Frostbite3789 said:
Worgen said:
EverythingIncredible said:
Worgen said:
I'm still looking forward to how guild wars 2 is going to impact everyone else, since it sounds like its got a huge budget, no monthly fee and gets rid of the holy trinity.
This is not true.
Guild Wars 2 did NOT get rid of the holy trinity, they consolidated it. Anyone can tank, heal or DPS. But make no mistake, the holy trinity is still there.
Dps is still there but tanking and healing are... different, tanking for instance is less about keeping the focus of a mob and more about controlling a mob by stunning it or distracting it in some way, and it doesn't really have healing, its got support, most of the heal effects that heal others are just aoe rege... screw it, I'm lazy and I have a project to do, here is a link.
http://www.guildwars2.com/en/the-game/combat/healing-death/
In short, its kind of got its own trinity but its not the one that all the others have and its much much more flexible.
Have you heard the phrase "A rose by any other name..."? That seems to fall right in line with what that phrase means.
They can say all day that they got rid of it, but at the end of the day, it's the exact same roles.
The holy trinity refers to the requirement that players be designated solely into the tank, healer, or dps roles.
In Guild Wars 2, everybody can do everything, all at the same time. You can run a group dungeon with 5 Rangers and be 100% successful. That completely goes against the entire idea of the holy trinity.
It truly saddens me that a game like Guild Wars 2 is actually trying to revolutionize the MMO genre and people still find a way to ignorantly crap on it.
OT. Never thought it would happen, but I agree with Bobby Kotick. SWTOR is simply being designed to fail. Its being made by a developer that doesn't understand what the MMO community wants.
SWTOR will be considered a failure within the first year of release. Just in time for Guild Wars 2 to devour the MMO world.