Before people start writing a wall of rant text, this is not a flame thread its a serious discussion as its something that itches at my skin when people call these games stratergy.
Now I understand there is a tiny % of strategy involved in picking items and build of character but is this not more MMO RPG than strategy because the game revolves around heroes with an inventory similar to Diablo,Torchlight,Sacred ect.
The second point is that you have a single unit, there are no armies in which you control, only what are called "lanes" which suggest grinding a process that should never be associated with any strategy game as strategy is all about thinking ahead and proceeding with a plan, if armies are clashing in three predetermined lanes, there is no thought process of reducing casualties ect, they are merely fodder for hero's similar to any rpg.
Thirdly there is no serious long term consequences in these games, in a sense what I am trying to say is that for instance in a game like the total war series, paradox games or even starcraft. Taking a territory, blocking trade routes or moving an army away exposing your territories to be occupied by an enemy can impede your progress long term in the game. In DOTA/LOL your hero dies from a "tactical" ambush at low health, note the word tactical, you re-spawn and can quickly come up with your buddies to defend an area with no long term damage.
I am sure spending too much money at the start can damage you long term however in LOL/DOTA but you still can use what you have unlike starcraft for example that if your command base is destroyed and you have only 1 mineral area farming, it can damage your economy.
Finally, there is no Macro in LOL/DOTA. argue as you might, you are using one unit, there isn't an army you control. If you don't believe me , keyboards are designed to have macro keys and I would love to know how people utilize these keys designed for large army usage. Even Might and magic with its turn based strategy has armies and turn based combat that involves flanking and dire consequences if you leave your castle. With LOL/DOTA the paths are set, there is no large body of sea to float across and travel some far world or go underground.
Anyway have fun picking the pieces out of my post about how you all adore these two highly over-rated games in my opinion. Look forward to the replies!
Now I understand there is a tiny % of strategy involved in picking items and build of character but is this not more MMO RPG than strategy because the game revolves around heroes with an inventory similar to Diablo,Torchlight,Sacred ect.
The second point is that you have a single unit, there are no armies in which you control, only what are called "lanes" which suggest grinding a process that should never be associated with any strategy game as strategy is all about thinking ahead and proceeding with a plan, if armies are clashing in three predetermined lanes, there is no thought process of reducing casualties ect, they are merely fodder for hero's similar to any rpg.
Thirdly there is no serious long term consequences in these games, in a sense what I am trying to say is that for instance in a game like the total war series, paradox games or even starcraft. Taking a territory, blocking trade routes or moving an army away exposing your territories to be occupied by an enemy can impede your progress long term in the game. In DOTA/LOL your hero dies from a "tactical" ambush at low health, note the word tactical, you re-spawn and can quickly come up with your buddies to defend an area with no long term damage.
I am sure spending too much money at the start can damage you long term however in LOL/DOTA but you still can use what you have unlike starcraft for example that if your command base is destroyed and you have only 1 mineral area farming, it can damage your economy.
Finally, there is no Macro in LOL/DOTA. argue as you might, you are using one unit, there isn't an army you control. If you don't believe me , keyboards are designed to have macro keys and I would love to know how people utilize these keys designed for large army usage. Even Might and magic with its turn based strategy has armies and turn based combat that involves flanking and dire consequences if you leave your castle. With LOL/DOTA the paths are set, there is no large body of sea to float across and travel some far world or go underground.
Anyway have fun picking the pieces out of my post about how you all adore these two highly over-rated games in my opinion. Look forward to the replies!