Long Live 2D

Galenor

New member
Apr 24, 2009
26
0
0
Playbahnosh said:
... and remember another one having cooperative mode with weird characters, a kid on rollerblades, a robot guy and some kid on a skateboard if I remember correctly....
That is dangerously close to being
Streets of Rage 3.
There's Zan, who is a cyborg, and Skate, who goes around on rollerblades. No skateboarder though...check it out regardless and see if it rings a bell!

Speaking of which, i'd love another SoR game. You just cannot do SoR justice on 3D - the style of the game calls for 2D.

And i'm seconding the notion of flash games adopting the 2D stance with games. It's just common sense to work with 2D when developing games for the first time, and yet, despite the lack of a third dimension, games such as this [http://adamatomic.com/canabalt/] keeps me hooked. And anything from these guys [http://www.nitrome.com/] is pretty much crack in sprite form.
 

Count_ZeroOR

New member
May 9, 2009
24
0
0
A minor nitpick to the article - Prince of Persia: Sands of Time did stay somewhat true to the original Prince of Persia game in that a lot of the game play was, basically, navigating the environment and avoiding traps. The main difference was the time control mechanic, some new animations, and not having a overall time limit for the amount of time you had to beat the game before the evil Grand Vizier forced the princess to marry her (or killed her).
 

Covarr

PS Thanks
May 29, 2009
1,559
0
0
I'd argue that 2D graphics improve gameplay, at least for a lot of games. When I compare Super Mario World to New Super Mario Bros, there's a major difference in the way they control. While the core physics are *mostly* the same, NSMB feels much more fluid, whereas SMW feels much tighter. 2D graphics allow for per-pixel accuracy, especially in platformers and fighters, of a caliber that simply can't be emulated by 3D games, or even 2D games with 3D graphics.

P.S. Thanks
 

Fenixius

New member
Feb 5, 2007
449
0
0
Interesting article, Shamus. I personally love 2D games, done well, so I'd be overjoyed to see more. And in writing this post, I've reminded myself - 2D games are surely not dying a slow death on DS. They're all over the place and insurmountably the best games on the platform. I challenge people to tell me that Street Fighter 4 is better than Bleach: Blade of Fate just because it's 3D instead of 2D.

The other thing I feel I should link to before I get into the responses part of my post is the lovely sidescroller for PC, Aquaria [http://www.bit-blot.com/aquaria/]. Everyone in this thread should try the demo [http://www.bit-blot.com/aquaria/demo.html], at least.

Aquaria - A game by Bit Blot Studios, which proves that 2D is far from dead. [http://www.bit-blot.com/aquaria/media.html] Available on Steam, too.

SirSchmoopy said:
99% of flash games are all 2D and they are on the rise in popularity.
Flash Games are sweet. They're indie, and they're pretty easy to make. But I've never seen a big company make a flash game. When you get small teams, or even individuals, you end up with a smaller game. Which is very often fine! But I long to see something along the lines of Metroid, again. That said, Shadow Complex did a great job of emulating that playstyle. But remember, even for 2D games, the tech has advanced. Look at Elysian Tail [http://www.elysiantail.com/]. I don't count Shadow Complex as a 2D game, though it does play as one. It doesn't look it, which means it costs way more than it might have had to, as pure-2D.

Elysian Tail link: http://kotaku.com/5330843/dust-an-elysian-tail-is-xnas-best-looking-game

thesmurf45 said:
I reckon they could if people would play them not just thinking "Its not 3D therefore it sucks"
You'd get people like that. Lots of them. But, really, a lot of people won't care. The people that go "Eww, 2D" are most likely to be your hardcore "I've clocked Modern Warfare a dozen times in the past hour" shooter guys. They wouldn't have cared in the first place about a new Mario-style game, whether or not it's in 2D.

Now, if you want a game that'd do well in 2D, let's have someone make Super Smash Bros DS. 40 Characters, 20 Maps, pure bliss gameplay. And SINGLE-CART MULTIPLAY :D

Grampy_bone said:
Err, Shamus, where have you been for the last four or five years? 2D games are flourishing on the DS and on Xbox arcade/PSN. New Super Mario Bros? Prince of Persia redux? Bionic Commando Rearmed? Hello? Ring any bells?
Indeed! This is quite true, there has been a bit of a resurgance. But, I want brand new content, not Wii's Virtual Console. I want fully funded games, not arcade games designed to make some cash while the publisher waits on their next blockbuster. This is not to say that I'm -unhappy- with the current state of affairs regarding those releases, but I find myself craving more. And, you know what else would be great? SOMETHING NOT A REMAKE. They're lovely, really, but I want something more than just fanservice. How about some all-new depth?

