Korten12 said:
Radeonx said:
Oh god, someone dies too much from a certain type of weapon and suddenly it is overpowered and needs to be removed. Why am I not surprised?
No see this is a problem I have in a lot of FPSs. Literally LMGs are always over powered in almost all FPSs.
play some Amra or Operation Flashpoint for a while.
LMG's are suppressive weapons first an foremost, so a degree of accuracy along with pure fire volume is what you will find in all FPS's unless you play casual ones like CS:S, in which case: M1 + w
but taking into Bad Company 2's mod system, adding a 4x scope can greatly increase the lethality of ANY weapon you put it on.
yes, including the M95, quadruple for the M95.
but if you are still wondering how they are hitting you from 100+ yards, its all about burst fire.
Three to five shots each pull to keep a good grouping, and always stay as low as you can to increase accuracy, though you cant really do that in BC2 since everyone forgot how to lay down in prone.
in all, remember the holy doctrine of the FPS:
Sniper -> [LMG -> Assault -> CQC -> LMG]
AmrasCalmacil said:
The only way you can use one of those over a certain range is if you're just good, they're not overpowered at all, some of them are better for different types of combat, yeah, but in the end, it's the player that matters.
Now, shotguns? Those are overpowered!
you...........
[HEADING=1]LIE[/HEADING]
I would kill for a FPS that had shotguns portrayed properly instead of "oh, they are only able to hit things 5' in-front of the player!"
I mean, seriously, I can hit a medium sized target with my non-choked 12 Ga. at roughly 40-55 meters with regular buckshot, I don't see how
trained military personnel (granted, in a video game) cant do the same with high quality firearms!