Random berk said:
Goofguy said:
I would rather see a spin-off set in the ME universe than a sequel.
I've mentioned this already but maybe a FPS where you play as a merc for the Blue Suns or Eclipse, doing missions primarily out in the Terminus Systems but with forays in to other systems. No cover based shooting, just you and your merc squad going up against other mercs, C-Sec, private security, whatever. It could take place during Shepard's two year absence between ME and ME2 that way, no one's worried about the Geth anymore or about the Collectors and Reapers yet.
That sounds disturbingly like Call of Duty in Space.
No, if any new games are to be even remotely related to Mass Effect then they'd have to be based on either the memorable characters of the series, or the major events like the Morning war, or the Krogan rebellions, etc. Also, I wouldn't mind playing a game with some bit of stealth in it, with Thane as the protagonist. Some of the others like Garrus, Wrex or even Samara also have backstories that could make a decent game, maybe.
Never thought of it that way but no, my idea was most certainly not based on CoD. I haven't played any CoD games since their first WWII based ones so I can't say my choice was inspired by that.
I was drawing inspiration more so from Star Wars and that seedier, ground level side of Coruscant involving bounty hunters and other shady characters. Not everything in the ME universe is as noble or grand as Shepard's adventure, I want to see what the everyman with a gun is forced to do to make a living.
I'm going to have to disagree with your view on the direction of the next ME game. I disagree with you in the sense that I don't want to see Shepard's previous squadmates as major characters in any subsequent games. Cameos would be welcome but in my opinion, their stories ended with Shepard's (not necessarily in the same, final way). Furthermore, I'd rather have those past major events left just there, in the past. Part of what makes them so memorable for me is that we only know what we're told through codex entries and conversations; I don't want the mystique of those events to be ruined by a game that doesn't do them justice based on our own previous perceptions of how they transpired.