Mass Effect 3's Lead Writer Reveals Location Detail and Writing "Hurdles"

Hevva

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Aug 2, 2011
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Mass Effect 3's Lead Writer Reveals Location Detail and Writing "Hurdles"



BioWare's Mac Walters has described how he's "happy" to be able to tell new stories in familiar places. (WARNING! Minor location spoilers below. Retreat now if you're hiding from details.)


I'm still pleased that the Citadel made it from Mass Effect through to Mass Effect 2 with all of its bewildering staircases and fish-based charm intact. While it'd be pointless to speculate about its condition in the trilogy's final chapter, one thing is now certain: it will be there, and it'll be home to stories carried over all the way from the first game.

"There was a Mass Effect 2 plot that was a kind of callback to the first Mass Effect that was going to be on the Citadel, and we cut it," said Mac Walters, the lead writer behind Mass Effect 3, to OXM UK [http://www.oxm.co.uk/36571/mass-effect-3-to-feature-canned-mass-effect-2-citadel-mission/]. "But now it's made a resurrection in Mass Effect 3, so I'm happy, but I can't say what it is. That's the nice thing about trilogies, sometimes you get a second chance."

Walters also talked about some of the technical problems associated with writing such an open-ended story. Speaking about writing themselves into corners, he said that, "Sometimes [the open ends are] hurdles that we've given ourselves, so we kind of smack ourselves in the head and say 'What the hell were we thinking? Why did we do that?'"

"The classic example is 'Hey, let's make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die!' Oh right... and then we're gonna do another game after that. What the hell are we gonna do with all those guys?" he continued.

I've been trying to think of what or who Walters could mean when he refers to a plot point from the first iteration of the Citadel reappearing in Act 3. Has that "panhandling" Hanar found his way? Is the Asari Consort going to explain her pet prophecy for Shepard? Suffice to say, I'm glad it's someone else's job to decide these things and circumvent the "hurdles" Walters mentioned.

Mass Effect 3 will be released on 6 March 2012.


Source: OXM UK [http://www.oxm.co.uk/36571/mass-effect-3-to-feature-canned-mass-effect-2-citadel-mission/]





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Dec 14, 2009
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DVS BSTrD said:
Glad the original Citadel is coming back.
Am I the only one who thought they might have got the Consort pregnant?
Shepard is the biggest threat to the Reapers.

The solution?

Get everyone pregnant and raise an army of mini Shepards.

Well, unless you're FemShep.

Sorry FemShep, your universe it doomed.
 

j0frenzy

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Daystar Clarion said:
DVS BSTrD said:
Glad the original Citadel is coming back.
Am I the only one who thought they might have got the Consort pregnant?
Shepard is the biggest threat to the Reapers.

The solution?

Get everyone pregnant and raise an army of mini Shepards.

Well, unless you're FemShep.

Sorry FemShep, your universe it doomed.
I've been joking with my friends about the worse way they could determine victory against the Reapers in ME3. My best one so far was that it was dependent on what you did with the side quest involving the marine's corpse. This is my new favorite worst guess.
 
Apr 28, 2008
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You know, generally when you plan for these games to be a trilogy from the start (they said as much when ME1 was released, that it's meant to be a trilogy), you'd think you would have these kinds of things planned out in advance. So you wouldn't have to deal with these issues.
 

the spud

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j0frenzy said:
I've been joking with my friends about the worse way they could determine victory against the Reapers in ME3. My best one so far was that it was dependent on what you did with the side quest involving the marine's corpse. This is my new favorite worst guess.
That would actually be a really interesting side quest to continue, seeing the affects of your decision. It was one of those times where I felt like the renegade option was the right way to go.
 

j0frenzy

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the spud said:
j0frenzy said:
I've been joking with my friends about the worse way they could determine victory against the Reapers in ME3. My best one so far was that it was dependent on what you did with the side quest involving the marine's corpse. This is my new favorite worst guess.
That would actually be a really interesting side quest to continue, seeing the affects of your decision. It was one of those times where I felt like the renegade option was the right way to go.
Wasn't there technically a paragon and renegade option for each result? I recall having a game where I couldn't solve it for a long time because I didn't have the points in charm or intimidate. I believe that you charm or intimidate your way to either result.
I do actually expect that quest to come up at least a little, along with scanning the keepers. Who knows, maybe if you didn't deal with the AI, it sides with the Reapers and brings down the Citadel.
 