--Fen
 

Tri Force95

New member
Apr 20, 2009
382
0
0
I think having more games made in 2D would be a great idea. Not only could game companies give more content, as stated in the article, but also be very profitable for the companies. Take Mega Man 9, for example. That game was made in complete 2D, and very similarly to the orginals, and it was a great game, and did phenomenal. A game company that could have great success in this, is Sega. They could make the next Sonic game, like the orginals, or even like Sonic Rush, which was a great game. Also, game companies with new IPs in 2D would also be an excellent idea. I know that if the game was good and fun, that it being in 2D wouldn't hamper me buying it.
 

Ericb

New member
Sep 26, 2006
368
0
0
I've said something about it in some other topic, but...

Shamus, when you say 2D/3D, wouldn't you mean pixels/polygons? That's more of an actual question than a rethorical one.

And yeah, the reversal of the values in "easy to learn, hard to master" is to me the major design problem facing videogames today. The philosophy behind it has been pretty much replaced by something Jonathan Blow talked about in one of his lectures, the illusion of challenge.
 

SilverUchiha

New member
Dec 25, 2008
1,604
0
0
CoverYourHead said:
Xvito said:
Great article as always!

And to answer your question: I want a game close to Castlevania: Aria of Sorrow, but with Co-op... And a bigger map. Ah yes... 2D-open-world.
Yes, yes, yes, yes. I love that game.

I also love the 2D Zelda games, they still come out on handhelds, but a console one would be excellent. I even like the 2D Capcom Zelda games on the Gameboy color.

I also loved the gameplay of Shadow Complex, I really hope some more games start using imaginative 2D games that do things like add tons of secrets, like you mentioned. Of course, I prefer 3D FPSs.
Actually, the cube has Zelda: 4Swords for a 2D game. It was actually rather fun (better than most Zelda games in my opinion).

That being said, I'd like to see a return of Sonic Titles in 2D but with the 3D graphics. Hell, Sonic Unleashed had that going until we had that damned Werehog f*ck the whole thing up. And, after downloading MUGEN, 2D fighters wouldn't be bad, but they'd have to be done right so they're more entertaining than the 3D ones because the 3D ones pack a lotta punch. ^_^
 

Sanaj

New member
Mar 20, 2009
322
0
0
Shamus Young said:
Can 2D games make a comeback in a 3D world?
I certainly hope 2D games can, recently one of the games that I've enjoyed playing the most,
has been the 2D platforming game Spelunky by Derek Yu.
http://www.escapistmagazine.com/articles/view/issues/issue_209/6235-Infinite-Caves-Infinite-Stories

I see no reason why there can't be both 3D games and 2D games.
If developers wanted to keep costs of production down, going 2D would help significantly.
Most of these new 2D games could also be priced at a much lower point than the average 3D game.
 

Helmutye

New member
Sep 5, 2009
161
0
0
Whether 2D, 3D, or whatever, it would be nice to see more game designers design the mechanics of their games to serve the concept. If a game is done in 3D, there should be a reason for it to be in 3D. If it is done in 2D, there should be a reason for it to be in 2D. If there are graphics at all, there should be a reason to have graphics! The control scheme, inventory, and everything should actually receive some consideration before being included.

Take the new Prince of Persia games. Sands of Time was an absolutely wonderful game because it made excellent, clever use of everything they chose to include. The time control was marvelously integrated into the mechanics and story to create something that felt very elegant. The design of that game was tight and aerodynamic, and while the combat was a bit simplistic it only really became frustrating at a few points. The best way to remedy that would have been to actually REDUCE the number of combats in the game (instead, the sequels just kept adding a whole bunch of extra bits that became more and more absurd until the combat became more of a focus than the running and jumping, as I feel Two Thrones ended up). But instead of allowing this game to shine on its own and move on to the next inventive and interesting concept, they decided that the format was now standard, and built the next two games around that format. Warrior Within and Two Thrones were competently made, but they were stale and unnecessary. The end of Sands of Time made me smile and feel all fuzzy inside, but the end of Two Thrones made me groan with embarrassment at the self-referential shout out. It was a story that didn't need an entire trilogy to tell, but because they took the time control mechanic for granted they had to work it into the story of the other games, and while I'm sure they made money off of it, from an artistic standpoint they basically just wasted time.

Because so much is possible these days, I think it is more important than ever to choose wisely what is included, because what we choose NOT to include is often much more distinctive than all the complicated irrelevance that we focus on.
 

the1ultimate

New member
Apr 7, 2009
769
0
0
2D will probably just be for casual games, and maybe hand-held consoles. I can't see the majority of people buying a 2D game over a latest-graphics 3D one if they were next to each other on the shelf.

