SajuukKhar said:
The game was about stopping the reapers and ending their stranglehold on galactic evolution. Which you did by destroying the Mass Relay/Citadel network and either
-Controlling
-Merging
-Destroying
them
.
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The "choice" aspect of the game was ALWAYS simply a system that would determine "what are you going to get to fight the Reapers in ME3".
It was NEVER promised to be something that would give you hundreds of various pop-ups post game that told you what happened to people. It was never designed to be this thousands of different possible ending thing. That is something the fans made up their heads after the devs said "choice will affect how the game plays".
All it was touted as was that It would change the ending you got. Never was it stated how or to what extent it would, but the fans decided to take it to the extreme as they always do and are now blaming bioware for their own delusions.
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Also the ending made sense
People try to bring up "BOTH SHEPARD MADE PEACE WITH THE GETHZZZ THUS TEH GOD CATALYST IS WRONG DUR HUR HUR HUR"
But what they purposefully ignore is that without The Reaper invasion the situation that led to synthetic understand would have never happened.
Shepard would have never fought saren and his geth, Shepard would have never stopped sovereign, the Geth would have never sent Legion to find Shepard, Shepard would have never met Legion, Shepard would have never been able to bring organics and synthetics together.
The hatred of synthetics that existed before the start of he game would have continued and would have ultimately resulted in war.
the catalyst was right, a galaxy without the reapers is a galaxy were synthetics are destined to destroy organics.
1. That was the end goal for Shepard, but not what the point of the series itself was in my eyes. It also seems that you are implying that by destroying the Relays and Citadels the races no longer use Reaper tech, and thus are 'freed' from it. This is wrong for two reasons:
a) They are not 'Freed' from it, they lose a valuable resource. Scorched Earth tactics: Is your enemy destroying their resources that they used to own, but you just captured, beneficial to you? Is it lessening their stranglehold on you? No. It is them taking away valuable resources you could use to your advantage.
b) Everyone still uses Reaper tech. If you read the Codex on Reaper Tactics, it hints at all Eezo drives being Reaper tech - like the Relays and the Citadel. I do not remember the exact words, but it was along the lines of 'It is theorised that a ship travelling at FTL would be enough to destroy a Reaper capital ship if it impacted, but the drives have a safety lockdown feature that makes them refuse to fire if there is a large object known to be in the planned path of the ship. This has always been a part of Eezo drive cores and was believed to have been designed by the Protheans, like the Mass Relays.'. Ergo, even if the Relays and Citadel are gone, everyone is still using Reaper tech to get about - albeit at a slower and more dangerous pace.
2. There is a specific Dev quote that I am looking for, but can't be bothered looking for ATM that references how this being the end of the series allowed them to make more varied endings, or something along those lines. Add to that things like "If you really build a lot of stuff and bring people to your side and rally the entire galaxy around you, and you come into the end game with that then you'll get an amazing, definitive ending" [http://www.escapistmagazine.com/news/view/110178-Casey-Hudson-Talks-Decisions-and-Consequences-in-Mass-Effect-3], and it is little wonder people were expecting more varied endings from Bioware, who basically gave them the same ending with a paint job. Yeah, you can extrapolate and say they are vastly different due to how the universe might turn out due to each, but what we know and are shown is very close to the same between all endings.
3. The problem is not necessarily a doubt that organics/synthetics would constantly kill each other (Which BTW I'll remind you the Quarians were in position to devastate the Geth had the Reapers not interfered), but more in the Reaper's solution. Seriously, a 3 year old child could have come up with a better plan of action.
"Machines are wiping out organic life, what should we do?"
Reapers:
"Harvest Organic life every time it pops up to save it from synthetics"
3 Year old child:
"Kill the bad things"
Not too hard to figure out. Why they chose to wipe out all life rather than defending it is a massive hole in their logic.
Also, take to note, that synthetics would seemingly never destroy organics.
In 'From Ashes', Jervik mentions the Protheans entering war with synthetics they made, and that being part of the reason they went around conquering everyone - to unite them against the synthetics. He then goes on to state that they were winning - until the Reapers showed up.
As cited higher up, the Quarian flotilla was in a position to devastate the geth. Until the Reaper took control, the Geth were basically screwed. They cut through the Geth lines to Rannoch without losing to many ships, and were only given pause by the Reaper assisted fleet with the Dreadnought. This is just the Quarians. This, backed by the other council races, would have easily removed the Geth from existence.
It seems the Reapers do not actually save organics from synthetics, but just wipe everything out for the hell of it. Another reason why I find their reasoning to make no sense.
Really, it would have been better for Bioware to have kept the Reaper's motives a secret.
People were expecting more out of these endings. They expected their decisions from all games would make a difference to how things turned out (Rather than it simply adding to some 'Readiness meter' resulting in an end based off that instead), there to be no plot holes (Why the hell did that kid hologram thing not open the Citadel relay for Sovereign, why did Sovereign need to dock with the Station, why was Sovereign needed at all?), there to be more varied endings with different affects to the galaxy (Currently there is only a 'Relays destroyed, everyone ok [Unless you decided otherwise in the missions {Didn't cure genophage, killed either Geth or Quarians}]' affect on the galaxy as a whole, with slight variances based on which decision you made at the end), it to not have 'WTF' moments of a bad kind (Why is the Normandy in Mass Relay Transit, why are the squadmates I left on Earth aboard?), not to be put down to a last minute button decision and numerous other things that Bioware did not satisfy them with. In the end, a lot of Shepards are forced to do something they never would do because Bioware wanted this sort of ending. The ending where Shepard refuses to do anything and lets the fleets engage the Reapers, and hopefully win, would make lot lot of people happy as it would give them an option they might actually follow, and I really hope Bioware implement it. There would still be a lot of problems with the endings then, but if handled correctly it could solve at least some (Scenes with things like the Destiny Ascension devastating a Reaper, Rachni engaging Reapers, the Zhu's Hope colonists fighting in London or somewhere - showing your armies doing everything they can to stop the Reapers, showing you your choices made a difference, rather than some 'readiness meter', the galaxy would be in a reasonably different state with the Relays till intact, and if they lose, everyone is pretty much f***ed - more varied endings, there would be no random wormhole, no Normandy randomly being in Mass Transit, ect.). Personally, I'd like a rewrite of pretty much everything involving the Crucible, and not have this stupid Deus Ex Machina in there in the first place, but its a bit late for that now. The endings are what really bug me - and many others - about the games plot though. A lot of people legitimately do not like them for numerous reasons, and simply because you do does not mean everyone is angry about not being able to ride of into the sunset with their space waifus.