Been a while since I actually noticed this, but I decided to try the demo for "The Crew," despite low expectations. So I'm cruising around, when I get water effects splashed on the screen, and I actually crashed because I wasn't expecting it. Then I got it with mud. And my thought was "that's actually kind of irritating."
I don't seem to mind this so much in first-person games, though it's silly unless stuff is actually getting in your eyes (unless I'm wrong about human anatomy and you actually do see red when you stub your toe). Third-Person games, it tends to pull me out more. Maybe that's just me, which is part of why I'm making a thread.
I used to think lens flare and such were pretty cool. Maybe it has soemthing to do with the way games were still evolving in my eyes, or maybe I've just worn out on the whole "cinematic" thing. I think I can sort of justify it with first person because the eye and the camera are essentially the same thing (and possibly because glasses make these visuals somewhat more plausible, save for blood). With third-person, not so much.
I don't know. Is there a place for such effects in gaming? Do you folks like them?
I don't seem to mind this so much in first-person games, though it's silly unless stuff is actually getting in your eyes (unless I'm wrong about human anatomy and you actually do see red when you stub your toe). Third-Person games, it tends to pull me out more. Maybe that's just me, which is part of why I'm making a thread.
I used to think lens flare and such were pretty cool. Maybe it has soemthing to do with the way games were still evolving in my eyes, or maybe I've just worn out on the whole "cinematic" thing. I think I can sort of justify it with first person because the eye and the camera are essentially the same thing (and possibly because glasses make these visuals somewhat more plausible, save for blood). With third-person, not so much.
I don't know. Is there a place for such effects in gaming? Do you folks like them?