It's still more open, giving you several places to go but the end point is always the same. Hence why it is linear but still open. Like what FarCry 1 did (though on a much smaller scale, obviously).Ambient_Malice said:Wolfenstein: TNO isn't THAT open-ended.
Early in the game, Battlefield 4 presents you with a massive street area with some buildings. You're then told to destroy tanks patrolling the area. The game is filled with wide open areas where you can proceed however you wish.
Wolfenstein: TNO is a very constrained game. ID Tech 5 sucks at handling wide open spaces. Frostbite does not. Wolfenstein compensates by having lots of winding corridors which give an illusion of freedom while still bringing you to the exact same linear place. It frequently blocks your progress backwards.
Maybe our definition of corridor shooter differs.
That level where you blow up the Tank is just a big open space. There's no difference in how you play apart from how far away you are from the enemy. After that it's tiny room after tiny room culminating in an open but not exploration friendly rooftop bit.