Lord and Ladies

willofbob

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Aug 22, 2010
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Name: Vistik E'Gradst
species: Goblin
Physical Characteristics: Goblins are medium sized creatures creatures with green/grey skin and a very light build. They are hominid, tend to have elongated chins and monochromatic hair (black, white or grey)and curve and pointed ears. Vistik himself is tall by Goblin standards, standing at 5"2', but is little more than skin and bones. he wears his pure white hair slicked back and has a curled moustache, as is in style for his race. he has a wide mouth, even by Goblin standards, that is usually in a cheshire cat grin. His skin is emerald green with a washed-out tone. Wears a pinstriped red sweatervest, white bowler hat and white slacks all covere in complicated trinkets. uses a repeater crossbow and rapier.
Disposition: Goblins are very inteligent creatures, curious to a fault and with a love for the complex. Vistik takes this to the extreme an often has to have his home completely rebuilt after a failed experiment, he likes other people (or sentient creatures) but utilises a "tough-love" approach, reasoning that they won't learn if he keeps bailing them out.
Skills: Very intuitve and inventive.
Patron: Irstik, Master of Ingenuity an Lord of Metal (very clever Lord. He is metal because I've made my Goblins about as close to steampunk as possible while still being balanced. Think about Ankh-Morpork level) and god of Vistik's tribe (all children from said tribe have the suffix "tik" on their name). A metalic grey goblinoid with red eyes and hair like steel wool in a mad-scientist style. He stands 4'8", wears a white robe and a bowtie. He has a speech impediment and pronounces all Ws as Vs. The embodiment of the positive aspects of Goblin nature: curious to a fault and always trying to think of a new way to do things. His home is littered with inventions (broken an half-finished along with complete but impractical), sketches and paintings. He is forgiving and somewhat childish with a penchant for slapstick. Basically, to put it in the language of a totla nerd, he's Fred Weasley crossed with Leonardo DaVinci
Enhancements and equipment: Irstik gave Vistik a set of goggles that allow him to see faster than any around him. He sees the potential of all things around him the moment he enters the room. They do look kinda weird though.
bio: Born in the village of Rustik, Vistik showed signs of genius from an early age, creating amazing things from the notched sticks he would play with. After growing up he became mayor and went into regular contact with Irstik. Both Vistik And his god shared a hatred for the Fairy Queen, taking each and every opportunity to fight her, usually failing. When Keech killed the Fairy Queen's champion, Irstik became curious and sent Mayor E'Gradst out to find more about him
how's this?
 

SkyeNeko

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Dec 30, 2010
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*not sure if want*

its almost time for finals and i got a lotta work to do...
 

SimpleChimp

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Jun 11, 2009
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Name: Jack Glasgow

Physical Characteristics: Jack is a haggard man. Wild hair and a wild beard fall across broad shoulders and chest in waves of black curls. His grey eyes are wild, a beasts eyes. Standing at 6'4'' 215 pounds of muscle and hair, he truly is a beast of a man. His hands are massive mounds of callus and scars, lines trace up his arms into his shoulder, he is a man that has known great hardship. The jagged line of a scar cuts down the left side of his face, a white line from his scalp to his chin. His clothes are made of wool and leather, his armor simple chain mail links and leather bracers.

Disposition: Surly. Jack is more akin to animals than his fellow man. He is brash and unruly, quicker to start a fight than he is to spare a word. Jack is a brute.

Skills: Jack is a woodsman and heavy drinker. He takes drinking to a skill level, he is never caught with out his liquor. He has a natural tendency to absorb pain (probably because of the liquor) and is great at hand to hand righting because of his size. He is skilled with a saber and axe often using them in tandem.

Patron: His Patron is the "God of Beasts", a sheltered druid who called himself Cedar. Cedar had once been a kind god who sought to reunite man and forest, trying to create a harmony with nature. He had failed, or atleast in his own eyes humanity had failed. He resigned himself deep into the forest to sit and meditate, a hate for humanity conflicting with a peaceful belief. He knew he could not harm by his own hand, but instead chose champions who could act outside of his own personal dilemma. He chose outcasts, criminals, and woods men, people that had fled to the forest for security and protection, he tried to guide them to sanctity. His own twisted image of the word, a love for forest and animals and a hate for humanity. He wanted brutes, technology had started the war against his homeland so to strike back he needed raw strength and rage. The uncouth barbarian was his champion.

