Eh. Well I can't say this appeals to me so I'll say this about Lionhead as a whole instead:
I'm not gonna say 'make another Black and White' because I wasn't really keen on em. If you'd removed the thing where you had to drag yourself along with a disembodied hand like a crawler zombie then I'd probably have liked them more.
What I'm going to say is this: If you keep making Fable games, stop adding stupid gimmicks. Stop adding all this emphasis on relationships with characters that it's impossible to care about because frankly without really good AI and a dialogue system beyond anything currently in existence they will never be anything more than pixels.
You cannot care about an in-game wife who communicates chiefly by laughing when you fart around her.
And stop trying to simplify everything. Having the red-screen edge thing instead of a health bar actually worked ok. The dog in place of the minimap was ok. But that doesn't mean you should also remove anything resembling depth in the combat system or levelling system or whatever. Come with something new by all means, but only implement it if it works better than the usual system employed by RPGs.
Gah.
If you're going to try and make a game feel dark and gritty, don't immediately undermine it with stupid dialogue and the aforementioned farting stuff. Or if you want to do both humour and grit, find writers who can genuinely mesh the two without one wrecking the other. Neil Gaiman is good at that. So is Christopher Brookmyre. Terry Pratchett could write an amazing fantasy game, although you'd probably have to pay a bomb to get him on your side. Talking of Terry, does anyone know how he's doing at the moment?
...
Back to Lionhead:
Reign molyneaux in. Keep him coming up with ideas, but by God don't let him be the one to decide which ideas are any good. And don't let him near the press. Ever.
Right. Okay. Time to calm down.