CritialGaming said:
RIP Bioware. Forget them they're are never gonna bounce back and be the studio they used to be. Everyone would be better off just forgetting about them and moving on.
This is the sad truth of the matter. This comes from the biggest ex-BW fanboy bar none. Between Baldur's Gate and Mass Effect 1 approaching 2, everything they did was magic. I practically lived on their old forums, particularly in the NWN years. The fandom surrounding their D&D games was one I loved being a part of (matched perhaps by Elder Scrolls/Skyrim modding community). It extended to KotOR and JE, despite the leap to console-first. (Their PC ports were at least well made with UIs designed for KBM.)
I did make the leap to BW Social in the DA:O to DA2 era, around the same time I would have found this site. The first DA included a toolset, and would also be the last BW game that ever would include a toolset. Player made mods were a part of BioWare's games, just as they were Bethesda's (NWN is still played today because of player made content), but no EA game will ever include a toolset. BW Social was fine for DA:O/ME2 mods, registering DLC but it wasn't elegant and the community feel of the old forums was gone.
The BW Points thing for those 2007-2010 games is still an issue for downloading DLC. Outside of Origin, on PC, getting the content is a bit of an adventure. But ignoring that, BW Social wasn't a nice place to be. By the time Andromeda rolled around in 2016 the site was so toxic BW shut it down entirely. (Not unlike our own R&P forums on this site).
But the magic from the games is gone too. All the old talent has left. David Gaider and Drew Karpshyn are the main names along with the good Doctors obviously. BioWare also caught a major case of the social-justice illness and its infected all games since, even arguably ME3, but certainly Inquisition and Andromeda. I don't know how Inquisition supposedly got "critical acclaim", it was awful with some of the blandest gameplay I'd experienced. The "Ubisofting" of DA made it awful and to this day I can't name a single character from that game that wasn't returning from Origins or 2. Andromeda was simply awful and doesn't deserve any more words than that and Anthem will be the first BW game I won't even pick up. It's a disaster so monumental I can't believe the gall they have to charge actual cash money for it, let alone offer a real money store in game.
BW died a decade ago and was replaced by EA Canada. BW will be remembered fondly for exceptional PC roleplaying games, the "cinematic storytelling" of KotOR, JE and ME and the most famous phrase in all of gaming to any RPG fan over 30, "You must gather your party before venturing forth." The tragedy is that the ME and DA franchises were allowed to shamble on under EA, rather than being allowed to die quietly like Sim City and Dead Space. EA Canada will reanimate the zombified corpses of the franchises to try and pass their awful games off under the guise of an older, better thing we have fond memories of.
Adam Jensen said:
I said it before and I'll say it again - don't buy EA games. Any of them. Ever. Regardless of how cool you think they look. Publishers and devs have only one incentive to change, and it's their bottom line. That goes double for EA.
Chimpzy said:
Adam Jensen said:
I said it before and I'll say it again - don't buy EA games. Any of them. Ever. Regardless of how cool you think they look. Publishers and devs have only one incentive to change, and it's their bottom line. That goes double for EA.
"But, but, if we don't buy it, they might just not make any more of them" is what some people might reply to that.
That's precisely the point he was making. The only thing corps understand is the bottom line. If games flop financially (Dead Space 3 and "5 million units" for example), then execs will realise there's a problem with their products. Or at least that's the theory. The biggest takeaway from that article from a player's point of view is the following:
By 2017, EA had not been secret about its desire to make all of its major products into ?games as a service,? best defined as games that can be played?and monetized?for months and years after their release. Traditional Dragon Age games did not fit into that category.
A tiny team stuck around to work on a brand new Dragon Age 4, code-named Morrison, that would be built on Anthem?s tools and codebase. It?s the game being made now. Unlike Joplin, this new version of the fourth Dragon Age is planned with a live service component, built for long-term gameplay and revenue.
This is what EA games are. We'll never see a deep, rich, offline single player RPG from them again. Only live-services with long-term monetisation. I have no need for that and will be picking up CP2077 when it's announced, and we already have Divinity: Original Sin 1 and 2, Pillars of Eternity and of course DA:Origins and the Mass Effect OT still exist.