall very comfortably into the second-tier slots that games like Gothic 3 and Two Worlds 2 (on PC, at least) occupy: games loved by some, meh'd at by many, probably popular enough to ensure a sequel.


Baresark said:
Gather said:
Baresark said:
I had forgotten about the lockpicking, you're right, it was complete shit. It was all trial and error and it will seemingly rely on having lots and lots of lockpicks.
Just to throw it out there; Skyrim's lockpicking is exactly the same. It wasn't as well emphasized however as it got easier as you went on and the majority of the chests were easy difficulty.

Damn you master difficulty chest; you broke like 40 picks!
Oh, I know. I was not comparing it to Skyrim. But at least the Skyrim system let you know when you were in the wrong position. This one just snaps when it's wrong. But, I don't understand the constant comparisons of this and Skyrim. It's apples an oranges. Both are fruit, but everything else about them is different.
IIRC, you get a bit of slowdown near the end (maybe a sound; I don't recall) if the pick is in the wrong position. It's enough to let you react if you see/hear it in time, but that time can be short, esp. on harder locks.
 
Aug 17, 2009
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They're clearly just picking on Skyrim for name recognition. The most glaring similarities and comparable attributes are between the Bioware Formula and Fable.

Also, I'm curious as to why Skyrim apparently has such bad combat, according to a lot of people here.
 

Hal10k

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May 23, 2011
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KAPTAINmORGANnWo4life said:
They're clearly just picking on Skyrim for name recognition. The most glaring similarities and comparable attributes are between the Bioware Formula and Fable.

Also, I'm curious as to why Skyrim apparently has such bad combat, according to a lot of people here.
A lot of people don't like the fact that enemies don't react much to injury, for starters. Compare hitting a live person with a fireball to hitting their corpse with the same spell. The enemy won't react at all the the spell when it hits him, no matter what his stance. His corpse, however, will go flying dozens of yards in the opposite direction, flailing its limbs like a madman. Many people think that sort of thing compares unfavorably with something like Dark Souls.

Don't get me wrong, I love the combat mechanics in Skyrim, its just that certain aspects of them aren't as good as they could be.
 

Blade_125

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Sep 1, 2011
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I got a kick out of this headline. I played the Demo. Not a bad game, but after I finished the demo I thought of it as a poor mans Skyrim, only then I thought that it is likely going to be just as expensive.

I may buy this when the price drops significantly, but it really isn't good enough to pay even close to full price for.
 

Hal10k

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May 23, 2011
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JoesshittyOs said:
It's kinda sad how an atrocious title will most likely lose it a good deal of money.
That isn't an atrocious title; it's absolutely brilliant. Think about it: Amalur. What is Amalur spelled backwards? Rulama. How do you pronounce rulama? Rule-amma. You may have pronounced it a differently, but I'm overruling you by virtue of the fact that I'm the one writing the post, not you.

So what is a rule-amma? Simple. It's a word. Two words, to be more precise and contradict my previous statement. Now, we all know what "rule" means, but I for one couldn't tell you what an "amma" is, so we're throwing that word out and pretending it doesn't exist. It never existed, why I never typed such a word, why would you suggest such a thing? Anyway, we're replacing said black hole in wordspace with the word "Jungle", because I saw a giraffe earlier today. So it becomes "Rule Jungle", or "Rule of the jungle" if you add a few words basically at random.

So what is the rule of the jungle? "It's eat or be eaten", according to that famous quote by some guy I've never heard of and am probably making up right now. So the game is secretly sending out a subliminal message: you have to march into your local game store, purchase a copy of this game, bake it into a delicious roast with a garlic sauce, or it will find you and eat you first.

Those devious bastards.
 

CaptainHook69

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Nov 6, 2010
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Better combat than skyrim isn't really saying alot. I love the game but it still has the same old combat as Oblivion and Morrowind.
 

JoesshittyOs

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Aug 10, 2011
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Hal10k said:
JoesshittyOs said:
It's kinda sad how an atrocious title will most likely lose it a good deal of money.
That isn't an atrocious title; it's absolutely brilliant. Think about it: Amalur. What is Amalur spelled backwards? Rulama. How do you pronounce rulama? Rule-amma. You may have pronounced it a differently, but I'm overruling you by virtue of the fact that I'm the one writing the post, not you.

