Well after the surprise demo announcement at SGF 2023, I knew I had to try it out.
The game runs really good without any technical issues. It's sad this even needs to be brought up, but given the industry standards lately I thought I should mention.
First off, the atmosphere is an absolute bomber. The ruined city of Krat is almost on-par with Bloodborne. Everything is in ruins due to the puppets (the automatons) going crazy. So Geppetto, the creator of all puppets, creates P, capable of lying and independent thoughts. Sort of sounds like Megaman X premise, but I digress. The mobs and bosses designs are freaking awesome.
The combat is a hit or miss. At first glance, you might think it's a bloodborne-born style where you have to dodge everything. But in reality, it's more or less a Sekiro style, where you have to perfectly block enemy attacks to break their invisible stamina bar to deliver a devastating attack. The problem is, the parry window is really inconsistent. The timing is one of the most weirdest thing I've ever came across. It's also annoying the player has to be aggressive to stagger bigger enemies, but they can stagger you with a single attack. Also, there's a weapon durability bar, and you can repair it in the middle of the field. Why? The repair process is really long for a game filled with quick-attacking enemies, and they made sure you relay on the repair tool. The durability is surprisingly short.
The run back to the boss arena is back. Which really killed the fun.
The item wheel is strangely divided into upper and lower belt. This just makes item selection annoying because you have to switch between upper and lower belt, then go through the items you have equipped, and then using it.
IDK, maybe it's because I was really excited about this game, but this game needs a lot of polish. I don't feel too confident anymore
The game runs really good without any technical issues. It's sad this even needs to be brought up, but given the industry standards lately I thought I should mention.
First off, the atmosphere is an absolute bomber. The ruined city of Krat is almost on-par with Bloodborne. Everything is in ruins due to the puppets (the automatons) going crazy. So Geppetto, the creator of all puppets, creates P, capable of lying and independent thoughts. Sort of sounds like Megaman X premise, but I digress. The mobs and bosses designs are freaking awesome.
The combat is a hit or miss. At first glance, you might think it's a bloodborne-born style where you have to dodge everything. But in reality, it's more or less a Sekiro style, where you have to perfectly block enemy attacks to break their invisible stamina bar to deliver a devastating attack. The problem is, the parry window is really inconsistent. The timing is one of the most weirdest thing I've ever came across. It's also annoying the player has to be aggressive to stagger bigger enemies, but they can stagger you with a single attack. Also, there's a weapon durability bar, and you can repair it in the middle of the field. Why? The repair process is really long for a game filled with quick-attacking enemies, and they made sure you relay on the repair tool. The durability is surprisingly short.
The run back to the boss arena is back. Which really killed the fun.
The item wheel is strangely divided into upper and lower belt. This just makes item selection annoying because you have to switch between upper and lower belt, then go through the items you have equipped, and then using it.
IDK, maybe it's because I was really excited about this game, but this game needs a lot of polish. I don't feel too confident anymore
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