Enhancements and equipment: Glasgow was given two wolf pups to raise at his side, they grew into large hounds, loyal and intelligent. They served to protect him and watch his blind spots when in battle. He was given a ring that hardened his flesh and bone, increasing his brute strength. Finally he was bestowed an almost animal sense for tracking, his smelling hearing and eye sight improved to hunt animal and man.
 

The Clown

Don't bother running
Jun 29, 2009
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Finally done. hope you like him.

Name: Avyeurba Jones

Physical Characteristics: He stands at a measly 5"8 and is small but muscular in stature but this is usually hidden from view by his long black cloak. He wears nothing but black, some lightweight leather armour, hardened and polished to the shade of midnight lines his form, with a hood and cloak made from the finest satin.

Disposition: He is quiet and observant in nature and is calm and calculated with all his actions, although within his head he is not completely sound, mania writhes within his mind which can be seen by his fighting style.

Skills: Before his was made a champion he was a petty assassin but was skilled with a knife, he is a master of the shadows and as quick as a fluttering breeze.

Patron: Avyeurba is a champion to Lord Madox, an introvert by nature he seeks only to cause chaos, not for the sake of being evil or to cause pain but because he finds chaos to be so much more exciting than order and his boredom is his only pain, he blesses his champions with powers on confusion and cunning so he can watch as his foes minds fall.

Enhancements and equipment: His lord has given him two blades of shining silver, enhanced to be sharper and stronger than any mortal blade, they cut through rock like butter. He has also been blessed with devilish speed and reaction which makes him an excellent duelist, with flashing blades he is to be feared at close range for even the quickest of strikes is slow and easy to judge in his eyes.
 

SkyeNeko

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Dec 30, 2010
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fine ill bite.

Name: Kyma Nymphe
Physical Characteristics: Kyma has the form of a young girl, around 5 feet. She has striking blue hair that moves like the water itself. Her eyes are also blue, as you might imagine, but have the hue of seawater. She's slender, and doesn't look very muscular at all. Kyma is also very blind, barely able to differentiate between light and dark, but has relatively improved hearing to make up for it. She has a guide cat that she rides everywhere.
Disposition: Fairly happy and upbeat, this is the first mission Kyma has been given by her Lady. She's naive and trusting, usually not questioning motives or answers, which suited her Lady particularly fine for the mission. Who else better to send than a child to attract as little attention as possible?
Skills: Don't let her looks deceive you, Kyma is a fairly good mage. Who needs to aim when you know spells that can just devastate the whole area? Okay maybe not the whole city but she has a good few feet radius. She has a spell for each of the four basic elements, with strength for each ranging from annoying to enough to kill a normal human in a direct hit. The more she concentrates the spell the less range it has, so she usually uses weak magic with a broader range.
Patron: Salacia, the Lady of the Lakes, Rivers, and oceans, is a powerful water mage. It remains to be seen whether Kyma is her biological child or not, but either way she has taken a fancy to the girl. She is one of the more peaceful Ladies, and does her best to at least preserve her domain's tranquility. In order to do that she is not above sabotaging new Lords and Ladies who she does not approve of.
Enhancements and equipment: Sekhmet, a large white leopard that serves as Kyma's guardian and as her eyes. It can't talk, but it can understand and comprehend most things quite well. She wears a saddle and some basic armor to prevent any premature injuries in a fight. Kyma can use it's eyes to see, but can't cast any spells and must be in contact with Sekhmet to use that ability.
 

ThreeWords

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Feb 27, 2009
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The Clown said:
Finally done. hope you like him.

Name: Avyeurba Jones

Physical Characteristics: He stands at a measly 5"8 and is small but muscular in stature but this is usually hidden from view by his long black cloak. He wears nothing but black, some lightweight leather armour, hardened and polished to the shade of midnight lines his form, with a hood and cloak made from the finest satin.

