March NPD: Hardware Sales Slump

Keane Ng

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March NPD: Hardware Sales Slump



NPD sales numbers for the month of March don't look too good on the hardware side, but Capcom should be popping champagne bottles for another month in a row with impressive Resident Evil 5 sales.

The Wii once again took first place for hardware sales with 601k systems sold, followed by the DS with 563k, the Xbox 360 with 330k, the PS3 with 218k and the PSP and PS2 with 168k and 112k respectively.

So, Nintendo on top, everyone else behind to varying degrees. Business as usual, right? Not exactly. According to the NPD, the 360 was the only console that showed year-to-year growth for March, moving up to 330k from 262k. Everyone else lagged behind - overall, this March's hardware sales of 1.43 billion were down 18 percent from last year, when sales raked in 1.72 billion.

"If there was one area that surprised me this month, it was hardware sales," the NPD's Anita Frazier said. "While it's not unusual for March hardware sales to be lower than February, I thought we'd see higher unit sales on most platforms."

Frazier postulated that the drop might have something to do with the fact that Easter fell into April this year as opposed to March. According to her, even though it doesn't seem like much of a holiday for giving away videogame systems, "our consumer data shows that 8 per cent of industry unit sales were purchased for the Easter occasion in March 2008, accounting for USD 121M of that months' sales." She expects the April numbers to reflect Easter sales.

All's not doom and gloom, however. Software made some big numbers in March, especially Capcom's Resident Evil 5, which pushed a whopping 938k units on the 360, Nintendo's Pokemon Platinum, which drew 805K Pokemaniacs back into the game (including yours truly) and Halo Wars, with 639k units sold.

Notable absences on the software chart include Grand Theft Auto: Chinatown Wars for the DS and Street Fighter IV, which made a strong debut last month but seems to have fallen off.

Killzone 2, meanwhile, languished between MLB 09: The Show and Wii Play with 296K. Sony recently announced that they've sold more than a million copies worldwide.

(Kotaku [http://www.gamesindustry.biz/articles/npd-hardware-data-shows-drop-in-us-sales])


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Frizzle

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As close as I am to the sales industry (about the distance from earth to Mars), I would think that tracking by individual month is a little too short of a block to watch sales like these. I would think that a 6 month time frame would be more telling as to how things are doing. I'm not saying that comparisons like this are worthless, but I think a larger picture is needed. It's like keeping track of which day of the week sells more.

As for the software, monthly is good. Things tend to die off after the first 2 or so months right?
 

keyper159

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Frizzle said:
As close as I am to the sales industry (about the distance from earth to Mars), I would think that tracking by individual month is a little too short of a block to watch sales like these. I would think that a 6 month time frame would be more telling as to how things are doing. I'm not saying that comparisons like this are worthless, but I think a larger picture is needed. It's like keeping track of which day of the week sells more.

As for the software, monthly is good. Things tend to die off after the first 2 or so months right?
Most things do, however one exception is Monster Hunter Freedom 2nd G for the PSP in Japan. That game cam out over a year ago, has amassed over 3,000,000 units sold, and has been one of the top 10 most sold games since its release.
 

KDR_11k

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Frizzle said:
As close as I am to the sales industry (about the distance from earth to Mars), I would think that tracking by individual month is a little too short of a block to watch sales like these.
They're using it to track events that work on the month scale (like big releases, pricedrops, holidays) and they're comparing it to the same month last year. It's helpful for seeing more what happens and what are the likely causes, if you want long term data you can still add the numbers together (and I think they give yearly numbers too)

As for the software, monthly is good. Things tend to die off after the first 2 or so months right?
Depends. AFAIK game publishers were confused to find that Wii games (I thought only the casual ones but there were examples of core games doing the same) tended to take a month or two to get going and then sold for a year or so resulting in first month sales that looked like the game was a flop but a year later they'd announce a sequel because the game turned out to be a big success. Not sure if that'll apply to GTACTW though, GTA simply wasn't popular back when it was still in 2D and I doubt this game is going to fare differently.
 

GloatingSwine

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Frizzle said:
As close as I am to the sales industry (about the distance from earth to Mars), I would think that tracking by individual month is a little too short of a block to watch sales like these. I would think that a 6 month time frame would be more telling as to how things are doing. I'm not saying that comparisons like this are worthless, but I think a larger picture is needed. It's like keeping track of which day of the week sells more.
Not really for videogames. The majority of a game's sales come within one to two weeks of release, and after a couple of months they've tailed off to background noise.

Month on month sales are probably the best way to approach it. (Though even the Famitsu/Enterbrain chart for Japan is fast moving, and that tracks weekly sales).