Least satsifying game endings?

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Sean Hollyman

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What are some endings that just had you sitting there like... 'What the shit? Is that it?'

I found Transformers Fall of Cybertron ending to be quite a let down, it was a huge buildup then... sploosh, wormhole. I know it's supposed to lead into G1 or something but they could have at least shown something.
 

ShinyCharizard

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Borderlands.

You get to the vault, turns out it's home to some sort of lovecraftian eldritch octopus beast, you kill it, credits roll. No phat loot after all.
 

Zontar

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X3 Reunion. Finish the storyline and what do I get? A sector that was pretty much empty now has a fleet that will shoot me if I cross an invisible line. Other then that? Makes no difference if I finish the story or not.
 

Shadow-Phoenix

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Sean Hollyman said:
What are some endings that just had you sitting there like... 'What the shit? Is that it?'

I found Transformers Fall of Cybertron ending to be quite a let down, it was a huge buildup then... sploosh, wormhole. I know it's supposed to lead into G1 or something but they could have at least shown something.
yeah I'd vouch the same, the final fight felt a bit lackluster other than bash megs/Bash Prime a few times and then ending scene which abruptly cuts off, before the games final end the chapter end scenes were more or less better for me than the final ending like B's scene in the opening chapter.

Though WFC's ending felt a little the same but I'm hoping that the latest upcoming TF game won't disappoint us for some more G1 goodness.
 

Liquidprid3

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Halo 2. The ending was basically "HEY GUYS WERE MAKING A HALO 3 WOOOOOOO" and nothing else. It was just a cliffhanger, and you knew there was going to be a Halo 3.
 

scorptatious

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May 14, 2009
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INB4 ME3 ending.

Initially, I thought Dark Souls' ending was kinda underwhelming, but considering most of the game's story revolves around backstory and personal interpretation, the endings were kinda fitting.

So, I guess I'll pick Mirror's Edge. Hated that entire game.
 

Tuesday Night Fever

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Well, since the first Borderlands has already been mentioned, I think I'll go with...

Tom Clancy's Rainbow Six: Vegas

There's a pretty lackluster battle, the bad guy that you'd been chasing gets away, and the last line of dialogue from the main character is, "We gotta see this through, this ain't over by a long shot!"

Fade to black screen with "TO BE CONTINUED" written across it.

Fuck you too, R6V.

EDIT:
Also, INB4 Half-Life 2: Episode 2.
 

Buzz Killington_v1legacy

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I just finished Heavy Rain (yes, I know--I'm late to the party), and while it wasn't technically the ending, the revelation of the killer's identity was the most ham-handed thing I've seen in quite a while. Bleah.
 

TrevHead

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aka Gunbird

Worst localisation ever. https://www.youtube.com/watch?v=MfpMvR70KGw

The ending is "The End" nothing more. I feel sorry for anybody who might have spent weeks beating it without using a continue to be rewarded with The End. The original versions do have proper endings it's just the publisher XS removed them in MLF for some strange reason.
 

Sniper Team 4

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Can I say Mass E--

scorptatious said:
INB4 ME3 ending.

Initially, I thought Dark Souls' ending was kinda underwhelming, but considering most of the game's story revolves around backstory and personal interpretation, the endings were kinda fitting.
...I hate you...

What about Dark Sou--DAMMIT!!!! You beat me to everything!

Okay, Mass Effect 3 was the only game where I went, "You're kidding..." and felt very upset about it. Dark Souls, though I never beat it (I tried, and am currently trying again), I watched both endings on Youtube, and I have to say, all the work you go through to get there, they could have put a bit more effort into it. Especially considering that opening cutscene.

Something that hasn't been listened yet. Hm...crap. I honestly can't think of any other game where I felt completely cheated in the ending. I guess Dark Souls II gets my vote. I think it's better than Dark Souls, but again, would it kill them to make it a bit more...involved?
 

The_Scrivener

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Presuming this is regarding good games w/ bad endings--as with a bad game, what's really the difference?

My list in a very specific order would be:

5.Heavy Rain - My first confirmation that David Cage is a complete hack, Quantum Dream has the narrative mentality of Donald Kauffman from "Adaptation," and that hundreds of people can be involved in the development of a story-driven game without any of them having a high enough IQ to mention that the plot makes positively zero sense. You can't plant a pseudo-twist to bait the audience and not actually explain the circumstances by which those events actually happened morons. Get new jobs.

4.Dragon Age 2 - The most shamelessly phoned-in title of the last decade limps across the finish line. BioWare can't have a hot girl over once without getting too excited about it and shitting the bed.