Disposition: He is quiet and observant in nature and is calm and calculated with all his actions, although within his head he is not completely sound, mania writhes within his mind which can be seen by his fighting style.

Skills: Before his was made a champion he was a petty assassin but was skilled with a knife, he is a master of the shadows and as quick as a fluttering breeze.

Patron: Avyeurba is a champion to Lord Madox, an introvert by nature he seeks only to cause chaos, not for the sake of being evil or to cause pain but because he finds chaos to be so much more exciting than order and his boredom is his only pain, he blesses his champions with powers on confusion and cunning so he can watch as his foes minds fall.

Enhancements and equipment: His lord has given him two blades of shining silver, enhanced to be sharper and stronger than any mortal blade, they cut through rock like butter. He has also been blessed with devilish speed and reaction which makes him an excellent duelist, with flashing blades he is to be feared at close range for even the quickest of strikes is slow and easy to judge in his eyes.
Another chaos-lord? Try to be a little more inventive, please?
RareDevil said:
Name: Adalwolf Von Olsuf

Physical Characteristics: 6'2'' 185 pounds of corded muscle. His left eye is made of solid gold, and is usually covered by an ornate black silk eye patch embroidered in red with the emblem of his patron (A shield with a screaming black bird). His right eye is naturally hazel and seems to light up when he is enraged. His pale face is framed in a neatly trimmed auburn beard that seamlessly joins his short cropped auburn hair. His face is unscarred and carries the allure of a true soldier. He looks carved from a statue, flawless and captivating like the honor of war. Under his ornate black and red armor (carved with the images of two birds heads on the shoulders, and intricate runes down the arms and chest) is a sculpted torso of muscles and scars. Jagged lines that speak of his years with blades. His helmet has an armor plate over his left eye that joins his nose guard, and a red and black plume of horse hair that falls across the back of the helmet into a long tail. Adalwolf also wears a flowing red cape on his ornamental armor. When not in armor he wears a military jacket of red black and gold and matching black pants with a solid red stripe.

Disposition: Adalwolf carries himself with pride and nobility. He is hard to anger, and seems to be a righteous man. Under the surface he is cunning and analytical. He carries himself like a white knight, but is not afraid to be deceptive and cruel.

Skills: A great leader and swordsman, he is particularly skilled at games of strategy and luck. He is charming and a great negotiator.

Patron: The "All Father" the people under his control call him. He was a warrior in a past life, skilled and violent as any in the profession. Yet his mind levitated towards more power, power that lie outside the sword. He sought knowledge and an understanding of the magics. He was tired of festering wounds so he learned to heal, He was tired of death so he learned to raise them, give them new life. Some would call the god a necromancer, but he didn't deal in zombies and skeletons. He dealt in revival. He gave the dead knew bodies of clay, stone, and steel. Golems, some called them, but he only knew them by one name; An Army. He was not one to destroy at a whim, he did not favor fire or chaos, instead he ruled with knowledge and patients. His army sat dormant under his throne, a symbol of fear and power, but he sat waiting. The All father is a strategic mind, one who bends the battle field to his whim. He built soldiers, but his Champions must be more than a simple foot soldier, he must be a leader. A soldier forged in battle with a mind honed sharper than any sword, he had to be able to lead his armies when the time came, and lead from the front. He didn't want an arm-chair general he wanted a cunning and respectable leader. A champion filled with pride, tact, and power.

Enhancements and equipment: The All Father demands a sacrifice from each champion, the removal of the left eye. In its place they are given a golden eye magically linked to a bird of prey that surveys the battle field. The bird is every bit a part of the champion as is the eye, and is used to scout ahead as well as communicate with other champions and allies via letters. The eye also allows the champion to be aware of everything with in a six foot radius of the champion. It more than makes up for the physical sacrifice. He carries a shield emblazoned with his patrons emblem, as well as a one and a half handed sword, enchanted to be razor sharp, extremely light, and nigh-impossible to break. His strength and speed have been augmented beyond that of a normal man like most champions, but the All Father gifted Adalwolf with a seemingly endless endurance that allows him to fight on well past the lengths of a normal man.
You're giving me a scarred yet handsome warrior who is calm and wise yet able to be cruel, who possesses a vast but super-light sword, a remote-control raven and a golden eye that lets him see everything.

