Longest boss fight?

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Trishbot

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There have been some LONG boss fights.

This wasn't the longest, but it was the one that nearly made me quit after nearly an hour and a half: the final boss of Xenosaga Episode II. I kept NEARLY killing it, but when it got near death, it just kept pulling a "I'll heal myself back up to full health" spell and I had to repeat the same cycle over and over and over until the AI basically just decided not to use it... after nearly 2 hours of that monotonous cycle.

Others that lasted forever include the bosses of Bayonetta (those bosses just don't stay DOWN) and plenty of Final Fantasy bosses have those long, multi-stage forms (Edea wins for me... also because I died my first time when she was nearly dead and had to do it all over).

Others I'd throw out include Ninja Gaiden bosses who kill you in one or two hits, yet they absorb dozens upon dozens of attacks like your sword is made of wet spaghetti noodles. And Liquid Snake also wins my "most persistent boss" award for being the villain that you kill over and over and over but he keeps coming back... even if that means his silly severed arm is still causing you problems three games later.
 

Aeonknight

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bleachigo10 said:
Wasn't there some boss in Final Fantasy 11 that took 24 hours to defeat? Anyway, the Archdemon in Dragon Age Origins always took a lot of time for me to defeat. What with him flying around making me have to shoot him with the ballista which took forever.
Ah, good old Pandemonium Warden.
Some of the best players across all servers fought him for 18 hours straight. And still lost. Ultimately they gave up due to fatigue/health issues.

That was pre-nerf, the bad press it gave prompted Square Enix to jump on that realllll quick. Now you have a 2 hour time limit. that and once the playerbase got the correct strategy in place, it can easily be done in under 2 hours.
 

Nexus4

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I once played a trick on my friend and equipped his entire team with handguns in Resonance of Fate, when he came back to fight the boss and realized what I did, he decided to try and beat it with handguns anyway. Roughly 1 1/2 hours later, the boss died, that is after he had gone through nearly every single recovery item.
 

GundamSentinel

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Aug 23, 2009
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Sir_Auron_the_Badass said:
GundamSentinel said:
FFXII's Yiazmat with its 50 million HP will inevitably take some time. I usually clock in at about 2 hours.
How the hell did you beat that monstrosity THAT fast?! I had the best gear and weapons (aside from the ultimate, which you make from a drop off that thing), max health for everyone, and an optimal command list, and it still took me almost 5 hours (not including time to flee the area to rest up if things were looking bad) to take it down.
Everyone level 95+, Bubble, Protect, Shell, Haste, Faith, Bravery. Zodiac Spear, Tournesol, Masamune with Genji Gloves. Priority on reviving the party leader, battle speed on maximum and a decent set of gambits. It's really not that hard. I even managed to beat it once without ever having to touch my controller, gambits did all the work. ^^
 

kayisking

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Sep 14, 2010
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PixelKing said:
synobal said:
PixelKing said:
synobal said:
PixelKing said:
The final boss of dragon age: the golems of amgerack.
Or however its spelt, sorry.
Huh? That was kinda a chaotic boss fight but it wasn't really that long.
On nightmare and the AI suicide charged it. So just my character, plugging away trying not to get hit.
ah well that might make quite the bit of difference. I stand corrected and apologize for my disbelief of your claim and any implications it may of had on your skill as a gamer, since I've yet to beat DA:O or it's DLC on nightmare. I bow before you.
There is really no reason to try, the AI become terrible and it turns to just you plugging them, same with the varterel (seriously, these names) on witch hunt.
Not to mention the Arch-Demon, that thing was tough as hell on nightmare
 

kayisking

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pwnzerstick said:
The end boss of Bayonetta took me forever and a half.
Well, what did you expect? It was God. Fox news would have gotten really angry if it didn't at least have half a milion hitpoints.
 

