No, Shale is HK-47Angerwing said:Oghren = Wrex and HK-47.
Lolwut?Morrigan = Bastila.
No, Shale is HK-47Angerwing said:Oghren = Wrex and HK-47.
Lolwut?Morrigan = Bastila.
is wrex the giant frog guy that towards the end of the game shepard bashes in the faceSouplex said:Blasphemer! Wrex is the greatest character in gaming history!
I was just saying what he said for that last bit.Maze1125 said:No, Shale is HK-47Angerwing said:Oghren = Wrex and HK-47.
Lolwut?Morrigan = Bastila.
He didn't say Morrigan = Bastila.Angerwing said:I was just saying what he said for that last bit.Maze1125 said:No, Shale is HK-47Angerwing said:Oghren = Wrex and HK-47.
Lolwut?Morrigan = Bastila.
Bastila's an uptight *****, Morrigan's an uptight *****. Oh sure, one's a homicidal maniac who is a little too much into the "Strong Survive" and the other is obsessed with Being Good to the point where she may start to ignore the intent in favour of following the letter but they're both the uptight bitches who the Hero eventually gets his schwingschwang into.Maze1125 said:Lolwut?Morrigan = Bastila.
If applied to Mass Effect, this would be the worst advice ever. Most of side missions in ME were terrible, worst part of them would be trying to steer MAKO through random generated landscape of polygons covered with a single texture.LordWalter said:I loved them both so very, very dearly. Frankly I love everything Bioware has ever done, especially Dragon Age: Origins which I started yesterday. I think my advice to you would be to do all the sidequests etc. they have a tendency to flesh out the characters much more than just speedrunning through the game.CrysisMcGee said:snip
Bad Cluster said:If applied to Mass Effect, this would be the worst advice ever. Most of side missions in ME were terrible, worst part of them would be trying to steer MAKO through random generated landscape of polygons covered with a single texture.
Parallels can still be drawn. It's a minor point anyway, and isn't really worth arguing over. The main point is that the games have many, many similarities.Maze1125 said:He didn't say Morrigan = Bastila.Angerwing said:I was just saying what he said for that last bit.Maze1125 said:No, Shale is HK-47Angerwing said:Oghren = Wrex and HK-47.
Lolwut?Morrigan = Bastila.
He said they both fell under the "Shrew" category.
They're still almost completely different characters.
As for Planescape: Torment, I read that it sold about 400,000 copies. I also read that it sold enough to make their money back, but not enough to warrant a sequel. I never read anywhere that it was even close to being a failure.The Madman said:Stereotypes and simplistic design are fine when done well, I think that's something people keep overlooking in their urge to show off how clever they are and how clearly *they* could have come up with something better given the chance.
A well done simple story has lasting power, it reaches a wider audience and is easy to sympathize with. That's why every hollywood movie worth a damn has a romance plot of one sort or another, and why often the best movies are the ones with the most base plot (Why hello there Avatar, love ya!). Same applies to game writing. Oh sure every once and awhile comes along a Planescape: Torment that'll wow the audience with it's grand and wondrously fresh and inventive journey, but ya know what? Planescape didn't sell. It was a total failure.
So why try for something crazy and clever when simplistic but well-done is just as well appreciated by most and a much more certain sale?
That's part of the problem with Obsidian/Black Isle. Their writers refuse to compromise, they're almost always over-ambitious even when the game doesn't warrant it. Troika had the same problem. Meanwhile Bioware continues to retread the same path over and over daring only to deviate by small bits for fear of breaking a winning formula.
Someone's really got to get those two studio to work together again.
As for the whole Kotor vs. Mass Effect thing I think I actually prefer Mass Effect since once the initial oooh and ahhh of Kotors plot twist wears off you're left with one of Biowares more generic exploits. Mass Effect is much the same, but at least it does it with a nice stylish flair and plentiful explosions.
Of course Baldur's Gate 2: Shadows of Amn remains my favorite Bioware game to this date, although Dragon Age has proven to be a fun game it still lacks BG's whimsical charm and style.
You're right; calling Planescape: Torment's sales a 'complete failure' is an exaggeration, but in the grand sense of time vs. profit it just didn't sell well enough at all to be worth the investment. More or less I'm just pointing out that brilliant although it may have been (And it really is brilliant, if you've never played Planescape: Torment you're missing easily the best plot ever thrown into a videogame!) it just didn't sell, and part of the reason for that is *because* it was so strangely brilliant. It scares people off when you deviate too much from the norm, and Planescape broke pretty much every fantasy cliche norm it could find and rather than being rewarded for it was punished for its audacity.CrysisMcGee said:As for Planescape: Torment, I read that it sold about 400,000 copies. I also read that it sold enough to make their money back, but not enough to warrant a sequel. I never read anywhere that it was even close to being a failure.
As for the rest, simplistic story is fine as long as they tell it well, and in a way that keeps us interested.
Am I asking for better storytelling and writing? Always. Am I tired of atrocious writing such as in MGS4? Yes. Is my opinion gonna change a damn thing? Nope. Whatever sells, sells. And they will keep making games this way.