Ever heard of a Mary Sue?

Incidentally, your lord is a shameless copy of Odin. Try a little harder.
willofbob said:
Name: Vistik E'Gradst
species: Goblin
Physical Characteristics: Goblins are medium sized creatures creatures with green/grey skin and a very light build. They are hominid, tend to have elongated chins and monochromatic hair (black, white or grey)and curve and pointed ears. Vistik himself is tall by Goblin standards, standing at 5"2', but is little more than skin and bones. he wears his pure white hair slicked back and has a curled moustache, as is in style for his race. he has a wide mouth, even by Goblin standards, that is usually in a cheshire cat grin. His skin is emerald green with a washed-out tone. Wears a pinstriped red sweatervest, white bowler hat and white slacks all covere in complicated trinkets. uses a repeater crossbow and rapier.
Disposition: Goblins are very inteligent creatures, curious to a fault and with a love for the complex. Vistik takes this to the extreme an often has to have his home completely rebuilt after a failed experiment, he likes other people (or sentient creatures) but utilises a "tough-love" approach, reasoning that they won't learn if he keeps bailing them out.
Skills: Very intuitve and inventive.
Patron: Irstik, Master of Ingenuity an Lord of Metal (very clever Lord. He is metal because I've made my Goblins about as close to steampunk as possible while still being balanced. Think about Ankh-Morpork level) and god of Vistik's tribe (all children from said tribe have the suffix "tik" on their name). A metalic grey goblinoid with red eyes and hair like steel wool in a mad-scientist style. He stands 4'8", wears a white robe and a bowtie. He has a speech impediment and pronounces all Ws as Vs. The embodiment of the positive aspects of Goblin nature: curious to a fault and always trying to think of a new way to do things. His home is littered with inventions (broken an half-finished along with complete but impractical), sketches and paintings. He is forgiving and somewhat childish with a penchant for slapstick. Basically, to put it in the language of a totla nerd, he's Fred Weasley crossed with Leonardo DaVinci
Enhancements and equipment: Irstik gave Vistik a set of goggles that allow him to see faster than any around him. He sees the potential of all things around him the moment he enters the room. They do look kinda weird though.
bio: Born in the village of Rustik, Vistik showed signs of genius from an early age, creating amazing things from the notched sticks he would play with. After growing up he became mayor and went into regular contact with Irstik. Both Vistik And his god shared a hatred for the Fairy Queen, taking each and every opportunity to fight her, usually failing. When Keech killed the Fairy Queen's champion, Irstik became curious and sent Mayor E'Gradst out to find more about him
how's this?
Better. A few things to ask though.
Why does your Lord need to be the Lord of Metal? He has no specifically metal-related powers, and they are not necessarily elementals. I get the weird feeling you ain't listening to me sometimes...
Also, how would these potential-seeing goggles work? It's a cool idea, but it could easily become game breaking and would be hard to make into a game mechanic.
RootbeerJello said:
I kind of assumed a few things (Mages on earth, multiple champions, etc.) Just tell me if anything needs to be changed.

