Matthewmatosis Souls Video

Marik2

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I was giving up with him, but he was able to deliver an interesting view on the soul games that goes against popular opinions.

 

Hades

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I'm curious, did you give up on him for his views or because it takes forever for him to put a video out?
 

Marik2

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Hades said:
I'm curious, did you give up on him for his views or because it takes forever for him to put a video out?
I was about to give up on him, because it's strange that it takes a year to make a decent video when this is his full time job.
 

Sniper Team 4

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Not a Vaatividya video. Don't care. He is the only voice worth listening to.

Kidding, of course. :)


An interesting video to be sure. While I have never played Demon's Souls, I do like the sound of what he's saying. Boss fights that get turned on their ear in ways that you don't expect. It sounds almost like how the Deus Ex: Human Revolution bosses were fixed in the special edition--you can outsmart the bosses if you don't want to fight them straight on. This is something I wouldn't mind trying out eventually.
My one complaint would be how this guy barely mentions the story of Demon's Souls. Yes, the beautiful art style of Dark Souls drew me in (and it's what made me finally want to come back after I had raged quit for a few years), but it's the story of Dark Souls that I fondly remember most. Finding the bits of lore scattered throughout the world and slowly piecing things together to figure out what's happening. Perhaps I'm in the minority on this point, but his video made it sound like Demon's Souls was the greatest based almost entirely on the odd gameplay choices that From Soft was allowed to put in, and while that sounds exciting, gameplay isn't the driving factor in my gaming sessions. So I would have liked to hear him get a bit more into the story of this game as well as its style of play.
 

Marik2

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Sniper Team 4 said:
Not a Vaatividya video. Don't care. He is the only voice worth listening to.

Kidding, of course. :)


An interesting video to be sure. While I have never played Demon's Souls, I do like the sound of what he's saying. Boss fights that get turned on their ear in ways that you don't expect. It sounds almost like how the Deus Ex: Human Revolution bosses were fixed in the special edition--you can outsmart the bosses if you don't want to fight them straight on. This is something I wouldn't mind trying out eventually.
My one complaint would be how this guy barely mentions the story of Demon's Souls. Yes, the beautiful art style of Dark Souls drew me in (and it's what made me finally want to come back after I had raged quit for a few years), but it's the story of Dark Souls that I fondly remember most. Finding the bits of lore scattered throughout the world and slowly piecing things together to figure out what's happening. Perhaps I'm in the minority on this point, but his video made it sound like Demon's Souls was the greatest based almost entirely on the odd gameplay choices that From Soft was allowed to put in, and while that sounds exciting, gameplay isn't the driving factor in my gaming sessions. So I would have liked to hear him get a bit more into the story of this game as well as its style of play.
Thats cuz he made a 2 hour long demons souls years ago. And just like him I do like demons over dark souls, because it has memorable moments for being unorthodox.

 

Phoenixmgs_v1legacy

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I feel the Souls formula is inherently flawed. The fact that checkpoints are further apart than just about any game means the standard enemies have to be really easy to defeat (even if they do hit hard). I don't really have much fun when fighting easy enemies with a really basic combat system. To make a baseball analogy, the Souls games are like being a shortstop having to field 100 straight routine grounders without an error or else you die. The only reason you die to a normal enemy is just due to losing focus because of how easy they are and you just take a fight for granted much like a shortstop not looking the ball into the glove on a routine grounder. I want legit difficult enemies and a combat system with legit depth that is hard to master. The worst thing is that the Souls games seem to be influencing games now so there's more games with simplistic combat systems and weak but hard hitting enemies. You can make a game that is legit hard with a good combat system like God Hand.
 

TelosSupreme

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Marik2 said:
Hades said:
I'm curious, did you give up on him for his views or because it takes forever for him to put a video out?
I was about to give up on him, because it's strange that it takes a year to make a decent video when this is his full time job.
That's the part that gets me. If people are willing to give him money despite this then that's their choice I guess. Out of principle though, I really think he should charge per video rather than per month on his Patreon. Otherwise you just get the inevitable Spoony effect.
 

meiam

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I pretty much agree with his points, there's a few stuff I disagree with here and there (I think leashing enemy is fine) but overall, yeah the games are becoming samey. I always said that if I had control over the next one I would remove invincibility frame from the dodge button to force boss/enemy to be about something else than dodge timing. I do hope Miyazaki get free reins over another game to see if he can come up with a anything interesting.

At the same time what I want from soul is different than what I want from armored core, the other from soft franchise, in that case I want regularity and the same things from sequel to sequel, mostly because armored core is such a unique game whereas souls game have so many imitator nowadays.
 

stroopwafel

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If From Software keeps making similar dark-fantasy action RPG's I'll gladly keep playing them as they are simply the best(gameplay, atmosphere, art design etc) and no other game is nowhere near as much fun. None of those games feel 'samey' to me. From Demon's Souls to Dark Souls 3 they all have their own qualities.

