Skyrim is out but Mass Effect 3 is on the horizon, so let's get those Mass Effect threads going people! 
Anyway, I think most people agree that ME1's side quests were awful. Three or four identical floor plans repeated ad nauseam; short and repetitive (go there, blast everything and maybe perform a speech check at some point); uninspiring and disjoined plotting (the Cerberus missions in particular had great potential for an epic secondary quest squandered); and endings usually presented in text boxes.
Now I read a comment somewhere that BioWare actually outsourced the design of the side quests to some studio in Asia. Usually I ignore such comments and though I am still skeptical about it I must say that this idea has some plausibility, especially considering the stark contrast between the main missions and the side quests in ME1.
Has anybody else heard a similar rumor? Maybe even have some hard facts? Short research with Google/Wikipedia did not produce any meaningful results on my part. So if the side quests were designed in house, why were they so lame?
Anyway, I think most people agree that ME1's side quests were awful. Three or four identical floor plans repeated ad nauseam; short and repetitive (go there, blast everything and maybe perform a speech check at some point); uninspiring and disjoined plotting (the Cerberus missions in particular had great potential for an epic secondary quest squandered); and endings usually presented in text boxes.
Now I read a comment somewhere that BioWare actually outsourced the design of the side quests to some studio in Asia. Usually I ignore such comments and though I am still skeptical about it I must say that this idea has some plausibility, especially considering the stark contrast between the main missions and the side quests in ME1.
Has anybody else heard a similar rumor? Maybe even have some hard facts? Short research with Google/Wikipedia did not produce any meaningful results on my part. So if the side quests were designed in house, why were they so lame?