Make a bad game better with one change.

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William Dickbringer

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Feb 16, 2010
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jdogtwodolla said:
No more heroes: both of them

take all those assassins that died in a cutscene and make them actual bosses.
so we get a whole one extra assassin to the first one? woo hoo I mean if I were to fix it the second one would be more time as henery you get those 3 assassins he's killed and more time as an extra character
 

Storm Dragon

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Nov 29, 2011
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Buleet said:
Mass effect 3. Give the developers the time they needed to actually get in something good.
Make that most post-EA bioware games.
Beat me to it.

Nearly any recent Sonic game: Make all the gameplay 2D.

EDIT:
Fireaxe said:
Star Wars: Knights of the Old Republic II

Actually finish developing the fucking game instead of kicking it out the door with festering wounds where the cut content was going to be.
Seconded.
 

Billy D Williams

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Jul 8, 2013
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CardinalPiggles said:
Too Human - Change the death sequence to something much less painfully slow and boring.
So basically you want to get back into that combat that is painfully fast and boring?

I kid, while I played that game and thought it was worse than playing 'Pin the Nail on the rectum', if you had fun with the combat congrats, I'm jealous :p

Anyhow I would... hmmmm... this is hard cause I really don't buy a lot of games that don't get really good reviews, so I usually tend to like most of my games. However, one that I do have that I consider to be a bit of a 'meh' title is Spore, and if I could change one thing is I would add more depth to the evolutionary system. Not complexity, just depth. How? Don't know. But hey, there's a reason I'm not gonna be a game developer :p
 

Gormech

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May 10, 2012
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Dark Souls

Make all weapons cause stun but a successful hit will also stun the attacker just enough to prevent a stunlock from being able to be done with anything except short reach daggers.

That or just raise the damage of the longsword just a bit ... please?
 

SilverBullets000

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Apr 11, 2012
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Shoggoth2588 said:
Skyward Sword (not generally considered a bad game but still)
Agreed, with both you and the person that said it earlier.
The other thing would be to get rid of Fi completely. Not sure which I'd prefer, to be honest.

Sonic the Hedgehog (Sonic Next-Gen, Sonic 06) - Turn all humans into anthropomorphic animal-people
That would've prevented the furry scandal at least.
...Actually, why the hell haven't they done that yet? I get that Adventure-06 moved them to the real world without an explanation, but even the Genesis games lacked an explanation as to why there were numerous anthropomorphic animals running about in the first place.
You know what, that's how you'd improve the entire franchise: Hire some goddamn writers worth a shit and have them come up with a consistent universe for all the characters. [sub][sub][sub][sub]By this point, I think the Archie writers give more of a damn than Sonic Team does.[/sub][/sub][/sub][/sub]

OP:

Wonderful 101 (not a bad game, but still) - add mechanic to L and R that allows on the fly Unite Morph switching. Not that I have problems switching myself, but there have been times where I've gone to make hammer and accidentally made fist. Also, it becomes a ***** to distinguish between gun and boomerang later in the game.

Hitman Absolution - For fuck's sake, stop with the "Hold down button to activate" bullshit that made Fable 3 a pain in the ass.

Metroid Prime 3 (again, good game. Sorry OP) - See Skyward Sword above me.

Bordelands 2 - Fast travel from current location. As immersion breaking as that may be, the game world is huge and I'd appreciate to be able to move across it in less than an hour or so.

Ninja Gaiden 3: Razor's Edge - Fix your easy mode! It shouldn't be "Game plays itself!" mode, damn it! I know a lot of people think that game in general is too easy, but as a newbie to the whole franchise, give me a fucking break but not a free pass.
 

