Anderson Priester said:
The conscience idea makes sense accept it not followed through in game play. Its still a a game. its HORRIBLE game play to expect the player to have this sort of deep rationale about game. You don't have to pick the renegade options that appear throughout the game, and if you wait, the paragon option pops up for a lot of those choices.
I am not saying the theory doesn't fit, its just that its HORRIBLE game mechanics to not even properly "Hint" at this level of the game, and then expect the player to make the correct choice at the end of the game based on how they wanted to play their Shepherd.
But honestly, I have a hard time buying this as all three choices are rather grim and terrible. The middle of the road choice could be considered the "best" choice as it allows both synthetic and Organic life to live. But there is also a problem here. If you think about it, the game NEVER really discusses the WHY of the reapers coming. The only hint you get of this is when you get to the Quarian Homeworld and have to decide what to do with the Geth.
This is why I think we may be over thinking this. We have had to make choices, sometime difficult choices, throughout the game. We are constantly reminded of the potential future impact of our choices. Choices that seemed right at the time, had impacts unforeseen in the future. The final choice is but the ultimate conclusion of that. What is greater then a Hero sacrificing himself to preserve life? The only other choices end in either the end of an entire form of life, or the potential to continue the cycle. The middle of the road choice frees all life to pursue their destiny without the return of the Reapers.
But Bioware screwed up. We didn't get a real boss fight (unless the madness of defending the missiles at the end count) nor does it seem the effort we put in to maximize the forces for the final battle seem to matter. It negates all that effort. I suspect that Bioware will be dropping a truly "Alternate" ending involving some sort of true boss battle, as well as a chance to defeat the reapers (although defeating the reapers would almost seem to ensure a Reaper return in the next cycle)and get a star wars ending.
You don't like your choices at the end? Well, how often are we faced with choices in which none of them are very good, but we have to pick one and live with it? Would it be very realistic if Sheaperd had an option for a Star Wars ending? After all that occurred? If the indoctrination theory is accurate, they did a PISS POOR job of truly making the gamer awar of this possibility.
I understand what you are saying, the hints arent there, or they are, we wont know until as u say, they give us an alternate ending, a follow up after shepard wakes up or something like that.
But i think the only thing i could object about your reply, is the necesity of a "hit" on being us shepard concience or not, or being poor mechanics.And i mean it in the way you make it sound like you are underestimating the game itself.
Remember, there are writers, career writers behind this and some other games.Tell me you didnt have to watch "Eternal sunshine of a spottless mind" twice to make sense of it?
Well then my point would be not underestimate what could possibly be(and yes, i know im putting my whishes here as well, bear with me on this one XD) a true epic ending for an epic saga.
Sadly we are used to get everything handed to us these days in terms of gaming experiences.RPGs arent what they used to be, shooters either(aim assist wtf? )so after playing bioware games for so long and enjoying them and their storylines so much, ill give them the benefit of the doubt.The burst of ideas that came out from this game ending, are not just product of our imagination imo, there are many signs for this.Im sure of it.
Thanx for keeping the thread on topic and for showing respect to everyones ideas, ive been flamed in more than one forum this week lol so i really apreatiate it
EDIT: excuse my english since is not my native language