Kotick: LucasArts Profits from The Old Republic, Not EA

Frostbite3789

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Trishbot said:
Why can't both co-exist? Why must one "Die" for the other to "Live"?

I mean, if you want pure NUMBERS, "League of Legends" is currently more popular than WoW is. It has both more subscribers AND more current players. Oh no, Warcraft is doomed. It should just die to let League of Legends take us to the promised land.

If TOR is good, great. Buy it, play it, enjoy it. If WoW is still scratching your itch, good. Play it some more.

I don't even seen why Bobby Kotick feels the NEED to "defend" his million-dollar baby... unless, of course, he's legitimately nervous about the competition.
You forgot to put 'his' in quotes too.
 

Soviet Heavy

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You know what? I actually agree with Kotick on this one. Lucasarts might be full of very strange people, but I'd rather THEY get the money than EA. That way, they could start developing more in house titles like Republic Commando, or get the proper funding to bring back Tie Fighter.
 

Magnicon

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Frostbite3789 said:
Worgen said:
EverythingIncredible said:
Worgen said:
I'm still looking forward to how guild wars 2 is going to impact everyone else, since it sounds like its got a huge budget, no monthly fee and gets rid of the holy trinity.
This is not true.

Guild Wars 2 did NOT get rid of the holy trinity, they consolidated it. Anyone can tank, heal or DPS. But make no mistake, the holy trinity is still there.
Dps is still there but tanking and healing are... different, tanking for instance is less about keeping the focus of a mob and more about controlling a mob by stunning it or distracting it in some way, and it doesn't really have healing, its got support, most of the heal effects that heal others are just aoe rege... screw it, I'm lazy and I have a project to do, here is a link.
http://www.guildwars2.com/en/the-game/combat/healing-death/

In short, its kind of got its own trinity but its not the one that all the others have and its much much more flexible.
Have you heard the phrase "A rose by any other name..."? That seems to fall right in line with what that phrase means.

They can say all day that they got rid of it, but at the end of the day, it's the exact same roles.
The holy trinity refers to the requirement that players be designated solely into the tank, healer, or dps roles.

In Guild Wars 2, everybody can do everything, all at the same time. You can run a group dungeon with 5 Rangers and be 100% successful. That completely goes against the entire idea of the holy trinity.

It truly saddens me that a game like Guild Wars 2 is actually trying to revolutionize the MMO genre and people still find a way to ignorantly crap on it.

OT. Never thought it would happen, but I agree with Bobby Kotick. SWTOR is simply being designed to fail. Its being made by a developer that doesn't understand what the MMO community wants.

SWTOR will be considered a failure within the first year of release. Just in time for Guild Wars 2 to devour the MMO world.
 

Frostbite3789

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Magnicon said:
Frostbite3789 said:
Worgen said:
EverythingIncredible said:
Worgen said:
I'm still looking forward to how guild wars 2 is going to impact everyone else, since it sounds like its got a huge budget, no monthly fee and gets rid of the holy trinity.
This is not true.

Guild Wars 2 did NOT get rid of the holy trinity, they consolidated it. Anyone can tank, heal or DPS. But make no mistake, the holy trinity is still there.
Dps is still there but tanking and healing are... different, tanking for instance is less about keeping the focus of a mob and more about controlling a mob by stunning it or distracting it in some way, and it doesn't really have healing, its got support, most of the heal effects that heal others are just aoe rege... screw it, I'm lazy and I have a project to do, here is a link.
http://www.guildwars2.com/en/the-game/combat/healing-death/

In short, its kind of got its own trinity but its not the one that all the others have and its much much more flexible.
Have you heard the phrase "A rose by any other name..."? That seems to fall right in line with what that phrase means.

They can say all day that they got rid of it, but at the end of the day, it's the exact same roles.
The holy trinity refers to the requirement that players be designated solely into the tank, healer, or dps roles.

In Guild Wars 2, everybody can do everything, all at the same time. You can run a group dungeon with 5 Rangers and be 100% successful. That completely goes against the entire idea of the holy trinity.

It truly saddens me that a game like Guild Wars 2 is actually trying to revolutionize the MMO genre and people still find a way to ignorantly crap on it.

OT. Never thought it would happen, but I agree with Bobby Kotick. SWTOR is simply being designed to fail. Its being made by a developer that doesn't understand what the MMO community wants.

SWTOR will be considered a failure within the first year of release. Just in time for Guild Wars 2 to devour the MMO world.
I'm pretty excited for it, but lets not act like it's this amazing thing, that hasn't been done before before it's released.

That's called pre-release hype, and games rarely live up to that. And just because you're called a Ranger doesn't mean you're a Ranger.

As I said, a rose by any other name...
 

