Trolldor said:
You've picked aesthetic choices of a game that's been in development for years and jumping to conclusions on gameplay from a company that has never done 'generic shooter'?
I don't know... IO Interactive made the Hitman series, and then they made Kayne & Lynch...
Ion Storm made Anachronox, Deus Ex and Thief: Deadly Shadows, but they also made Daikatana.
Just because a company has made a series of good games doesn't mean that they'll make a bad one.
I mean, Rockstar Vancouver has made Homeworld: Cataclysm (Back when they were Barking Dog Studios), but there only other games have been Bully, Global Operations and Treasure Planet. It's not the best resume in the world.
Trolldor said:
Edit: There's a lot of whining about the changes made - unlike those from the 1800's on here I don't care if they change the character. I only care that it works.
What we're annoyed about is what XCOM fans (of which I am one) are annoyed about - yes, the game could be amazing, and yes, it could be better than the original and usher in a new golden age, but it's totally unrelated to the original IP.
The reason that it's not called "Man in Wifebeater kills a bunch of people in Rio" is because the Max Payne IP has some prestige associated with it. All we're hoping for is that any sequels will be true to the spirit of the series.
If Portal 2 was a point-and-click adventure game, then people would be annoyed because it's not carrying on the traditions of the series, no matter how good the game in question was. This is the same.