I also wouldn't be happier if that irritating fanbase indeed moved on but no doubt they'll be there day one making more shitty videos. Complaining how all these games are the same. :p
 

Marik2

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I'd love to keep watching that, but still haven't played through all of them yet.
 

Marik2

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Phoenixmgs said:
I feel the Souls formula is inherently flawed. The fact that checkpoints are further apart than just about any game means the standard enemies have to be really easy to defeat (even if they do hit hard). I don't really have much fun when fighting easy enemies with a really basic combat system. To make a baseball analogy, the Souls games are like being a shortstop having to field 100 straight routine grounders without an error or else you die. The only reason you die to a normal enemy is just due to losing focus because of how easy they are and you just take a fight for granted much like a shortstop not looking the ball into the glove on a routine grounder. I want legit difficult enemies and a combat system with legit depth that is hard to master. The worst thing is that the Souls games seem to be influencing games now so there's more games with simplistic combat systems and weak but hard hitting enemies. You can make a game that is legit hard with a good combat system like God Hand.

I think you just like a certain type of game, which seems to be the traditional action-based variety. That doesn't inherently mean another type of game is flawed.

I think the Souls games have proven that a lot of people just want to go on a more grounded style of adventure without being preoccupied by memorizing dozens of combos and having to jump around like a wild man spamming buttons; no matter if you're careless about it either because in the back of your mind you have the comfort of knowing death means practically nothing.

You may find it hard to believe, but that gets old too.
 

Mad World

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inu-kun said:
And regardless those optinons just help the experience.
That's subjective. I think that warping, for example, shouldn't be available in the beginning (or at all).
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
I think you just like a certain type of game, which seems to be the traditional action-based variety. That doesn't inherently mean another type of game is flawed.

I think the Souls games have proven that a lot of people just want to go on a more grounded style of adventure without being preoccupied by memorizing dozens of combos and having to jump around like a wild man spamming buttons; no matter if you're careless about it either because in the back of your mind you have the comfort of knowing death means practically nothing.

You may find it hard to believe, but that gets old too.
I'd be fine if the Souls games went full-on survival horror removing basically 90% enemies so that when an enemy does appear it's like an actual surprise vs expecting enemy placement to be behind every corner. Add much more environmental traps (and make them far less obvious than they currently are) and puzzles that work off the excellent atmosphere vs just falling back on simplistic video game combat to carry a game. Death means very little in a Souls game too, you just run past all the brain dead enemies to get your souls back. Souls games are even influencing video game AI to be worse than how poor it already is.
 

Marik2

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Phoenixmgs said:
hanselthecaretaker said:
I think you just like a certain type of game, which seems to be the traditional action-based variety. That doesn't inherently mean another type of game is flawed.

I think the Souls games have proven that a lot of people just want to go on a more grounded style of adventure without being preoccupied by memorizing dozens of combos and having to jump around like a wild man spamming buttons; no matter if you're careless about it either because in the back of your mind you have the comfort of knowing death means practically nothing.

You may find it hard to believe, but that gets old too.
I'd be fine if the Souls games went full-on survival horror removing basically 90% enemies so that when an enemy does appear it's like an actual surprise vs expecting enemy placement to be behind every corner. Add much more environmental traps (and make them far less obvious than they currently are) and puzzles that work off the excellent atmosphere vs just falling back on simplistic video game combat to carry a game. Death means very little in a Souls game too, you just run past all the brain dead enemies to get your souls back. Souls games are even influencing video game AI to be worse than how poor it already is.

The AI in most games has always been pretty awful. The main difference is that in games you've compared Souls to, they force you to defeat them all by locking you in room or arena with invisible barriers. Take most of those enemies and pepper them around a level where you're free to roam as you please and they'd be even bigger pushovers than what's found in Souls.
 

Marik2

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Ezekiel said:
Good video. Yeah, Demon's Souls was best. I hope Miyazaki really is working something new and unique.
I just want a demons souls remastered, but publishing rights keep it from happening.
 

Marik2

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Marik2 said:
Ezekiel said:
Good video. Yeah, Demon's Souls was best. I hope Miyazaki really is working something new and unique.
I just want a demons souls remastered, but publishing rights keep it from happening.

Seems too early for that, like most remasters. I appreciate how older games have gotten touch ups and performance boosts recently but games like Demon's Souls and Dark Souls both deserve more exceptional treatment. I'd like to see an "Archstone Edition" or "Rekindled Edition" respectively that not only gives them Naughty Dog/God of War level detail but also enhances physics to impact gameplay nuances even further, as well as finally releasing the cut content that's been floating around YouTube the last few years.