So what is a rule-amma? Simple. It's a word. Two words, to be more precise and contradict my previous statement. Now, we all know what "rule" means, but I for one couldn't tell you what an "amma" is, so we're throwing that word out and pretending it doesn't exist. It never existed, why I never typed such a word, why would you suggest such a thing? Anyway, we're replacing said black hole in wordspace with the word "Jungle", because I saw a giraffe earlier today. So it becomes "Rule Jungle", or "Rule of the jungle" if you add a few words basically at random.

So what is the rule of the jungle? "It's eat or be eaten", according to that famous quote by some guy I've never heard of and am probably making up right now. So the game is secretly sending out a subliminal message: you have to march into your local game store, purchase a copy of this game, bake it into a delicious roast with a garlic sauce, or it will find you and eat you first.

Those devious bastards.
You my friend, are the Hero that Gotham deserves.
 

Telperion

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Apr 17, 2008
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Off the top of my head I think of two reasons why I'm not interested in this game: 1) EA, 2) those damn candy graphics. Beyond that it looks pretty good. I probably won't get over number 1, though. EA has burned me once too often within the last few months. I still haven't forgiven them for Origin.
 

uzo

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Jul 5, 2011
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I thought we were all agreed that Mount & Blade is the pinnacle for melee combat.
 

sumanoskae

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The combat looks a little garish to me. Lots of random color and flash, but lacking juxtaposition and grounding in reality. It looks so extreme that all that madness becomes impossible to focus on. Because it's so constant that you just get used to it.

"If you have candy once in a while, it tastes great. But if you eat it all the time it starts only tasting okay, and you need more and more sugar to get the rush back" - Extra Credits

Further more, I don't even think it's that cool, it lacks impact. It doesn't look like the enemies are reacting to getting hit by a sword, it looks like they're being hit by a baseball bat. There's no grace or flow to it, it's just arbitrary blunt force.

"A plane black shirt is cool, a blazer and tie is cool, War looks like somebody started drawing him and never fucking stopped" - Yahtzee

Developers seem to forget that what makes a functional combat system great is the little things. The audible smack as Batman lands a punch, the slight lull as you bring your gun to it's target, the bang of gunpowder as you fire the pistol, the lifelike jerk as your target is knocked of his feet.

Shooting a single horseman to the ground in Red Dead: Redemption feels infinitely more satisfying than blowing away an entire enemy team with a Spartan Laser in Halo.
 

sumanoskae

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KAPTAINmORGANnWo4life said:
They're clearly just picking on Skyrim for name recognition. The most glaring similarities and comparable attributes are between the Bioware Formula and Fable.

Also, I'm curious as to why Skyrim apparently has such bad combat, according to a lot of people here.
If you ask me, the combat isn't bad, it's just not as polished as the rest of the game. It's a little... blunt. It lacks flow and requires little skill. Oh, there are ways to get good at it, like learning to how to trap enemies in corners, remembering to stock up on healing potions, learning frost magic and absolutely nothing else, it's just that none of those things are very gratifying.

It lacks punch. Because of the RPG model, HP has to be an issue, so your success in a fight can be largely attributed to how long you and your adversary can stand being hit in the face. So because none of your hits DO much of anything, it doesn't feel very visceral. The other issue is an issue of flow. Ideally(Se Arkham City and Asylum), combat should be like a dance, one move flows into the next in an increasing tempo. It creates intensity, it looks nice, and it gives players something to strive for and feel proud of(You know, like a game). However, I think the combat is more than functional(The finishing moves help). Give the moddrs a few months and I think it could be greatly improved
 

ImmortalDrifter

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Jan 6, 2011
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Better than Skyrim? No. On par with Skyrim... Yes.

Why?

It's so fucking generic. If anyone has played War in the North, they've experienced KOA combat. The fate system is a slightly reformed musou attack, the setting is utterly bland "infinite army that will eventually overwhelm the goodly kingdom(s) and only YOU can stop them. (for no apparent reason)", and the world and NPCs are a frustrating mixture of bland and stupid.

Skyrim had the benfit of an interesting world to explore and interesting characters to talk to; making up for lack-luster gameplay and a plot that barely managed to be passable.

I'm going back to Dark Souls... >.>
 

Symbio Joe

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Dec 7, 2010
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Shouldn't a ROLEplaying game praise itself for the bestest charackter development and interaction with npcs? Maybe this could be why others fall short in the combat category?