- Dec 4, 2008
Yea it's pretty cool. It's the organization that goes behind it. Players can form fleets of up to 256 players. 1 fleet commander, 5 wing commanders, 10 squad commanders per wing commander. 10 squad members per squad (including the squad commander). Each one can have skills ingame to boost their squad, wing, fleet. They all use teamspeak offcourse. A great FC can handpick a fleet (create squads with ship different ship types -> dps, support, stealth bomb, etc...) and coordinate it via teamspeak. Give short commands and the fleet obeys without question. Puts a lot of pressure on the FC tho. If shit goes south, he is the one to blame. Try explaining you just got 300 billion isk worth of assets blown to hell xD.Smolderin said:Watching the video, I am pretty impressed with the players coordination. All that Eve lingo being thrown around sounded like something straight out of a science fiction movie when commanders are trying to coordinate an assault of some sort. Very cool. And the light shows were pretty as well. xD
It's the most fun in small fleets imho. As has been stated before, large battles turn out in clusterfucks with 90% time slow down to compensate for lag. Funny thing is that a good FC will also take lag into account to win.
Jumping in via a sort of jump gate. Those big ass capital ships (titans) can create a 'bridge' through space jumping several systems at once. Allowing entire fleets to jump through. The red explosion that completely blinds the screen was a dreadnought blowing up if i'm not mistaken. And most ships in eve don't use lasers . Most of those colour effects you saw were tractor beams, armor repair support etc. Most ships are artillery, missiles, gun turrets, etc... The big capital ships are mostly lasers tho yea. Those ships usually fight big battle(=lag) and lasers don't have reload times for switching out crystals. Missiles etc do.Squilookle said:Ohh man I love how it all started because of one guy's mistake.
But this just reinforces why I think beam weapons suck- you see the start and end points- but it's very hard to tell which way the attack is going. That's why Star Wars was so good- everyone just had rapid rire turbolasers. Even colour coded! You could tell what's what at any distance.
Also are those red explosions ships blowing up, jumping in and out of hyperspace, or both? This battle looked great when panning around, but it kind of dropped the ball with explosions. If it's going for realistic depiction I suppose it makes sense though.
PS: you might not be able to see where the lasers are going. But someone getting hit by the barrage of the revalation (amarr dreadnaught, using lasers) will certainly know what hit him (after the concussion wears off).