V da Mighty Taco

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Apr 9, 2011
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michael87cn said:
Skyrim: Remove that stupid kill-cam that takes control away from you and slows the pace of the game. V.A.T.S. was fun because the PLAYER had control over when they wanted to use it. Skyrim's kill-cam is randomly occuring.
Get your ass down here now, because I now want to make babies with you - unless you're under 18 of course. :p

In all seriousness, that one thing pissed me off about Skyrim more than anything else - and I had the PS3 version! On top of what you've already mentioned, the way that it would interrupt an attack, block, or dodge just to disable player controls for several seconds and instakill the player pissed me off to the point that - even though I got Skyrim on the PS3 for free (birthday present iirc) - I went out and bought it full price for PC entirely so I could mod that one "feature" out.

OT: Far Cry 3 - Make Jason Brody likable and believable. I still despise that fucking prick.
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
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William Dickbringer said:
jdogtwodolla said:
No more heroes: both of them

take all those assassins that died in a cutscene and make them actual bosses.
so we get a whole one extra assassin to the first one? woo hoo I mean if I were to fix it the second one would be more time as henery you get those 3 assassins he's killed and more time as an extra character
Well for the first game that would be two more fights counting the guy your sister killed. I just remember feeling like my character action games are cheating me out of gameplay and i'm not even sure what for. For a story that's not really all that good?

And yours right. Henry really was underused in the second one.
 

Requia

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Apr 4, 2013
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michael87cn said:
Minecraft: AoE tools/AoE placement of blocks. Nuff said.

Skyrim: Remove that stupid kill-cam that takes control away from you and slows the pace of the game. V.A.T.S. was fun because the PLAYER had control over when they wanted to use it. Skyrim's kill-cam is randomly occuring.
There are mods for that. And for Skyrim I'm pretty sure you can just turn that off.
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Far Cry: make the game's difficulty actually fucking playable.

The Witcher: make a different game.
 

leonhax

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Jul 5, 2011
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Prince Of Persia The Forgotten Sands : have a combat system that is more exciting like batman arkham city or assassins creed 2
 

Norrdicus

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Feb 27, 2012
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Vanquish - rebalance the game so that all cover-based mechanics can be taken out.

The game wasn't bad, it's just that cover-based gameplay hurt it more than helped.
 

Aardvark Soup

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Jul 22, 2008
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Metroid - fully restore your health after getting killed (or at the very least be a little bit more forgiving than only restoring 30 health points and zero energy tanks).

The fact that you have to tediously grind for health every time after you die ruined this otherwise classic game for me. It still spawned a great franchise though.
 

William Dickbringer

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Feb 16, 2010
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jdogtwodolla said:
William Dickbringer said:
jdogtwodolla said:
No more heroes: both of them

take all those assassins that died in a cutscene and make them actual bosses.
so we get a whole one extra assassin to the first one? woo hoo I mean if I were to fix it the second one would be more time as henery you get those 3 assassins he's killed and more time as an extra character
Well for the first game that would be two more fights counting the guy your sister killed. I just remember feeling like my character action games are cheating me out of gameplay and i'm not even sure what for. For a story that's not really all that good?

And yours right. Henry really was underused in the second one.
oh yeah I forgot about that guy honestly been years since I last played no more heroes Could have been interesting fight
 

Lugbzurg

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Mar 4, 2012
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michael87cn said:
Dark Souls: Oh. Shit. Can't improve this game because it's pretty much perfect. :)
Fix the PC version so that you don't have to sign into multiple Microsoft websites just to save the game! This kind of DRM crap is exactly what makes piracy thrive!

Sonic Unleashed
How about encouraging the player to interact with the game as much as possible instead of discouraging them at every chance? Stop making everything so automated. Enough with the quicktime events and extremely narrow passageways. I find it ironic that the game is called "Sonic Unleashed" when it feels far more restricted than any other Sonic game. Give us wide-open levels to explore! Don't confine us to these narrow passageways! Make good use of Sonic's speed with exploration, platforming, and physics!
 

gamer_parent

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Jul 7, 2010
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I like how half of these suggestions basically amount to, "SPEND ANOTHER 6 MONTHS OF MANPOWER TO FINISH THE GAME"
 

Jessta

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Feb 8, 2011
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Guild wars 2, allow you to enter first person mode OR make it so character progression feels more rewarding, I either want to feel like I'm accomplishing something via character progression or I want to explore and see a beautiful world without 33% of my screen being taken up by the back of my characters head and another 20% of the screen being taken up by the hud leaving me with a measly 47% of the screen to see what the fucks going on.

