Games have been getting more expensive, not less, with the advent of DLC and dawn of the misleadingly-named Free-to-Play games, which tend to lock out their content to those unwilling to pay more than they would for a single-player game.Excludos said:Paying once for a game to enjoy the full experience is desirably in singleplayer games. The reason this model is stoneage is because, unlike 20 years ago, a lot of games are not singleplayer anymore. That pluss the fact that games are expensive. If you have a fulltime job as a grownup, you might not be able to see this problem. The students does.Scow2 said:What? Being able to pay once for a game and enjoy the full experience is suddenly the "Stone Age" and undesirable?Excludos said:Only if you think crippling evolution is awesome. The entire industry is moving towards cheaper games and microtransactions and/or other ways to gain income. Do you really want to go back to stone ages where games cost a fortune, and once you buy it any support for it will shut down after a couple of years? Thanks for your input, but its turned up invalid.Dexter111 said:YES, PLEASE LISTEN TO SOUTH KOREA AND IMPLEMENT PROGRESSIVE LAWS LIKE THIS EVERYONE ELSE!
Sorry for caps, but this is fucking awesome.
If being nickle-and-dimed to spend an arbitrary, often higher than the game's value, amount of money on a game to fully enjoy all of its content is the future, I'm glad to be living in your "Stone Age"
And pleeeease answer with "but video games is a luxury", so I can link you this awesome video from Jimquisition
http://www.escapistmagazine.com/videos/view/jimquisition/5709-Videogames-Are-A-Luxury
And thats only one part of the problem. The other part is, like I stated above, that games these days needs to last longer. The games need to be updates and servers needs to be payed for. Years after a game have been released, the publishers needs a reason to keep the servers alive, and "but everyone thinks its good" is not good enough for a business that have an end of the year goal to meet. If the game isn't generating income, all support for it will be pulled. So tell me again why you think its bad that you can now pick up a game for free, and other people who can afford costum skins and fancy nametags, helps you and the publishers keep it alive?
DLC, map packs, expansions, and subscriptions are all fine, and microtransactions work to an extent. However, the rampant real-money item sales that plagued a lot of MMOs and Diablo 2 is a problem, as are a lot of F2P business models, like that used by Team Fortress 2 (The hats aren't a problem. The randomly locked weapons are)