<spoiler=Simon Gove>
Name: Simon Gove
Appearance: Slim, and slightly below average height. Short black hair falls just above his eyebrows. Simon has a roundish face with a small, sharp chin. He's 25, but looks younger around the eyes. His small frame accentuates the illusion of his youthful appearance. He wears the clothing of commoners, a simple shirt with a brown vest over it.
Disposition: Simon is moderately social. He stays aloof with people he doesn't know, but is quick to get to know people. However, if he's in a bad mood, he'll remain entirely to himself, and lash out if prodded. He generally is upbeat, but can change unexpectedly. He doesn't necessarily follow all rules that he should, but, somewhat hypocritically, he believes any rule or law he agrees with should be followed by others. Simon enjoys the work he's given as a champion, which doesn't often involve combat.
Skills: Simon is a thief, or an investigator. He's incredibly stealthy and crafty, and can quickly work his way out of a tight situation. He's also fast enough to make quick escapes.
Patron: Gerhardt Dietrich is a fairly passive lord. He's employed a large network of champions that are his eyes and ears to the world. Gerhardt oversees a large cluster of trade towns from his large estate, but power is not what truly interests him. Facing near eternal life, he wants to know everything there is to know. He works to engineer new technologies, which he then gives to his citizens, allowing his ideas to disperse. He often employs his champions to collect biological samples, get little-known information, and keep him up to date on worldwide events. As a scholarly enchanter by nature, he's paid his champions handsomely by bestowing them with the incredibly potent enchanted devices he concocts. Although Gerhardt does not usually send his champions to combat, he considers himself a humanitarian, opposing injustices performed by the representatives of other mages. He has also been known to start wars to protect rare biological samples that may be endangered by champions. Naturally, Gerhardt was intrigued by the tale of Keech, and sent Simon to investigate.
Enchantments/Equipment: Lord Dietrich presented Simon with three enchanted tools to assist him in his stealthy reconnaissance missions. The first is a small blue pendant that works as a pick for any non-enchanted locks. The second is a thin, light chest plate that Simon wears under his clothing. Although it won't exactly stop a battleaxe, it can negate blows from light weapons, and greatly reduce damage from heavier attacks. The third tool is a thin dagger that can be concealed easily, and cut through any non-enchanted armor.
I like it very much. Don't worry about improvising; I'm fond of it as long as it's done well. Accepted.
LilGherkin said:
Here's hoping you like my character well enough to accept me.
Name: Raylan Odessa

Age: 33

Gender: Male

Appearance: Raylan stands at 6' 2", and slender frame. His short, sandy blonde hair, which stretches across his face to form a closely shaven beard looks as if he had just come out from the desert; while his face looks relatively aged to that of a 40 year old. In contradiction to his facial features his eyes possess a vibrant blue color, and his skin has developed a nice tan hue from his journeys. He wears a weathered and cracked leather jerkin over a white puffy cotton long sleeve shirt, with white pants tucked into his black leather boots. He wears a large gold medallion with many interlocking circles inscribed on it. On his belt rests a set of lock-picks, and a small sapphire handled dagger.

Disposition: Raylan is a highly sociable character, willing to share his stories and tales with all in the vicinity. He possess a sharp and silver tongue for his favorite passion. He has a problem with gambling and drink which sometimes become a large hindrance for him, along with the inability to back away from anything. Raylan has a sense of adventure, favored by his lord for the stories that they tell to him.

Skills: Raylan has a strong ability of adaptation, but has never learned how to properly swing a sword. Even though he lacks the ability to fight properly he has no problem with playing dirty, and is often known across the land for it. He has the ability to run quite fast, and quite well through crowds and escaping from challenges he knows that he can't win.

Patron: Daedalus Bloom, the lord of adventure. He is known as one of the most daring of lords. His goal is to collect the great stories of man and record them. During Daedalus' own adventures he had stumbled across a deity that granted him his wish of immortality and eternal youth so that he might spend his time to gather, and write, stories. Daedalus considers himself an ally with almost every patron for his ability to tell them stories, save for those that consider it their goals to set the world ablaze.

Enchantments & Equipment: Raylan possess a medallion worn around his neck that peers through the memories of others to find their stories. He also possesses a rope that his Lord has imbued so that it would never break, and could extend in length when desired. His lord has also granted him a pair of boots that allow him to walk for miles on end without tiring.
Good character, but I'm gonna have to limit those items a little. The rope is invulnerable save against magical weapons, and the amulet can only be used under a bunch of rules

This amulet can only be used with some effort, and cannot be used without alerting the target. A mortal will not be able to stop you reading their memories, but they will know, and may try to interrupt you. A champion may be able to resist; it depends on the mental ability of the target.
In order to read memories, both you and the target will begin to relive the memory; therefore, you will be incapacitation while you do so. You may read memories while someone sleeps under the guise of dreams, but their unconscious mind can throw up its own defenses (which I relate to you if/when you try it)

Avayu said:
Name: Lyrus Meistersinger, King of the Minstrels

Physical Characteristics: Standing at 5'9'', Lyrus is lean and straight. People often say he has the slender and delicate hands of a woman and in general he really has something slightly feminine to him. His chin is a little bit pointy and clean shaven and his lips have a graceful line. Together with his bright green eyes, his mouth always seems to smile. He wears his blonde hair at shoulder lenght.
The clothes he wears are plain, brown cloth pants and a white shirt. His leather boots are comfortable made for long travels, as is his green cloak. On his head he wears a green beret with a single white feather.