j0frenzy

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Irridium said:
You know, generally when you plan for these games to be a trilogy from the start (they said as much when ME1 was released, that it's meant to be a trilogy), you'd think you would have these kinds of things planned out in advance. So you wouldn't have to deal with these issues.
If they actually had the bulk of the ideas of the trilogy, they would have planned out bigger things earlier. Like building up the Illusive Man before he appeared in the second game. Or try to characterize Cerberus as anything less than truly evil before you join them.
 
Apr 28, 2008
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animehermit said:
Irridium said:
You know, generally when you plan for these games to be a trilogy from the start (they said as much when ME1 was released, that it's meant to be a trilogy), you'd think you would have these kinds of things planned out in advance. So you wouldn't have to deal with these issues.
Not really, in fact it's kinda ridiculous to think they have every quest and side quest planned for an entire trilogy of games ahead of time.
Ridiculous for them to plan out every side-quest? Yeah, probably.

Ridiculous for them to plan out the main story and characters? No. In fact, it's ridiculous to not plan out such a huge thing. Because when they do that, you get disappointing ends to character arcs, and the story usually ends by a massive ass-pull deus ex machina and/or mcguffin or something similar. And while that could still happen in stories that are planned from the beginning, it could be handled far better. The writer could drop hints, reference people that might be important later, plan things out so they have the best impact possible.

It's the difference between big revelations being truly great (Vigil), and being just stupid and silly (human Reaper).
 

ecoho

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Trishbot said:
I SO wanted to finger-quote the Turian councilman.
this. if they do this i could be a COD clone for all i care i just want to finger quote the little bastard and say "SEE I TOLD YOU SO!"
 

wammnebu

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Irridium said:
animehermit said:
Irridium said:
You know, generally when you plan for these games to be a trilogy from the start (they said as much when ME1 was released, that it's meant to be a trilogy), you'd think you would have these kinds of things planned out in advance. So you wouldn't have to deal with these issues.
Not really, in fact it's kinda ridiculous to think they have every quest and side quest planned for an entire trilogy of games ahead of time.
Ridiculous for them to plan out every side-quest? Yeah, probably.

Ridiculous for them to plan out the main story and characters? No. In fact, it's ridiculous to not plan out such a huge thing. Because when they do that, you get disappointing ends to character arcs, and the story usually ends by a massive ass-pull deus ex machina and/or mcguffin or something similar. And while that could still happen in stories that are planned from the beginning, it could be handled far better. The writer could drop hints, reference people that might be important later, plan things out so they have the best impact possible.

It's the difference between big revelations being truly great (Vigil), and being just stupid and silly (human Reaper).
yes, but remember they not only have to write each story, but they have to write 2-4 versions of each story and character arc. Even with planning that's going to be cumbersome as they have to write a plethora of plausible outcomes that both show the importance of the outcomes as well as being simple enough to fit on one game disc.

as much as bioware is criticized for not being true to their rpg roots by taking out their d6's and halving their inventory screens. They are one of the few companies that have taken the spirit of rpgs to heart: to make the player choices matter in the game's environment
 
Apr 28, 2008
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wammnebu said:
Irridium said:
animehermit said:
Irridium said:
You know, generally when you plan for these games to be a trilogy from the start (they said as much when ME1 was released, that it's meant to be a trilogy), you'd think you would have these kinds of things planned out in advance. So you wouldn't have to deal with these issues.
Not really, in fact it's kinda ridiculous to think they have every quest and side quest planned for an entire trilogy of games ahead of time.
Ridiculous for them to plan out every side-quest? Yeah, probably.

Ridiculous for them to plan out the main story and characters? No. In fact, it's ridiculous to not plan out such a huge thing. Because when they do that, you get disappointing ends to character arcs, and the story usually ends by a massive ass-pull deus ex machina and/or mcguffin or something similar. And while that could still happen in stories that are planned from the beginning, it could be handled far better. The writer could drop hints, reference people that might be important later, plan things out so they have the best impact possible.

