Lego Universe Shutting Down in January

Mike Kayatta

Minister of Secrets
Aug 2, 2011
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Lego Universe Shutting Down in January



Next January, Play Well Studios will be disassembling its massive Lego project due to a lack of paid subscribers.

The Lego Group has officially announced that MMO Lego Universe will be shutting down on January 31st, 2012, after only fifteen months since its release. According to Jesper Vilstrup, a Lego Group executive, the game was good, just not enough to make players actually pay for it.

"Right now, we have almost two million players in Lego Universe, and we get extremely positive feedback from players," said Vilstrup. "Unfortunately, we have not been able to build a satisfactory revenue model in our target group, and therefore, have decided to close the game."

As part of the announcement, Vilstrub congratulated Play Well Studios on its effort, even as the game closes much earlier than anticipated, saying, "The Lego Universe team can take pride in having developed and launched a great Lego experience that many players will miss."

Regardless of how proud that team may or may not be, so goes Lego Universe, so goes their livelihood. Between the closure of Play Well Studios in Colorado and a separate Denmark-based marketing team, 115 people will be unemployed come January of next year when the game officially goes offline for good. The Lego Group has promised to help those laid off find work, but the details of how they plan to do so haven't been announced.

In a world saturated by successful free-to-play casual MMOs, it seems surprising that Lego Universe wasn't a slam dunk. Everything about the toy seems perfect for a conversion--different worlds with unique architecture and items, avatars literally built for customization, a fan-base consisting of everyone who's ever been age ten-but somehow, Lego Universe just couldn't stay afloat. It really makes you wonder just what exactly went wrong.

Source: Eurogamer [http://www.eurogamer.net/articles/2011-11-04-lego-universe-to-close-in-january]

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Dastardly

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Apr 19, 2010
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Mike Kayatta said:
Lego Universe Shutting Down in January
The game was structured for very young kids, right down to the "safe" (but very limited) chat features... but subscription-based gaming and build-it-yourself functionality aren't things that go well with very young kids.

Around the time this hit the market, Minecraft was just hitting its stride. You could build whatever you wanted, share it with whoever you wanted, and do so without a monthly fee. And you could do so in a game for grown-ups... or at least you'd know you weren't playing a "game for kids."

Lego Universe was trying to please two masters -- little kids (who can't pay monthly) and grown-up fans (who don't want to pay monthly for a game for little kids). The failure wasn't the game itself, but the marketing.
 

CaptainKoala

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May 23, 2010
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I never played it, but it's always unfortunate when a decent looking game gets shut down. But thats how free market works, if you don't make something that people want to buy you're just not going to make it.
 

archabaddon

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Jan 8, 2007
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When I played the beta, I loved the gameplay but was put off by costume sets. Essentially, you got bonuses for having certain arms, legs, helmets, etc. So instead of cashing in on the creativity afforded by Legos, they rewarded players for amalgamation. I'm not sure if that ever changed after launch, but that's the way it was.

Also, the brick collection is fun (as well as the character rewards from quests), but the only place where one could do custom building was in a private instance. To some extent, vehicles could be customized with certain sections, but rockets were only seen briefly before zoning, and cars were only used in racing, so the amount of customization you actually get to show off to other players is limited.

I kept getting their news letters, but I couldn't tell if customization was increased. I know they added more zones, but the newsletters never really generated enough buzz for me to visit their web site and see what changes had been made.

In short, I think Lego Universe tried too hard to be like other MMOs, with armor sets, epic loot, etc. And in a universe with as much potential as Lego, that was just a little irritating.
 

imnot

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Apr 23, 2010
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What a shame, they sound liek a good studio, what a rotten way to die.
 

Furioso

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Jun 16, 2009
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If I had known this existed I might have played, no point now that it will be gone soon, oh well, back to my actual legos
 

archabaddon

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Dastardly said:
Mike Kayatta said:
Lego Universe Shutting Down in January
The game was structured for very young kids, right down to the "safe" (but very limited) chat features... but subscription-based gaming and build-it-yourself functionality aren't things that go well with very young kids.