Disposition: Lyrus is kind and generous, but also likes the attention that he gets. He is never averse to a good mug of ale and even less to a small flirt with the beautiful maidens of the lands he travels. His Lady is adored by him and most of his songs are devoted to her. Although he is kind of a lady's man, she is his only, undying love. Now that she has suddenly turned her attention to Keech, Lyrus feels a spark of jealousy inside him that could potentially endanger his mission if it grows into a fire.

Skills: Called the "King of the Minstrels" for his songs, Lyrus is a master with the lute. It is said that his songs touch everyone directly in their hearts, which gives him great power over people. Generally, he lets other men win his battles. If he has to fight himself, he is, while being far from a great fighter, quick and never fights fairly.

Patron: Andrana, the Lady of Dance, Wine and Music, the never-fading Beauty. When she was still a mere human, Andrana was known as a dancer so beautiful that Kings and Lords lusted after her. When one such smaller Lord fell so madly in love with her that he promised her his powers in exchange for her love, she agreed to his terms, but left him forever once she had his powers. Since that day, her dance is magical and has the power to warp reality to her will. She is generally considered a benevolent Lady, trying to bring pleasure to all people, but more than once people became her hated enemies because they didn't give her what she wanted. In most cases, she tries to keep the peace, but she still prefers exuberant chaos and excess to the strict and joyless rule of law. Being far from one of the strongest among the Lords and Ladies, she usually stays out of most their quarrels and politics, nut is rumoured to have pursued romantic interests with some of them.

Enhancements and equipment: His Lady has given Lyrus a perfect sounding magical lute, so he can sing about the pleasures his Lady brings.
He also carries a dice cup with three silver dice, which are blessed by her with great power. Whoever loses a game of these dice against him has to fulfil one of his wishes. Only those of the strongest will can deny such a game, as winning it oneself promises great luck and happiness for one's own life.
I reworked my Lady a bit. I think it's far better now, but I don't know if I may have taken a little bit too much liberties in how she got her powers.
Also, I thought about just naming her "The Lady of Pleasure", but that sounds just wrong,doesn't it?
Nice work. Accepted.

avouleance2nd said:
Name: Lerronix of Fleg.

Physical Characteristics: Being from Fleg (an island kingdom in the north) Lerronix is like most of the flegish people short but very well built and while fury is a Racal slur it is pretty actuate. While still human the Flegish are known for their thick body hair and Lerronix is often mistaken for a man (it?s the beard). Her flatness doesn?t help. She doesn?t mind it so much. Island life has worn at her slightly and she has more scars than she has time to explain but nothing serious. In terms of height she?s neither too tall or short really or at least her height isn?t something anyone notices.

Disposition: Lerronix is a pretty serious person when she has a job to do even coming off as a little single minded. Without a job unfortunately the opposite is true she can be extremely absent minded even destructively so. ?Why the hell not?? are dangerous words when she says them.

Skills: Living on an island several times taller than it is wide does wonders for your ability to climb with or without the proper equipment. Saying Lerronix is pretty good with a crossbow is a mild understatement; there are many people who can hunt with one but significantly few who can fish with it, when you factor in frequent (perpetual) storms around fleg the number is lower still.

Patron: Fleg isn?t just the name of the island in fact the island is named after the storm/ lake dragon that roosts at the peak. The dragon is pretty benign at least as far a super powerful lizard can be. Occasionally it (you try checking the genitals of giant sky monster) will remember that it used to be a lord or lady living on the island and that it has an important job to do at which point it will spring into action and get someone else to do it.