It's the difference between big revelations being truly great (Vigil), and being just stupid and silly (human Reaper).
yes, but remember they not only have to write each story, but they have to write 2-4 versions of each story and character arc. Even with planning that's going to be cumbersome as they have to write a plethora of plausible outcomes that both show the importance of the outcomes as well as being simple enough to fit on one game disc.

as much as bioware is criticized for not being true to their rpg roots by taking out their d6's and halving their inventory screens. They are one of the few companies that have taken the spirit of rpgs to heart: to make the player choices matter in the game's environment
Which is why they should have it all planned out instead of writing it all as they go along. They could plan what choices they want the player to make, what the outcomes are, and how they effect things, and wouldn't have this problem now. It would have been all handled if they planned it before-hand.

And your choices don't matter in the Mass Effect series. None of them. Killing/saving the council does nothing to affect ME2. Killing/sparing Wrex does nothing to affect the storyline on Tuchanka, whether you save Kaiden or Ashley, you get pretty much the exact same scene on Freedom's Progress, and almost all side missions are resolved through emails. And I won't be surprised if you saving/destroying the collector base will have much impact on ME3.

I'm not asking for EVERY mission in the game to have a meaningful impact, but none of your choices in ME1 greatly effected ME2. At all. I'm hoping they effect ME3, but I'm doubtful.
 

Furism

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"The classic example is 'Hey, let's make the ending of Mass Effect 2 a suicide mission where all your henchmen can possibly die, and Shepard can even die!' Oh right... and then we're gonna do another game after that. What the hell are we gonna do with all those guys?" he continued.
Honestly to me it looks like bad planning. If you know from the start you're going to write a trilogy (as they claimed they did), write the whole damn story arch(es) you want to have and stick to it (them).

Now it looks like the story line and "suicide mission" aspect of the second was more like a marketing plot to make the game look good/better (which it did). But then you have to be very creative to catch up. This is why marketing should never the last word over creativity in video games. But that's a dream, long are gone the days where you published* games to be in a cool industry. Now it's a money machine. Which is fine, really, as long as you're honest about it.

* Note: I do mean "publish" because I'm quite certain that the people who *make* games don't do it for the money.
 

sumanoskae

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Come to think of it, how ARE they going get around Shepard being dead from ME2?. They can't just resurrect him again, that would take to long and be pretty Deus Ex Machina.
 

Falseprophet

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Irridium said:
And your choices don't matter in the Mass Effect series. None of them. Killing/saving the council does nothing to affect ME2. Killing/sparing Wrex does nothing to affect the storyline on Tuchanka, whether you save Kaiden or Ashley, you get pretty much the exact same scene on Freedom's Progress, and almost all side missions are resolved through emails. And I won't be surprised if you saving/destroying the collector base will have much impact on ME3.

I'm not asking for EVERY mission in the game to have a meaningful impact, but none of your choices in ME1 greatly effected ME2. At all. I'm hoping they effect ME3, but I'm doubtful.
Well, nothing you did in ME2 really mattered either. You went and did the suicide mission for what? To learn that the Reapers were coming? You already knew that from ME1. To prove to the Citadel members that the Reapers were coming? But they fought one in ME1. It nearly wiped out their civilization by itself. It should have been the duty of the Council to make sure there weren't any more, or prepare if there were, but of course, plot-enforced stupidity prevented that. To discover that the Reapers were growing a human-Reaper hybrid? Why did they even need to do that in the first place? A single existing Reaper nearly wiped out the Citadel. Surely the dozens more Reapers you see at the end of ME2 could pull off a galactic genocide without the help of some hybrid hatchling. And at the end, you have the choice of giving the Reaper tech to the evil, deceptive terrorist organization that's been jerking your chain all game, or destroying it. No third option to broadcast the ship's location to the Citadel or your own government. More plot-enforced stupidity.

The best part of ME2 were the recruitment and loyalty missions, because most of the characters were great, if not downright awesome. But the main plot was really pointless.

I suspect they'll just take the Dragon Age 2 route and just handwave the death of important characters they use regardless of their status in your playthrough (cough--Leiliana--cough, cough).