Around the time this hit the market, Minecraft was just hitting its stride. You could build whatever you wanted, share it with whoever you wanted, and do so without a monthly fee. And you could do so in a game for grown-ups... or at least you'd know you weren't playing a "game for kids."

Lego Universe was trying to please two masters -- little kids (who can't pay monthly) and grown-up fans (who don't want to pay monthly for a game for little kids). The failure wasn't the game itself, but the marketing.
That's a very good point. One of my other problems was that the chat filter was so constrictive it was impossible for me to actually help other players finding certain NPCs, locations, and items, because many words were blocked for no good reason. In an MMO where people can't even communicate very well (to protect the kids, of course), you're going to have issues.
 

mew4ever23

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Mar 21, 2008
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Minecraft happened, that's what. Was there anything you could do in Lego Universe that you couldn't do in Minecraft?

Also, ToonTown probably has the target audience for that game.
 

Mrmac23

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Aug 12, 2011
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Like it's been said several times, they got Block-blocked by Minecraft. Quite a shame too, it looked alright.

Then again, any lego-type game looks good after you've played Roblox for a year. Ugh.
 

thiosk

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Sep 18, 2008
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I wonder, did the extensive phallus protection [http://www.escapistmagazine.com/news/view/103826-Lego-Universe-Has-Immense-Levels-of-Phallus-Protection] work?

I mean, its not being shut down for phallus related reasons, so perhaps it did!
 

tehweave

Gaming Wildlife
Apr 5, 2009
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2 million subscribers. And that's not enough? Okay. I'm sorry it's being shut down. I would love to have played it, but like many other people, I didn't have enough disposable income to shell out for a lego video game.
 

UmJammerSully

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May 29, 2011
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It's probably hard to reel in enough people to pay monthly when your target audience are younger gamers. They don't have the same disposable income that older gamers have.

tehweave said:
2 million subscribers. And that's not enough? Okay. I'm sorry it's being shut down. I would love to have played it, but like many other people, I didn't have enough disposable income to shell out for a lego video game.
OK, maybe I should have read the article better...

2 million subs!? The fuck? How could that possibly not be enough?
 

Aristabulus

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Nov 17, 2009
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UmJammerSully said:
It's probably hard to reel in enough people to pay monthly when your target audience are younger gamers. They don't have the same disposable income that older gamers have.

tehweave said:
2 million subscribers. And that's not enough? Okay. I'm sorry it's being shut down. I would love to have played it, but like many other people, I didn't have enough disposable income to shell out for a lego video game.
OK, maybe I should have read the article better...

2 million subs!? The fuck? How could that possibly not be enough?
Read the news post again. 2 million _players_ is not the same as 2 million *_subscribers_*.

I think Dastardly hit the nail on the head. Beyond the cold hard math of "not enough revenue", trying to serve two masters is never a good idea. Perhaps the code base can be revived in the future as two separate games... One aimed at the kids, one aimed at the die-hard adults (that have spent more on brick than most people spend on a luxury car).
 

Eri

The Light of Dawn
Feb 21, 2009
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That's what happens when you try to make a kids MMO, and then cockblock all the adults with petty restrictions designed to protect the children. Reminds me of terrible wii friend codes.
 

Sylocat

Sci-Fi & Shakespeare
Nov 13, 2007
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Given that Minecraft is developed almost entirely by two guys in a loft in Sweden, I'm wondering if a bunch of LEGO fans couldn't just get together and build their own LEGO MMO (LMMO?), with a similar engine.

It'd definitely make it easier to decide what new features and add-ons to put in.

Perhaps a few of us could do it, maybe in a couple years, after the Minecraft phenomenon quiets down a bit?
 

ViciousTide

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Aug 5, 2011
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And here starts the beginning of the end of any Game that decides to go the subscription route! Ahem, MW3 better learn a thing or two.