Have you ever dived into the math in the games that you play to solve a problem? Or payed attention to the probability mechanics? I've actually gotten intrigued by some of the math that's behind some of the simplest of games, at least rule wise.
EDIT. I actually took a look at the Voltorb Flip calculator that's the most popular through Google, and you could theoretically figure out all the possible arrangements for a given set of numbers. I would still say that there's a strategy to the game. Since you can still get a unique solution as long as you keep flipping over cards.
I've also done similar things with the card game Pitch.
For instance, consider the mini-game Voltorb Flip in Pokémon HGSS. It's played on a 5x5 grid with 25 cards, 1 on each grid space. Each card has a value of 0 to 3 points that is unknown until you flip the card over. Your score is found by multiplying the numbers found on the cards you've flipped over. If you find a 0 (Voltorb) card, it's game over.
To the right and to the bottom of the field it has the total number of points along with the number of Voltorbs in that row or column respectively.
There have been a number of strategies listed online, and some of them I was already aware of. But then I got to thinking: "Is there one unique solution for each unique set of parameters? That is for a given set of points and Voltorbs for each column and row, is there a unique arrangement of cards that meets those 20 numbers (# of points and Voltorbs)?" A lot of people online had claimed that there was still some luck involved in the game. But if luck is still involved in playing the game, then that must mean that there's more than one solution to the 20 numbers.
So I did a test run on one set:
|___________________|4/2
|___________________|6/1
|___________________|6/0
|___________________|5/1
|___________________|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
Where P/V stands for Total Points/Voltorbs. Running through the possible arrangements of points (and a few assumptions on the middle row) I came up with this solution:
|_1___0___0___1___2_|4/2
|_2___2___1___0___1_|6/1
|_1___1___2___1___1_|6/0
|_2___1___1___0___1_|5/1
|_1___1___1___0___0_|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
But the game had a slightly different solution:
|_2___0___1___1___0_|4/2
|_2___2___1___0___1_|6/1
|_1___1___2___1___1_|6/0
|_1___1___1___0___2_|5/1
|_1___1___0___0___1_|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
Yet, the numbers check out! But it shows that you cannot assume there is a unique solution to a
set of parameters in this game. In fact there's probably a whole lot more if you notice that 7/0 in a row or column can be achieved by not just an arrangement of 1 1 1 2 and 2, but also 1 1 1 1 and 3. And 6/1 can be achieved by an arrangement of 0 1 1 2 and 2, as well as 0 1 1 1 and 3.
Still, I want that Porygon so bad. XD
To the right and to the bottom of the field it has the total number of points along with the number of Voltorbs in that row or column respectively.

There have been a number of strategies listed online, and some of them I was already aware of. But then I got to thinking: "Is there one unique solution for each unique set of parameters? That is for a given set of points and Voltorbs for each column and row, is there a unique arrangement of cards that meets those 20 numbers (# of points and Voltorbs)?" A lot of people online had claimed that there was still some luck involved in the game. But if luck is still involved in playing the game, then that must mean that there's more than one solution to the 20 numbers.
So I did a test run on one set:
|___________________|4/2
|___________________|6/1
|___________________|6/0
|___________________|5/1
|___________________|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
Where P/V stands for Total Points/Voltorbs. Running through the possible arrangements of points (and a few assumptions on the middle row) I came up with this solution:
|_1___0___0___1___2_|4/2
|_2___2___1___0___1_|6/1
|_1___1___2___1___1_|6/0
|_2___1___1___0___1_|5/1
|_1___1___1___0___0_|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
But the game had a slightly different solution:
|_2___0___1___1___0_|4/2
|_2___2___1___0___1_|6/1
|_1___1___2___1___1_|6/0
|_1___1___1___0___2_|5/1
|_1___1___0___0___1_|3/2
|7/0, 5/1, 5/1, 2/3, 5/1
Yet, the numbers check out! But it shows that you cannot assume there is a unique solution to a
set of parameters in this game. In fact there's probably a whole lot more if you notice that 7/0 in a row or column can be achieved by not just an arrangement of 1 1 1 2 and 2, but also 1 1 1 1 and 3. And 6/1 can be achieved by an arrangement of 0 1 1 2 and 2, as well as 0 1 1 1 and 3.
Still, I want that Porygon so bad. XD
I've also done similar things with the card game Pitch.