Max Payne 3 Screens Show the Many Faces of Payne

Nocturnal Gentleman

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I prefer his looks to change over time. He needs to look more messed up and non-caring as time goes on. I mean, he lost everyone he cares about and has to be heavily addicted to pain killers. I would probably look fat, angry, and a bit trashy with that kind of background.
 

Dogstile

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Oh dear god, they're just screenshots. JUST SCREENSHOTS. Stop jumping to conclusions about the gameplay, we don't know a damn thing about it yet.

And to the guy claiming its cover based, I saw him running, not taking cover. Secondly, can he hide behind a wall? Its cover based, doom was cover based in that regard
 

SelectivelyEvil13

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BGH122 said:
As long as he's no longer looking quizzically at everything I'm happy:

Thar a kidney stone blows!
[sub]Seriously, he looks like he's in pain...[/sub]

I've never played a Max Payne game before, so now I'm curious. Slow motion, bullet-time fights, right? Cool. And at least it isn't set in the middle east...
 

Azaraxzealot

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John Funk said:
Gamers everywhere rejoiced when it was announced that there would be a new Max Payne, only to immediately cease rejoicing once we learned more. Gone was the classic look of hardboiled detective Max Payne and the cold streets of New York City - and even the iconic narration was in doubt. Instead, the game was missing the point [http://www.escapistmagazine.com/news/view/92300-Max-Payne-Puts-on-Pounds-Sheds-Hair-For-New-Game]?
and this is what i was saying in that other thread.

lots of people clamor for change, then when it comes along, they complain that it sucks.
 

twistedmic

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Major_Tom said:
Why is there a silencer in one screenshot? Max Payne doesn't need a fucking silencer. I hope that doesn't imply there's going to be some "stealth mission" bullshit.
The automatic he was holding had a silencer, the revolver didn't I don't know if they even make silencers for revolvers (the on the barrel kind won't do jack-shit). So maybe he just snatched up a silencer equipped pistol.
And I pray that they don't put in a stealth mission, unless the 'stealth' part involves diving into a room full of enemies while using bullet-time and blasting the living shit out of them before they can pull their own guns (like in the other Max Payne games).
 

Trolldor

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I hope they add a multi-approach facet.

One thing that bugged me about the old Max Payne games was that you couldn't sneak up on enemies even if they couldn't see you. You HAD to use bullet time, which was a waste of bullet time especially on the harder difficulties.
 

008Zulu_v1legacy

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I could see where they were going with Max when the first showed screens of him looking, well, fat and pathetic. Given the events of MP1 and 2, to see him as a broken man who has all but given up fits the whole progression of the story and character.

Perhaps fat and bald Max are the one you play, the others are from flashback periods.
 

Gotterdammerung

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Trolldor said:
You've picked aesthetic choices of a game that's been in development for years and jumping to conclusions on gameplay from a company that has never done 'generic shooter'?
I don't know... IO Interactive made the Hitman series, and then they made Kayne & Lynch...

Ion Storm made Anachronox, Deus Ex and Thief: Deadly Shadows, but they also made Daikatana.

Just because a company has made a series of good games doesn't mean that they'll make a bad one.

I mean, Rockstar Vancouver has made Homeworld: Cataclysm (Back when they were Barking Dog Studios), but there only other games have been Bully, Global Operations and Treasure Planet. It's not the best resume in the world.

Trolldor said:
Edit: There's a lot of whining about the changes made - unlike those from the 1800's on here I don't care if they change the character. I only care that it works.
What we're annoyed about is what XCOM fans (of which I am one) are annoyed about - yes, the game could be amazing, and yes, it could be better than the original and usher in a new golden age, but it's totally unrelated to the original IP.

The reason that it's not called "Man in Wifebeater kills a bunch of people in Rio" is because the Max Payne IP has some prestige associated with it. All we're hoping for is that any sequels will be true to the spirit of the series.

If Portal 2 was a point-and-click adventure game, then people would be annoyed because it's not carrying on the traditions of the series, no matter how good the game in question was. This is the same.
 

Trolldor

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Gotterdammerung said:
Trolldor said:
You've picked aesthetic choices of a game that's been in development for years and jumping to conclusions on gameplay from a company that has never done 'generic shooter'?
I don't know... IO Interactive made the Hitman series, and then they made Kayne & Lynch...

Ion Storm made Anachronox, Deus Ex and Thief: Deadly Shadows, but they also made Daikatana.

Just because a company has made a series of good games doesn't mean that they'll make a bad one.

I mean, Rockstar Vancouver has made Homeworld: Cataclysm (Back when they were Barking Dog Studios), but there only other games have been Bully, Global Operations and Treasure Planet. It's not the best resume in the world.

Trolldor said:
Edit: There's a lot of whining about the changes made - unlike those from the 1800's on here I don't care if they change the character. I only care that it works.
What we're annoyed about is what XCOM fans (of which I am one) are annoyed about - yes, the game could be amazing, and yes, it could be better than the original and usher in a new golden age, but it's totally unrelated to the original IP.

The reason that it's not called "Man in Wifebeater kills a bunch of people in Rio" is because the Max Payne IP has some prestige associated with it. All we're hoping for is that any sequels will be true to the spirit of the series.