Enhancements and equipment: Her cross bow isn?t technically enchanted just very well made and no one really know how Lerronix is able to get the bolts to ricochet like that maybe she?s just that good. What is most certainly enchanted however is the gills band which Lerronix wears around her neck, allowing her to breathe underwater. Other than that all she really has is her climbing hook (cross bow compatible) that and of course her jumper (grandma knitted) made of pure wool from Fleg sheep (The sheep that hunt wolves) completely water prof and warmer than anything else she?s yet to find prefect for remaining sung in a raging storm.

Also sending you Fleg?s motives.
I'm not really getting a feel for it. Your Lord needs t be more human (though I like the idea of it being childish). Also, I'd prefer you to buckle down and be a human. Willofbob PMed me to justify his circumstances.

@Y'all: I reserve to right to edit the powers of your characters and their equipment at any time, under the justification that you do not ultimately control your powers.
 

willofbob

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Aug 22, 2010
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Name: Vistik E'Gradst
species: Goblin
Physical Characteristics: Goblins are medium sized creatures creatures with green/grey skin and a very light build. They are hominid, tend to have elongated chins and monochromatic hair (black, white or grey)and curve and pointed ears. Vistik himself is tall by Goblin standards, standing at 5"2', but is little more than skin and bones. he wears his pure white hair slicked back and has a curled moustache, as is in style for his race. he has a wide mouth, even by Goblin standards, that is usually in a cheshire cat grin. His skin is emerald green with a washed-out tone. Wears a pinstriped red sweatervest, white bowler hat and white slacks all covere in complicated trinkets. uses a repeater crossbow and rapier.
Disposition: Goblins are very inteligent creatures, curious to a fault and with a love for the complex. Vistik takes this to the extreme an often has to have his home completely rebuilt after a failed experiment, he likes other people (or sentient creatures) but utilises a "tough-love" approach, reasoning that they won't learn if he keeps bailing them out.
Skills: Very intuitve and inventive.
Patron: Irstik, Master of Ingenuity(very clever Lord. I've made my Goblins about as close to steampunk as possible while still being balanced. Think about Ankh-Morpork level) and god of Vistik's tribe (all children from said tribe have the suffix "tik" on their name). A grey goblinoid with red eyes and hair like steel wool in a mad-scientist style. He stands 4'8", wears a white robe and a bowtie. He has a speech impediment and pronounces all Ws as Vs. The embodiment of the positive aspects of Goblin nature: curious to a fault and always trying to think of a new way to do things. His home is littered with inventions (broken an half-finished along with complete but impractical), sketches and paintings. He is forgiving and somewhat childish with a penchant for slapstick. Basically, to put it in the language of a totla nerd, he's Fred Weasley crossed with Leonardo DaVinci
Enhancements and equipment: Irstik gave Vistik a set of goggles that allow him to see faster than any around him. He sees the potential of all things around him the moment he enters the room. They do look kinda weird though. "potential" eing how this item can be used, but not knowing which item will actually WORK (e.g. a rolling pin has the POTENTIAL to be a good weapon, but only in very specific circumstances). Irstik has a love of finding new ways to do things, they're just not always efficient.
bio: Born in the village of Rustik, Vistik showed signs of genius from an early age, creating amazing things from the notched sticks he would play with. After growing up he became mayor and went into regular contact with Irstik. Both Vistik And his god shared a hatred for the Fairy Queen, taking each and every opportunity to fight her, usually failing. When Keech killed the Fairy Queen's champion, Irstik became curious and sent Mayor E'Gradst out to find more about him
one last revision. Basically the same except with some clarification on hoe the goggles work.
 

PrinceOfShapeir

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Mar 27, 2011
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I altered Morrigan's scheming abilities and Llanalach's origins, I'm assuming those were your objections.
 

Xero Scythe

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SkyeNeko said:
do we wait until were accepted to PM you the intentions?
Gotta PM the intentions before you're accepted, Skye.
Warlord Timmy said:
So am I accepted?
Please wait a bit more. 3W disappears randomly to the point it's a running gag. This phenomenon seems to disappear whenever one of his RP's starts, so until then, be patient.
RootbeerJello said:
When are we gonna be starting?
Read above reply to Timmy.

3W will arrive- sooner or later. Otherwise, he'll be demoted to 4W. And 'C' class.