I also like to think that we are still attempting to approach the ultimate realistic game with complete immersion that feels exactly like the camera in the game is your eyes.

I guess what I'm saying is that 3D can learn from 2D, but these 2D and 3D games already exist in a ratio consistent with market forces (i.e. theoretically existing as much as their popularity allows).
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
2,514
0
0
SilverUchiha said:
CoverYourHead said:
Xvito said:
Great article as always!

And to answer your question: I want a game close to Castlevania: Aria of Sorrow, but with Co-op... And a bigger map. Ah yes... 2D-open-world.
Yes, yes, yes, yes. I love that game.

I also love the 2D Zelda games, they still come out on handhelds, but a console one would be excellent. I even like the 2D Capcom Zelda games on the Gameboy color.

I also loved the gameplay of Shadow Complex, I really hope some more games start using imaginative 2D games that do things like add tons of secrets, like you mentioned. Of course, I prefer 3D FPSs.
Actually, the cube has Zelda: 4Swords for a 2D game. It was actually rather fun (better than most Zelda games in my opinion).

That being said, I'd like to see a return of Sonic Titles in 2D but with the 3D graphics. Hell, Sonic Unleashed had that going until we had that damned Werehog f*ck the whole thing up. And, after downloading MUGEN, 2D fighters wouldn't be bad, but they'd have to be done right so they're more entertaining than the 3D ones because the 3D ones pack a lotta punch. ^_^
Oh right, right. I completely forgot about that game, it was fun. And I agree about Sonic, the 2D mechanics would make the games so much better and help bring back the glory days.
 

sagacious

New member
May 7, 2009
484
0
0
Metroid Fusion is a fairly recent game, and I frequently hold it as the pinnacle of 2D gaming.
Thats not an insult either, Fusion was AWESOME!!!
 

Playbahnosh

New member
Dec 12, 2007
606
0
0
Galenor said:
Playbahnosh said:
... and remember another one having cooperative mode with weird characters, a kid on rollerblades, a robot guy and some kid on a skateboard if I remember correctly....
That is dangerously close to being
Streets of Rage 3.
There's Zan, who is a cyborg, and Skate, who goes around on rollerblades. No skateboarder though...check it out regardless and see if it rings a bell!
That's it! Wow, I never thought I find that game again! I remember playing it with friends in 2 player mode, you could hold your partner while he kicked double feet, and you could fling your partner at the enemy. Ha, good times :D
 

Helmutye

New member
Sep 5, 2009
161
0
0
the1ultimate said:
I also like to think that we are still attempting to approach the ultimate realistic game with complete immersion that feels exactly like the camera in the game is your eyes.
I don't know about anyone else, but I don't think I WANT a game that is completely realistic, completely immersive, and that feels exactly like the camera in the game is my eyes. I feel this way for two reasons:

Firstly, I think that such a development will result in the end of civilization as we know it, because who will want to live in the crappy real world when they can live in a wondrous fantasy world? Inventing something like that will basically signal that, contrary to what happened in the movie, humans would RATHER live in the Matrix than in reality! And even though it sucks to be too hot or too cold or to get hit in the balls, I am much more optimistic about finding a meaning to life when I am living in reality then when I am living in a hollow simulation of reality that is ultra-realistic but has all consequences removed. That's the dramatic reason.

Secondly, there is a beauty to things that are not realistic and aren't trying to be. Graphics aren't necessarily 'better' because they are closer to how a photograph would look. They are just more realistic. Sometimes, more realistic is worse. For instance, would Mega Man 2 be better if it were remade to be super-ultra-realistic? Of course not! It wouldn't make any sense, because nothing in that game is the least bit realistic, and the more realistic it was made to look the weirder and more absurd it would become. But in its original form, there was a certain logic to it, a certain rhythm to it, and a certain aesthetic it possessed. There was a period in history when people thought that the pinnacle of painting was to create a picture that was indistinguishable from reality. But then the photograph was invented, and suddenly the technical demands of creating such an image were no longer valuable. The value in art instead became choosing what to show and how to show it. I believe that games will follow a similar trend, and indeed ARE following a similar trend.
 

Dev Null

New member
Jul 29, 2008
50
0
0
Playing Prince of Persia: Sands again right now, and I must say that while its an excellent game the camera-based challenge is something I could do with a bit less of. Its just silly that running in a straight line across a room can be one of the challenges in the game, because the camera angle changes three times and the control you have to use to move changes relative to the camera each time...
 

domicius

New member
Apr 2, 2008
212
0
0
Most of the games on the world's second most popular gaming machine (the Nintendo DS) are in 2D... so it's probably less a case of "resurrecting 2D" and more a case of...