If Portal 2 was a point-and-click adventure game, then people would be annoyed because it's not carrying on the traditions of the series, no matter how good the game in question was. This is the same.
I played the original Max Payne games, and it was never about wearing a leather jacket.
You're doing it wrong.
There is no reason this game won't be like the original games, as I said all you've pointed out are aesthetic choices. There is nothing in there that gives any real idea as to how the game plays.
 

v3n0mat3

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When I saw the advert on the inside of RDR, I got really giddy.

Then I see these screens... I nearly jizzed. In. My Pants. Seriously, I have high hopes for this game, and I know Rockstar can pull it off.
 

Patton662

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They're going to remake some of the levels from Max Payne 2 ? Looks like it from the screenshots.
 

Gotterdammerung

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Trolldor said:
I played the original Max Payne games, and it was never about wearing a leather jacket.
You're doing it wrong.
There is no reason this game won't be like the original games, as I said all you've pointed out are aesthetic choices. There is nothing in there that gives any real idea as to how the game plays.
I see what you are saying. It's just that I liked the original games for the Film Noir style, good story and well-rounded characters.

It's just that the screenshots make it look very generic.

I hope that it'll be a good game, I sincerely do, although the look of the images we've seen so far does not fill me with confidence.

I agree with you, but I'm simply much more pessimistic and cynical.
 

Major_Tom

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Jun 29, 2008
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twistedmic said:
Major_Tom said:
Why is there a silencer in one screenshot? Max Payne doesn't need a fucking silencer. I hope that doesn't imply there's going to be some "stealth mission" bullshit.
The automatic he was holding had a silencer, the revolver didn't I don't know if they even make silencers for revolvers (the on the barrel kind won't do jack-shit). So maybe he just snatched up a silencer equipped pistol.
And I pray that they don't put in a stealth mission, unless the 'stealth' part involves diving into a room full of enemies while using bullet-time and blasting the living shit out of them before they can pull their own guns (like in the other Max Payne games).
Yeah, I approve that kind of stealth. Also, an useless fact: You are right, revolvers can't be silenced (because of the gap between the cylinder and the barrel) except the Nagant and possibly few others.
 

Gotterdammerung

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j-e-f-f-e-r-s said:
Problem is, setting the game in South America with a fat hobo for a protaganist isn't exactly my idea of carrying on the legacy. But we shall wait and see...
What's wrong with HoboCop?
 

caiofigo

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Nov 9, 2009
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Trolldor said:
Gotterdammerung said:
Trolldor said:
You've picked aesthetic choices of a game that's been in development for years and jumping to conclusions on gameplay from a company that has never done 'generic shooter'?
I don't know... IO Interactive made the Hitman series, and then they made Kayne & Lynch...

Ion Storm made Anachronox, Deus Ex and Thief: Deadly Shadows, but they also made Daikatana.

Just because a company has made a series of good games doesn't mean that they'll make a bad one.

I mean, Rockstar Vancouver has made Homeworld: Cataclysm (Back when they were Barking Dog Studios), but there only other games have been Bully, Global Operations and Treasure Planet. It's not the best resume in the world.

Trolldor said:
Edit: There's a lot of whining about the changes made - unlike those from the 1800's on here I don't care if they change the character. I only care that it works.
What we're annoyed about is what XCOM fans (of which I am one) are annoyed about - yes, the game could be amazing, and yes, it could be better than the original and usher in a new golden age, but it's totally unrelated to the original IP.

The reason that it's not called "Man in Wifebeater kills a bunch of people in Rio" is because the Max Payne IP has some prestige associated with it. All we're hoping for is that any sequels will be true to the spirit of the series.

If Portal 2 was a point-and-click adventure game, then people would be annoyed because it's not carrying on the traditions of the series, no matter how good the game in question was. This is the same.
I played the original Max Payne games, and it was never about wearing a leather jacket.
You're doing it wrong.
There is no reason this game won't be like the original games, as I said all you've pointed out are aesthetic choices. There is nothing in there that gives any real idea as to how the game plays.
Totally agreed.

I'm from São Paulo (where the game is set. Not Rio. It's like mistaking New York for LA) and it has the gritty look and spirit that New York had in 20 years. Just because it doesn't snow it doesn't mean it can't work.

The city has a variety of places, not only rich and poor places, yes we have favelas and big executive buildings, but also dark neon nightclubs, rich american-suburbs-like residential neighborhoods, not so rich european-like neighborhoods, an historical and filthy downtown.
And it rains a lot. People call it the drizzle city.

They've got a lot of places to explore, so you can expect anything.

And guys, if you want gritty, New York ain't the place. Not anymore at least. If been there last year and the city's big concern are subway rats. Aside from terrorists, of course.

About Max's looks, some guy said he looked like Lynch or something. But if there's one thing Kane & Lynch does it right it's character design, at least the main characters.
I just think it's cool to control a really decadent men, with no expectations or hopes and the only thing protecting you is your beer gut.

Sorry if I made any misspells or something. English is not my native Language.
 

Liquid Paradox

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So when Max Payne hits 45, he turns into Bruce Willis, and I really don't hate that idea. What do you want? People get older, and their looks start to go. And so what if he's wearing a blood-stained wife-beater... he has been attacked in his home before, perhaps he got ambushed while he was getting comfortable?