Mega Man 2 Gets iPhoned

Keane Ng

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Mega Man 2 Gets iPhoned



Another classic gets ported to Apple's wonder phone, and this time around it's Capcom's beloved 8-bit sidescroller, Mega Man 2.

Seems that the iPhone's not just the hot spot for Oregon Trail [http://www.escapistmagazine.com/news/view/89358-Over-30-iPhone-Fart-App-in-90-Seconds][/I] getting full-fledged iPhone ports or upgrades, it seems that every single classic game you remember from the good old days is finding itself iPhoned. The latest in this trend: Capcom's Mega Man 2, available now for $4.99.

The game looks essentially the same, displayed vertically (there's no landscape view available for whatever reason) with the gameplay taking place at the center on a screen in a "virtual" arcade cabinet. You control the game using by tapping a joystick and two buttons at the bottom of the screen.

Mega Man 2 being a notoriously difficult game that requires plenty of precision when it comes to controls, the notion of a touch-based Mega Man naturally doesn't sound too appetizing. To remedy what might not exactly translate, there are multiple difficulty levels (easy, normal and hard) and "rebalanced gameplay for the iPhone experience," meaning the levels have been tweaked a bit so they're easier to beat.

Unfortunately, according to customer feedback for the application, it doesn't sound like it works. The controls are apparently spotty and inaccurate, and the jump mechanics changed so that Mega Man's leaps feels floaty. Also, early reports said that the game's much beloved soundtrack is missing, but it's actually in there, only muted by default. Why Capcom would want to deny folks the pleasure of hearing those classic tunes is beyond me.

So check it out if you really, really, really want Mega Man 2 on your phone, but otherwise it sounds like the smartest thing to do is wait for a patch or stay away entirely.

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Dectilon

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Mega Man 2 being a notoriously difficult game
Wait... what? Since when? It's the easiest of them all if you ask me. I can go beat it without dying right now if I wanted to :\

If you're talking about the Quickman lasers there's always flash stopper.
 

-Seraph-

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Dectilon said:
Mega Man 2 being a notoriously difficult game
Wait... what? Since when? It's the easiest of them all if you ask me. I can go beat it without dying right now if I wanted to :\

If you're talking about the Quickman lasers there's always flash stopper.
Indeed. Heh Mega Man 3 is WAY harder than 2.
 

MindofMykyta

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I was surprised that they decided to put Mega Man 2 (or any Mega Man game) on the iPhone/Touch, but I'm gonna stay away from it mainly because I don't think the touch-screen controls will implement itself well (like the review above said). It just doesn't seem natural.
 

Keane Ng

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Dectilon said:
Mega Man 2 being a notoriously difficult game
Wait... what? Since when? It's the easiest of them all if you ask me. I can go beat it without dying right now if I wanted to :\

If you're talking about the Quickman lasers there's always flash stopper.
Okay, maybe not by series standards, but by universal ones, it's a hard game.
 

Dectilon

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Keane Ng said:
Dectilon said:
Mega Man 2 being a notoriously difficult game
Wait... what? Since when? It's the easiest of them all if you ask me. I can go beat it without dying right now if I wanted to :\

If you're talking about the Quickman lasers there's always flash stopper.

Okay, maybe not by series standards, but by universal ones, it's a hard game.
Mega Man 1, now THERE's a pretty hard game. Mainly because it's so glitchy.
 

Neesa

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Yeah, it being touch based seems that it'd be kinda weird, plus if your hand spazzes during a boss battle, all hell could break loose... Possibly that is.
 

Mariena

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I hope they at least fixed the stuttering and screen flickering when you get hit.
 

KDR_11k

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Khell_Sennet said:
Why? Why are these games coming to that godsawful iPhone and not the DS? Seriously, a Megaman Classics cartridge with all Megaman sidescrollers (DS might not work well for Legends 1/2) would be awesome.
Why wouldn't it work for Legends? That series was on the N64 and ran fine there, the DS is about as powerful.
 

AceDiamond

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KDR_11k said:
Khell_Sennet said:
Why? Why are these games coming to that godsawful iPhone and not the DS? Seriously, a Megaman Classics cartridge with all Megaman sidescrollers (DS might not work well for Legends 1/2) would be awesome.
Why wouldn't it work for Legends? That series was on the N64 and ran fine there, the DS is about as powerful.
Was going to say.
 

Dectilon

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Here by the way: http://www.viddler.com/explore/Dectilon/videos/70/

No deaths on difficult ;)
 

ZippyDSMlee

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Wake me up when they bother to remake it (as in new graphics,details and maybe some adjusted/additional gameplay) the games instead or re port them ad nauseam ...
Khell_Sennet said:
AceDiamond said:
KDR_11k said:
Khell_Sennet said:
Why? Why are these games coming to that godsawful iPhone and not the DS? Seriously, a Megaman Classics cartridge with all Megaman sidescrollers (DS might not work well for Legends 1/2) would be awesome.
Why wouldn't it work for Legends? That series was on the N64 and ran fine there, the DS is about as powerful.
Was going to say.
I had it on PSX m'self... But it's not about power that I don't see them suitable, but interface. The DS needs analog control so bad, because I tried Mario 64DS, and no, it's just not responsive enough with touchscreen gimmicks or a single DPad.
But a run button works well enough :p you don't really need a analog stick(yes ANALOG http://gaming.wikia.com/wiki/Analog_joystick)

And speaking of being lazy Capcom hears a clue its time to bring all the main console MM games into a full 3D environment, think of it as a mix of Metroid prime and DMC with bigger levels its not that hard to do......
 

curlycrouton

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Could this be the spawning of a new verb? Imagine:

"Man, I haven't played Donkey Kong in ages".

"Meh. It's been iPhoned."

It could become a verb for "reproduced poorly".