Something I noticed in the post-Overwatch world is that nobody really bothers with proper balance in PvP games anymore. It's now all "asymmetrical" which translates to "not balanced". There's this odd rock<paper<scissors approach to it where as long as a thing has a counter it's considered balanced. So you've got rocks that are countered by paper and scissors and a few other rocks, but you also have a rock that's only countered by another rock. And that's, apparently, balanced.
I don't find that fun. It doesn't feel like I did anything but be along for the ride.
As an example, and to continue with the OW thing, I can play as Reaper and do the murder on a Hog and it doesn't feel like I got that kill but rather Reaper did because, due to the R/P/S balance, he's nearly always going to win.
Meanwhile, I played a bit of Rogue Company a while back and it was terrible, because it's a HiRez game, but not because of balance. Balance is fine and I was mostly last, yet I found myself having a tonne more fun than I ever did in OW simply because I was last. Me. I sucked. I didn't pick a character that sucked, either overall or in a specific instance, but I got to suck by my own lack of skill.
I had not considered just how much player agency affected my enjoyment in PvP games.
At the end of the day I had more fun losing than I ever did winning because I picked a certain character(OW) or bought a p2w card (Marvel Snap).
What I'm trying to say is...I miss Unreal Tournament 2004.
I don't find that fun. It doesn't feel like I did anything but be along for the ride.
As an example, and to continue with the OW thing, I can play as Reaper and do the murder on a Hog and it doesn't feel like I got that kill but rather Reaper did because, due to the R/P/S balance, he's nearly always going to win.
Meanwhile, I played a bit of Rogue Company a while back and it was terrible, because it's a HiRez game, but not because of balance. Balance is fine and I was mostly last, yet I found myself having a tonne more fun than I ever did in OW simply because I was last. Me. I sucked. I didn't pick a character that sucked, either overall or in a specific instance, but I got to suck by my own lack of skill.
I had not considered just how much player agency affected my enjoyment in PvP games.
At the end of the day I had more fun losing than I ever did winning because I picked a certain character(OW) or bought a p2w card (Marvel Snap).
What I'm trying to say is...I miss Unreal Tournament 2004.