I guess the article is about how all "A-class" games are 3D these days?

2D games are great artistically, but I have the impression that it's only recently that we've been looking at the artistic quality of 2D and really appreciating it. It used to be "graphics" were just a case of "better than the previous game". Since 3D trumps 2D in the important categories of immersion and realistic representation, the graphics game was lost a while back.

But as you rightly point out Shamus, 2D gaming conventions are alive and strong. More than that, their simplicity allows us to appreciate different forms of gameplay without needing to manage camera controls too.

So, hooray for the 2D revival, and more good games please.
 

the1ultimate

New member
Apr 7, 2009
769
0
0
Helmutye said:
the1ultimate said:
I also like to think that we are still attempting to approach the ultimate realistic game with complete immersion that feels exactly like the camera in the game is your eyes.
I don't know about anyone else, but I don't think I WANT a game that is completely realistic, completely immersive, and that feels exactly like the camera in the game is my eyes. I feel this way for two reasons:

Firstly, I think that such a development will result in the end of civilization as we know it, because who will want to live in the crappy real world when they can live in a wondrous fantasy world? Inventing something like that will basically signal that, contrary to what happened in the movie, humans would RATHER live in the Matrix than in reality! And even though it sucks to be too hot or too cold or to get hit in the balls, I am much more optimistic about finding a meaning to life when I am living in reality then when I am living in a hollow simulation of reality that is ultra-realistic but has all consequences removed. That's the dramatic reason.

Secondly, there is a beauty to things that are not realistic and aren't trying to be. Graphics aren't necessarily 'better' because they are closer to how a photograph would look. They are just more realistic. Sometimes, more realistic is worse. For instance, would Mega Man 2 be better if it were remade to be super-ultra-realistic? Of course not! It wouldn't make any sense, because nothing in that game is the least bit realistic, and the more realistic it was made to look the weirder and more absurd it would become. But in its original form, there was a certain logic to it, a certain rhythm to it, and a certain aesthetic it possessed. There was a period in history when people thought that the pinnacle of painting was to create a picture that was indistinguishable from reality. But then the photograph was invented, and suddenly the technical demands of creating such an image were no longer valuable. The value in art instead became choosing what to show and how to show it. I believe that games will follow a similar trend, and indeed ARE following a similar trend.
For the record I don't think anyone can pull it off. At least not this generation.

Since I'm not talking about cyberspace, I doubt people could get extremely addicted. At least not more than the average WoW player. And even though I'm talking about maximum immersion from feedback, controls, perspective and detail, I don't think it would be able to suck people in much more than any other game, since no matter how well-made the game is, people immerse themselves. People get immersed in books, films and 2D Mario games. People are good at fooling themselves.

As for your second point, I believe in having a full spectrum of games. We already have plenty of 2D games, games with cell-shaded graphics(which I think are really cool), and artistically styled games, but wouldn't it be interesting to see the other end of the spectrum? Games where you actually think that it's your hand opening the door, solving the puzzle with the pipe wrench in the lever hole?

Well I think it would, but not everyone agrees. That just means they prefer a different part of the games spectrum than me. Maybe they just like the kind of game it's possible to make in that style, or maybe they prefer to feel slightly removed from their in-game character.

Whatever the case I think there's room in the games market for all types of games.
 

dukethepcdr

New member
May 9, 2008
797
0
0
Many of the games I enjoy playing the most are in 2D. I like the looks of the well rendered ones, both modern ones and "classic" ones. I really don't like the trend of making 3D remakes of 2D games. I find that I am better at playing 2D games than I am at 3D games. Maybe that has something to do with my difficulty with judging distance in the real world carrying over into 3D games.
 

Helmutye

New member
Sep 5, 2009
161
0
0
the1ultimate said:
Whatever the case I think there's room in the games market for all types of games.
I am in full agreement! It takes all kinds to make a world, after all. But it is interesting to analyze the different kinds there are, and sound off about them!
 

Thurmer

New member
Jul 15, 2009
337
0
0
I can't believe noones mentioned this yet but, Muramasa - The Demon Blade.
http://au.wii.ign.com/articles/102/1021608p1.html
Just reviewed on IGN and the game looks fantastic, stunning visuals.

Also my favorite game of all time, Baldurs Gate 2: Shadows of Amn, the infinity engine (which was using in icewind dale and planescape) was awesome at delivering spectacular visuals. i wish these type of games were still being released.