Levine: BioShock Was Never Just About Rapture

chickenlord

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Woodsey said:
chickenlord said:
i say if bioshock was never just about rapture then why didnt bioshock one have a caption like "bioshock: rapture" or to that extent... i think they just realized a city underwater would have limits to story so they changed their minds. I think the idea in infinite is too out there, even for bioshock, i mean a floating city? ok a(singular) huge ass hot air balloon can only carry a twine basket and a few people, what makes it realistic that what...6 hot air balloons can fucking lift a 50 story building, not to mention that if they could lift the buildings they would need constant fuel to stay up in the air... at least rapture was believable...it seems to me like they've just skiped sci-fi and went straight to fantasy.
Do you know quite how impossible it'd be to actually build Rapture?

There was a thread on here months back and someone went into major detail about it. It might seem more plausible, but it really isn't.

It's far less about how it's there and far more about what it represents.
Just wondering, you may be right that its impossible but they made it believable, but anyway do you know the name of the thread i would like to read it...if they went into great detail that would be incredibly interesting
 

chickenlord

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Maraveno said:
chickenlord said:
i say if bioshock was never just about rapture then why didnt bioshock one have a caption like "bioshock: rapture" or to that extent... i think they just realized a city underwater would have limits to story so they changed their minds. I think the idea in infinite is too out there, even for bioshock, i mean a floating city? ok a(singular) huge ass hot air balloon can only carry a twine basket and a few people, what makes it realistic that what...6 hot air balloons can fucking lift a 50 story building, not to mention that if they could lift the buildings they would need constant fuel to stay up in the air... at least rapture was believable...it seems to me like they've just skiped sci-fi and went straight to fantasy.

ok, the game's setting is in the 1910s... in America... and one of the new plasmids(or whatever they are calling them now) can summon birds to kill your target...ok if people in america were that smart in the 1910s...well...they would have done that for real! in the original bioshock it was in a more believable time where our tech was getting more modern AND it was made by a collection of the worlds smartest and most eccentric. this place is just made with americans?! yeah, we are pretty innovative...but not to that extent...
you are very very silly
for 1 the game is set in an alternate Reality
2 It's zeppelin like baloons not just "hot air baloons"
Ofc this raises the but what if I shoot fire onto it question but They'll probably solve that

You people are completely missing the point as were most critic with the game itself
The thing about Bioshock is The story, using a setting like steampunk and I forgot the other -punk that bioshock 1,2 employ or biopunk or cyberpunk
Then it takes Grand detailed enviroments and a particular brainwash product

The brilliance of this Bioshock is that after this one we can get a new one that uses both settings and a new one again

the way to scare is also being change

It's not Survival horror as is nor is it a Horror FPS
It's a game completely in it's own right

EDIT : Bioshock Infinite
Is set in Protopunk
The previous ones seem to have been set in a Cyberpunk setting that would have been what they thought of in the 50's
how much can zeppelins carry? it still doesnt explain how they have an "infinite" amount of fuel...hey!...maybe thats were the name came from... ok if thats right id like credit for the prediction =P
 

jamesworkshop

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Jumplion said:
jamesworkshop said:
You would think after Bioshock and System Shock 2 Ken Levine would have earned some goddam respect by now.

Have faith people.

Though I never played the SystemShock games, I think it's mainly because people think that he had something to do with BioShock 2, which is not true at all. It happens a lot, people get confused when a series is handed over to another developer, and it turns out to (supposedly) suck, so people blame the original developers even though they had nothing to do with it.
I thought Bioshock 2 was pretty good, in raw story it doesn't quite match up but does win in execution, bioshock lost all of its pacing in the third act along with a terrible boss fight, making the player a big daddy made the story you play through rather than the history you hear from the audio logs much better.

Jack never really felt a part of bioshock and the enviroment/characters didn't interact that well by the end rapture was as bad as when you arrived aside from lacking a few little sisters.

Bioshock 2 had far more enviromental changes and it helped that it had far more speaking characters which you could meet in person which made areas feel less empty and getting to decide the fate of speaking characters added more depth to the world even the little sisters were made better with vocal responces, killing them was harder as unlike jack they trust you completly.

Aside from the story every mechanic was improved the world didn't stop moving so you could hack and plasmids have far better uses there was never any reason in Bioshock to ever buy Insect swarm one or two when you could just wait and get level 3.
Also killing little sisters actually gets you more adam this time round
 

Woodsey

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chickenlord said:
Woodsey said:
chickenlord said:
i say if bioshock was never just about rapture then why didnt bioshock one have a caption like "bioshock: rapture" or to that extent... i think they just realized a city underwater would have limits to story so they changed their minds. I think the idea in infinite is too out there, even for bioshock, i mean a floating city? ok a(singular) huge ass hot air balloon can only carry a twine basket and a few people, what makes it realistic that what...6 hot air balloons can fucking lift a 50 story building, not to mention that if they could lift the buildings they would need constant fuel to stay up in the air... at least rapture was believable...it seems to me like they've just skiped sci-fi and went straight to fantasy.
Do you know quite how impossible it'd be to actually build Rapture?

There was a thread on here months back and someone went into major detail about it. It might seem more plausible, but it really isn't.