JediMB

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Greg Tito said:
Bobby Kotick isn't buying it. Due to how licensing deals with LucasArts have worked for him in the past, he thinks any money TOR makes will benefit LucasArts more than EA, and he scoffed at the Star Wars game stealing subscribers from his own MMO.
NEWS: Bobby Kotick hasn't kept himself up to date on competing product!

I think it may have been as much as a year since it was made known that LucasArts has largely pulled out of the SWTOR project. EA happily agreed to compensate for that with their own funds, since the new deal also gives them a larger chunk of the profits.
 

Rawne1980

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I've been playing TOR and can honestly say it is not like WoW with lightsabers.....

My Smuggler and my Trooper don't have lightsabers.

But my Smuggler does have his own Wookie companion thus beating WoW for amusement factor for me.

Now back to the topic....

Kotick speaks and I shut down. Honestly that muppet says nothing I find worth listening to.
 

Lt. Vinciti

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If Kotick knew anything he was talking about...beyond dollar signs...He might actually be a threat...but the only things he likes are Zeros after numbers and dollar signs...

Ive heard Yeah Meh Nay over KOTOR3MMO but....WoW is dying..the fun isnt there...Wrath was way fun then they wanted to make it FOR EVERYONE for Cata...and then it got stupid and boring quickly...and now they are just kinda assing it together while they wait for Titan to launch
And are now trying to ride the old dead horse of "NO PANDA BEARS IN WOW" now its dying..well hell we killed all the lore characters/gods...lets add Bears make the Neutral and...moar Horde love...


Also...LucasArts? What about Bioware? I was sure they were making this game...or am I wrong?
 

Magnicon

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Melopahn said:
Why are there so many people who think SWTOR and WoW are the same. Lets start from the information i have after 3 weekends of beta test.
I played WoW on and off for over 5 years. Hated half of it, only stayed for friends.
I've also done 4 weekend beta tests for SWTOR.

Theres a reason the majority of feedback from the beta has had the same response. They are essentially the same game. SWTOR is adding nothing new of value to the genre other then a big focus on story telling, which after over 10 years of playing MMOs, I feel confident saying the vast majority of MMO players have zero interest in long term.

Frostbite3789 said:
I'm pretty excited for it, but lets not act like it's this amazing thing, that hasn't been done before before it's released.

That's called pre-release hype, and games rarely live up to that. And just because you're called a Ranger doesn't mean you're a Ranger.

As I said, a rose by any other name...
I've been following Guild Wars 2 info from the instant they started releasing it, so I have to assume at this point that you simply haven't fully looked into how the combat works. They purposefully designed it to go against the principles of the holy trinity, and thats exactly what they accomplished.

As for being an amazing thing thats never been done before. Having actually played every single major MMO thats been released in north America, I can say that that is exactly what it is. (in MMOs specifically, i couldn't care less what other genres have done)
 

VanTesla

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Funny thing is millions of those subscibtions are from China alone... This is one thing they will make SWTOR not as big for not having any launch there.

I don't know if Star Wars is big at all in China though, but Japan sure seems to enjoy it, but the difference in numbers of possible consumers is huge! Big problem with getting a MMO to go in China is the Governments extreme restrictions and laws. Also having to cast a whole bunch of voice acting for China (could be cheap if you just higher Chinese sweatshop workers...).
 

VanTesla

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Frylock72 said:
The biggest problem with this whole thing is how Kotick considers WoW 'his'.
He probably thinks everything in Activision is his and he can do whatever pleases him... Also all credit for any good game should go to him.
 

2xDouble

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ravenshrike said:
Magnicon said:
I've been following Guild Wars 2 info from the instant they started releasing it, so I have to assume at this point that you simply haven't fully looked into how the combat works. They purposefully designed it to go against the principles of the holy trinity, and thats exactly what they accomplished.
All they've done is shift from primary colors to secondary colors. While every class can play every role with the correct skills set up(I assume that switching out your skill bar while in combat is not allowed) if the content is not set up to be facerolled you will still have people specced in each category of 'trinity' that GW2 uses.
Switching "roles" in GW2 in combat is as easy as swapping your weapon set (or elemental Attunement). One button, new style.

Switching roles mid-combat is critical to higher-level play (especially the high-difficulty Dungeon Explorable Mode). You can't sit in the back and spam heals or put up shields, your team won't do enough damage to win and the enemies will eventually overwhelm your defenses. You can't stay in the front doing damage all the time, you'll get stomped too easily or start losing teammates. Guildcast did a show [http://guildcast.wordpress.com/2011/07/11/episode-48/] in July after an open-house event known affectionately as "FanDay". The show features two of the 30-ish (non-Dev) people who have actually played a Dungeon (the relatively low-level Catacombs dungeon). Dan, the special guest, and his team were the first team ever to complete the Dungeon in Explorable Mode, including the Devs. He explains how he and his brother tried to focus on single roles at first, and how horribly they got stomped until they adapted to adapting.

...but none of this has to do with TOR.