LawlessSquirrel

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The boss at the end of Bullet Witch was really drawn out...probably because you need to dodge frequently to survive, but of course you can't chip away at the boss's massive life bar while doing that.
 

gNetkamiko

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GundamSentinel said:
Sir_Auron_the_Badass said:
GundamSentinel said:
FFXII's Yiazmat with its 50 million HP will inevitably take some time. I usually clock in at about 2 hours.
How the hell did you beat that monstrosity THAT fast?! I had the best gear and weapons (aside from the ultimate, which you make from a drop off that thing), max health for everyone, and an optimal command list, and it still took me almost 5 hours (not including time to flee the area to rest up if things were looking bad) to take it down.
Everyone level 95+, Bubble, Protect, Shell, Haste, Faith, Bravery. Zodiac Spear, Tournesol, Masamune with Genji Gloves. Priority on reviving the party leader, battle speed on maximum and a decent set of gambits. It's really not that hard. I even managed to beat it once without ever having to touch my controller, gambits did all the work. ^^
Revive priority aside, may I ask what gambits you used, and in what order did you have them in? Yahtzee'll call me insane for this, but I'm hoping to hook up my PS2 up again sometime in the future and play through the game if only to go toe-to-toe with the creature again.

As I've stated before, I went into that fight less prepared than I should have been. Hell, I considered myself lucky to have brought it down to half it's HP. Then again, it was my first time fighting it, so any help for when I finally fight it again would be greatly appreciated. =P
 

AlternatePFG

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The high dragon boss near the end of Dragon Age II. I'm not sure if it actually was long, but it seemed relentlessly dragged out, where it flies away and lands somewhere while it mobs you with smaller dragons. I stopped fighting it after a few times it did that (seriously that boss sucks. The high dragon bosses in the first one were much better).
 

Alfador_VII

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I read recently of boss battles in FF XI (the MMO) which went on for EIGHTEEN HOURS. That's just a little excessive.

I bet the loot isn't even worth it :)

Aha, here's the article

http://www.destructoid.com/final-fantasy-xi-boss-causes-vomiting-takes-18-hours-to-beat-99391.phtml

People actually quitting because they were too ill to go on...
 

Parivir

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Jul 20, 2009
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While not quite what you mean the final boss of Paper Mario 2 took me over a year to beat. I died like 10 times in a row cause I had no items, couldn't find my way back to a shop and so gave up. came back a year later, found a shop almost instantly >.> and beat the boss first time.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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gNetkamiko said:
Revive priority aside, may I ask what gambits you used, and in what order did you have them in? Yahtzee'll call me insane for this, but I'm hoping to hook up my PS2 up again sometime in the future and play through the game if only to go toe-to-toe with the creature again.

As I've stated before, I went into that fight less prepared than I should have been. Hell, I considered myself lucky to have brought it down to half it's HP. Then again, it was my first time fighting it, so any help for when I finally fight it again would be greatly appreciated. =P
I think it was something like this

Party leader (In my case Zodiac Spear equipped)

Self -> Arise
Ally: any -> Arise
Self: HP Curaja
Ally: any -> Esuna
Ally: any -> Hastega
Foe: Status = Protect -> Dispel
Self: MP Charge
Foe: nearest -> Attack

Other party members (In my case Tournesol and Murasame equipped)

Party Leader -> Arise
Ally: any -> Arise
Ally: HP Curaja
Ally: any -> Esuna
Ally: any -> Bubble (or just use Bubble belts)
Ally: any -> Hastega
Ally: any -> Shellga
Ally: any -> Protectga
Ally: any -> Faith
Ally: any -> Bravery
Self: MP Charge
Foe: nearest -> Attack

The status effect ones can be spread across the party members for them to have different priorities, though I'd advice everyone to have Hastega in their list. Instead of Esuna (or maybe Esunaga, but maybe that's something best cast manually when necessary), you might want to use Chronos Tears and Gold Needles, but I like it this way.
 

Michael Brunson

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Jun 4, 2011
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Final Fantasy VII's final boss fight. Yes I know Emerald and Ruby take much longer to defeat on a good day, but here is my reasoning. Super Nova his super attack. That has got to be the most ridiculously long animation for a single attack ever. You have time to get up go take a piss, make a sandwhich and then , casually sit down and get comfortable and the fricking blast hasn't passed Jupiter yet.