It's far less about how it's there and far more about what it represents.
Just wondering, you may be right that its impossible but they made it believable, but anyway do you know the name of the thread i would like to read it...if they went into great detail that would be incredibly interesting
I've searched for it but I'm afraid I can't find it.

Basic things like cost and time were (bloody huge) issues, but I think there was stuff about the pressure of the water and whatnot.

I know I commented on the thread, so you can try searching "woodsey rapture" if you like. It was from early this year, maybe the end of last.
 

Jumplion

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jamesworkshop said:
Mhm, I s'pose. I was planning on playing BioShock 2 but it's really slipped under my radar. I think one thing that puts me off of it is that it takes away a lot of the mystery surrounding the original BioShock. To partially quote Yahtzee here, "Mystery's lose all their mystery once you explain them". Apparantly BioShock 2 explained how they built the city Rapture (how did they, by the by?) which really sort of ruins the mystery of the city itself for me. I don't know to be explained how it was built, I want to imagine it for myself and think of all the possibilities with hints given to me.

But that's just what I'm thinking here.
 

jamesworkshop

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Jumplion said:
jamesworkshop said:
Mhm, I s'pose. I was planning on playing BioShock 2 but it's really slipped under my radar. I think one thing that puts me off of it is that it takes away a lot of the mystery surrounding the original BioShock. To partially quote Yahtzee here, "Mystery's lose all their mystery once you explain them". Apparantly BioShock 2 explained how they built the city Rapture (how did they, by the by?) which really sort of ruins the mystery of the city itself for me. I don't know to be explained how it was built, I want to imagine it for myself and think of all the possibilities with hints given to me.

But that's just what I'm thinking here.
Yeah in game it kind of had a reason Bioshock 2 actually spends quite a bit of time exploring what it was like for children to live and grow up in rapture, it was in a level called Ryan's Amusements a level dedicated to himself which had a nice anamatronic tour created to brainwash children into being frightened of the surface since they were born in rapture and thus have no idea what the surface was like.
Even Eleanor's audio diarys are mainly from her as a child, they have another bit but it would be a spoiler from later on in the game
 

Jumplion

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jamesworkshop said:
Jumplion said:
jamesworkshop said:
Mhm, I s'pose. I was planning on playing BioShock 2 but it's really slipped under my radar. I think one thing that puts me off of it is that it takes away a lot of the mystery surrounding the original BioShock. To partially quote Yahtzee here, "Mystery's lose all their mystery once you explain them". Apparantly BioShock 2 explained how they built the city Rapture (how did they, by the by?) which really sort of ruins the mystery of the city itself for me. I don't know to be explained how it was built, I want to imagine it for myself and think of all the possibilities with hints given to me.

But that's just what I'm thinking here.
Yeah in game it kind of had a reason Bioshock 2 actually spends quite a bit of time exploring what it was like for children to live and grow up in rapture, it was in a level called Ryan's Amusements a level dedicated to himself which had a nice anamatronic tour created to brainwash children into being frightened of the surface since they were born in rapture and thus have no idea what the surface was like.
Even Eleanor's audio diarys are mainly from her as a child, they have another bit but it would be a spoiler from later on in the game
Now that's interesting, I think the little things are fine to explain, like how they lived under the sea, how propaganda affected people in the city, that kind of thing.

Though, again, how was Rapture apparently built? Can't have a bulldozer at 1000 fathoms, can you?
 

jamesworkshop

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Jumplion said:
jamesworkshop said:
Jumplion said:
jamesworkshop said:
Mhm, I s'pose. I was planning on playing BioShock 2 but it's really slipped under my radar. I think one thing that puts me off of it is that it takes away a lot of the mystery surrounding the original BioShock. To partially quote Yahtzee here, "Mystery's lose all their mystery once you explain them". Apparantly BioShock 2 explained how they built the city Rapture (how did they, by the by?) which really sort of ruins the mystery of the city itself for me. I don't know to be explained how it was built, I want to imagine it for myself and think of all the possibilities with hints given to me.

But that's just what I'm thinking here.
Yeah in game it kind of had a reason Bioshock 2 actually spends quite a bit of time exploring what it was like for children to live and grow up in rapture, it was in a level called Ryan's Amusements a level dedicated to himself which had a nice anamatronic tour created to brainwash children into being frightened of the surface since they were born in rapture and thus have no idea what the surface was like.
Even Eleanor's audio diarys are mainly from her as a child, they have another bit but it would be a spoiler from later on in the game
Now that's interesting, I think the little things are fine to explain, like how they lived under the sea, how propaganda affected people in the city, that kind of thing.

Though, again, how was Rapture apparently built? Can't have a bulldozer at 1000 fathoms, can you?
well it wasn't a step by step but it was a bit like an oil rig the foundations were built on the surface and then sunk and then diving suits workers would do the welding underwater.

If I described the series I would say that Bioshock built rapture whereas Bioshoc 2 lives in it.

I myself got the collectors edition so for me the value wasn't just the game but a fantastic hardback art book and a nice Vinyl record of the first bioshocks music.
 

The Bandit

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Exactly. I wasn't a big fan of Bioshock 1, but I definitely liked the fact that they were trying to push the envelope. Then, Bioshock 2 came out and was a gigantic pile of shitty sequel. Seriously? Play as a Big Daddy?

As much as I didn't like the first one, I'll probably pick this one up just to get a taste.