3.Half-Life 2 - I count E1/E2 as DLC so I'm not even really considering those. It's a great game, but at some juncture, the player should probably actually be informed about what the hell is actually going on in this series.

2.Bioshock - Everyone knows the final act was weak. While not an absolute abomination, it still paled in comparison to the game that led up to it.

1.Mass Effect 3 - Without a doubt, the biggest ball dropping in the history of the industry. The Phantom Menace was better to the Star Wars brand than the ME3 ending was to the Mass Effect brand.
 

PPB

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Knights of the Old Republic II comes to mind, it ends so abruptly and isn't really satisfying at all. The first time I finished it I thought I had inadvertently clicked my mouse and skipped a cutscene.

More recently, Reaper of Souls.
 

Johnny Novgorod

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ShinyCharizard said:
Borderlands.

You get to the vault, turns out it's home to some sort of lovecraftian eldritch octupus beast, you kill it, credits roll. No phat loot after all.
Good god yes, Borderlands. All that talk about What Lies in The Vault which can only be opened every god knows how many hundreds of years and all you get is a couple of regular trinkets out of it. What an anticlimax.

Oh and God of War II is more than disappointing, considering the switcheroo the game pulls with Zeus in the end and how it ends literally on a cliffhanger that eventually gets stretched into a third full length game.
 

Glover09

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How about Assassins Creed: Brotherhood. Yes, I know that AC4 is out and is awesome, but I play in moods and finally finished Brotherhood. I maybe-kinda get the reasoning behind it, but even the last Animus sequence just felt lackluster.

This won't be a surprise, GRID 2 left me, well, a lot of things. Irate, bloody, hoarse, but worst of all is the let-down after you win the "grand" championship and all you get are a few text-edited graphics. For as much BS as that game pulls, that isn't enough, dammit!
 

Ubiquitous Duck

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I was left feeling quite disappointed by the ending of Hotline: Miami.

I really didn't know what to expect from that game, but the game seemed to be starting to reveal something quite genius as time went on, but the ending seemed to almost ignore this entirely.

I learned afterwords that I had the 'basic' form of the ending, because I didn't get the 'perfect' ending, where you learn more. To be honest, I think shutting off endings leaves things quite hollow. I know it means you get the satisfaction of 'earning' the proper ending, but I only learned of it through research afterwords and was left feeling kind of cruddy with the ending.

It seems only detrimental to the experience of a great number of your players to make it end like that.

In addition to this, after seeing the 'perfect' ending, I felt it ignored the interesting aspects of the story.

It reminded me of Metro 2033, no spoilers, but this also has a 'perfect' or hidden ending, dependent on the player too. I also learned of this by researching after feeling left a bit underwhelmed. It was less so with Metro 2033, but it still felt a bit rubbish.
 

Casual Shinji

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Johnny Novgorod said:
Oh and God of War II is more than disappointing, considering the switcheroo the game pulls with Zeus in the end and how it ends literally on a cliffhanger that eventually gets stretched into a third full length game.
If they had just ended it on Zeus' speech it would've been a fine ending that set up the third game, but no... We have to be presented to Kratos having already started the war, and then it ends.

This also might've made it so that GoW3 wouldn't have need to take place on just a mountain for the whole game.
 

Shymer

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Johnny Novgorod said:
Good god yes, Borderlands. All that talk about What Lies in The Vault which can only be opened every god knows how many hundreds of years and all you get is a couple of regular trinkets out of it. What an anticlimax.
And then the game says "And now - do it all again with harder enemies! Yay!" - whoosh - back to the start. That takes Anticlimax and then tries to sell you a sweet long-term warranty immediately afterwards. I did not have the heart to open another little box full of golden money.
 

Caiphus

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I seem to remember the entire final act of Vampire: The Masquerade - Bloodlines being reasonably pants. And the actual ending sequences were all disappointing too (and a kick in the nuts if you made certain choices).

What else?

Didn't really mind Mass Effect 3's. Some people did, and that's dandy.

Dragon Age 2's ending was the more frustrating for me, actually, if we're talking about Bioware. Spoiler warning, and all that, although it probably doesn't matter by now:
Forcing you to take sides with either the Mages or Templars, then revealing your chosen side to be a healthy mixture of stupid, evil, deeply hypocritical and corrupt right pissed me off. It screamed of the writers being too desperate to pull a Witcher and go "Der r no rite choyces!", and just blegh. Didn't like it at all.