So recently I've been thinking about game mechanics. It's very rare that any game mechanic hasn't been done before, or isn't simply a modification of a previous one. i.e. Shadow of Mordor's combat is a version of the combat of the Batman Arkham games.
What makes the difference is how the mechanic is implemented. A mechanic can be old and even overused and still be great if it's used in an effective way. So, I ask the forums. What would you consider a good implementation of a mechanic, and a bad implementation of that mechanic and give examples of each if they exist?
For me, games with a choice mechanic. A good implementation of this is games like Undertale and Steambot Chronicles. Games with characters that are so quirky and memorable that even though the game gives players a chance to utterly screw them over, I found I couldn't bear to actually do it. The characters are not annoying nor boring, they appear, do some fun and funny stuff, and then disappear from the game before they overstay their welcome.
A bad implementation of a choice mechanic... where to do I start? Games with choices and characters generic or otherwise that are so forgettable I don't even care to go on a psychotic rampage killing them all, like the entire Fable series. Or games which have "choices" that never actually effect anything of significance, like... just about every Telltale game out there.
What makes the difference is how the mechanic is implemented. A mechanic can be old and even overused and still be great if it's used in an effective way. So, I ask the forums. What would you consider a good implementation of a mechanic, and a bad implementation of that mechanic and give examples of each if they exist?
For me, games with a choice mechanic. A good implementation of this is games like Undertale and Steambot Chronicles. Games with characters that are so quirky and memorable that even though the game gives players a chance to utterly screw them over, I found I couldn't bear to actually do it. The characters are not annoying nor boring, they appear, do some fun and funny stuff, and then disappear from the game before they overstay their welcome.
A bad implementation of a choice mechanic... where to do I start? Games with choices and characters generic or otherwise that are so forgettable I don't even care to go on a psychotic rampage killing them all, like the entire Fable series. Or games which have "choices" that never actually effect anything of significance, like... just about every Telltale game out there.