Play /as/? No, probably not. Play /against/, as a mob in the jungle? why not. In LoL terms, He'd be pretty easy to use as the replacement for the dragon, might work as a Baron Nasus equivalent, too.John Funk said:I don't think they'll be letting anyone play as Smaug the dragon. Just a hunch.
The controls, MOBA games descend from RTS games and are meant to play with mouse and keyboard. It can be worked around for the most part if they have a proper mechanics design; it will mean forgo some heroes though like meepo or ophelia and focus developing others that are more accessible like drow or riki which if LoL is a representative case is what the community wants anyway, and they need to figure out how to target the autoattacks and the skills, but it is very doable.Evil Smurf said:why not? if this genre works why not have more?
My guess? Probably a Riki-esque stealth assassin character. But that's just a hunch.Nouw said:Wait, what the fuck? GOLLUM?
Probably by scrapping the lore in regards to strength so they can balance them.MasterOfHisOwnDomain said:How the heck are they going to balance this game? Sauron would defeat the entire roster of heroes with one swipe of his mace. A hobbit of any kind would be destroyed by any of the other heroes.
Except the accuracy bit. If they make it smartcasting, the targeting thing will have to be over the enemy you want to use it on, and for skillshots it'll just be the direction as normal. The thing is, you can't really move the cursor as fast/accurately with an analog stick. It can work, it'll just feel very clunky n such compared to the MOBA's on PC.JohnDoey said:I don't see the problem I mean i've played like two games of LoL and near as I can figure you could adapt the controls well enough the only real concession I see is probably limiting the amount of abilities to 4 mapped on the face buttons. It will be different but it could work with relativity little lost in the gameplay department.
Your assuming they will use a cursor, they will probably use the left analog for movement and some form of auto-target like I said they would be stupid to try a direct adaptation of a pc MOBA, I just feel that with some adjustments the game should work well on consoles without sacrificing what makes a Moba a Moba, obviously changes need to be made to work but it could be a fairly smooth transition to consoles.JaceArveduin said:Except the accuracy bit. If they make it smartcasting, the targeting thing will have to be over the enemy you want to use it on, and for skillshots it'll just be the direction as normal. The thing is, you can't really move the cursor as fast/accurately with an analog stick. It can work, it'll just feel very clunky n such compared to the MOBA's on PC.JohnDoey said:I don't see the problem I mean i've played like two games of LoL and near as I can figure you could adapt the controls well enough the only real concession I see is probably limiting the amount of abilities to 4 mapped on the face buttons. It will be different but it could work with relativity little lost in the gameplay department.