World of Warcraft, Allow you to Transmorgify white/grey items, most of the vanity sets that don't look like crap they made in that game are white or grey and I hate that I can't make my character not look like he's dressed up for a cheesy play.

League of Legends, A better Ban/suspension system, everyone I know who's gotten banned/suspended gets banned/suspended months after they were reported and can barely even remember what they were suspended for, maybe make it so you can see any outstanding tickets people have against them so the effects of getting reported feel more immediate and impactful then, one day I might possibly get suspended for a week maybe because I think some one might've reported me.
A friend of mine was a super big dick for a couple of months on league because he was in a shitty spot and was raging then three months later he gets suspended for a day, then the suspension wears off and he's immediately suspended for a week, then a month, then perma banned, with next to no play time in between.

Kingdom hearts Dream drop Distance, Get rid of the dream drop timer, for those of you not aware of it what it does is it forces you to switch between each character after a set period of time that is dependant on how many enemies you kill as the other character and it doesn't stop for cut scenes or minigames, when you drop you restart what you were doing as your previous character from a set check point, I can't finish the game because half way through I've gotten stuck on a boss with both of my characters that opens up with a cutscene + scripted quick time event minigame that takes longer than it takes to drop so I finish the quick time event on rikku then it drops and it goes through the cutscene+quick time event again on Sora then it drops and I have to do it on rikku again then it just keeps repeating, really fucking bad design mechanic.

Final Fantasy Tactics, work on a better level curve/remove save points that pop up before battles without letting you retreat from them. I couldn't finish FF tactics because I was owning everyone I fought against 1 hit KO's no problem for three fights then it prompted me to save after I finished one of the missions so I hit yes after which it immediately put me in a fight against a boss that was easily 3-5 times stronger than the fight I had just finished who I couldn't concievably beat without going to grind first which it wouldn't let me do because I had just saved over my original save with a file that when loaded up dropped right into that boss fight again.
Either that or make it so you can skip the tutorial and cutscenes, the tutorial for that fucking game takes an entire hour to complete and each of the scripted mash O to skip cutscenes are long and aggravating, if it didn't have 5 hours of that bullshit between me and where I got stuck I would've just started over.

FF 13, Make the combat fun or engaging in some way.

Deus Ex Human Revolution, Remove the boss fights they don't lend themselves well to the general flow of the game since it's more of a stealth game than a beat em up which is how most of the boss fights unfold. Replace them with more big mob battles.
 

McMullen

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Mar 9, 2010
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Far Cry 2: Implement non-hostile AI and actual faction-based gameplay into your faction-based missions/storyline.

Assassin's Creed II and up: When the player is pursuing a target and makes the kill, don't have the character turn to the side and double-kill two civilians. In general, interpreting player commands in ways that make sense (jump down to the lower ledge just below the higher roof you're on) instead of ways that don't (jump past the lower ledge and down to the street six stories below) would drastically improve things.

Dragon Age II: Multiple waves of enemies in every battle make the combat more boring than it ever was in the first game. Make battles short but harrowing like they used to be.
 

truckspond

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Oct 26, 2013
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Eve Charm said:
Every current and last gen game, Don't charge money for DLC.
Ugh... I was just going to say that!

Game: Mass Effect 3

Change: Remove Starchild
 

Darth Rahu

Critic of the Sith
Nov 20, 2009
615
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Beyond: Two Souls- kill David Cage with a hacksaw and have Ken Levine direct it.