GrumbleGrump said:
ZeDilton said:
The nitpicking on this game, or any Bioware game, is so weird.
Yeah, it's not like they have a multi-million dollar budget and alledgedly professional animators and artists. Bad animations, terrible dialogue and voice acting is just nitpicking, guy!
Okay, if those things are nitpicking to you, then let's talk about the gameplay in the video, shall we? After all, this is a videogame. The gameplay trailer doesn't showcase any kind of interesting AI (at least, none is appreciable), to the point that some enemies just hover towards you. Yes, this might be more realistic to what a mindless drone might do, but you know what's more realistic? Getting shot in the head by a enemy a kilometer away and not being able to retry. Make them do something more interesting, make them super fast, take cover or deploy countermeasures. Instead they just stand there and shoot. Kind meaningless having so many skills available at the tip of your fingers if the game doesn't challenge you, isn't it?
The arenas don't look all that fun either. They're just chest high walls. It's level design that doesn't take into account the fact that you have a jetpack.
I wanted to wait with the reply until I was finshed with the trial.
"Nitpicking" was the wrong word. I was thinking "exaggerating".
90% of the animations are decent/good.
The ones where you zoom into the conversation are pretty bad, though, I agree. You're stiff as a board, but your lips move.
But in pretty much all of the cutscene-like convos it's standard Mass Effect. Characters move their eyes and use body language.
Main quest scenes are pretty good. They blow previous ME games out the water.
As for AI, I've never been the best judge of those. I don't really think about that too much.
But during the gameplay some ran for cover while some flanked me.
The heavier classes and melee enemies tend to go straight for you to flush you out, but they can take a beating.
Some enemies also have different abilities. It's not super varied (not yet, anyway).
Some will spawn smaller enemies until you take 'em out, some will throw smoke grenades to limit your view, some will cast regular good ol' grenades, and so on.
The combat is fantastic. It's a shame they removed some of the squad control aspects from the last games. You can still command them to defend spots, and focus their attacks, but you can't control their power use.
However, the combat flow is much improved from Mass Effect 3.
The chest high walls you saw in the trailer aren't really necessary.
I took fairly little cover when I played. The movement is so flexible this time around, you can approach the situation from anywhere really.
Get up on a cliff and snipe them, jump over the cliffs their hiding behind and shoot them from above, etc.
I'm not the most creative of players, but I had using playstyles not usually associated with ME games.
Though, I think your movement will be more restricted on higher difficulties. I lowered mine to normal so I could have a little more freedom.
I can't comment on MP yet. I think I have an hour or so left on the trial. I need to check it out.