Which is strange, because the "average" of 100 and 10 is 50 and 5, respectively. This is also why I fucking hate the number system.SL33TBL1ND said:People do realise that this is because and average game garners 70's right?
That's generally why I like reviews that don't use a number system, or simply take the word of my friends over a magazine or website's score.Irridium said:Which is strange, because the "average" of 100 and 10 is 50 and 5, respectively. This is also why I fucking hate the number system.
However if you look at it from a school grading perspective, then 50% is a failing mark while 70% is indeed the average. The other way to view it is that there are very few games in the 10-30 (or 1-3) range, thus raising the average score anyways.Irridium said:Which is strange, because the "average" of 100 and 10 is 50 and 5, respectively. This is also why I fucking hate the number system.
But this is a bad idea, because it reduces the ability to differentiate between a lifeless mediocre game and creative and fun but if somewhat flawed game. If reviewers would expand their actual grade scale [http://tvtropes.org/pmwiki/pmwiki.php/Main/FourPointScale] it would only be to the benefit of consumers...so naturally it will never happen.pyrus7 said:However if you look at it from a school grading perspective, then 50% is a failing mark while 70% is indeed the average. The other way to view it is that there are very few games in the 10-30 (or 1-3) range, thus raising the average score anyways.Irridium said:Which is strange, because the "average" of 100 and 10 is 50 and 5, respectively. This is also why I fucking hate the number system.
EXACTYL my thought!Ponchponcho said:..., maybe games are staying about the same maybe reviewer standards are just lowering.
My strategy usually is to comb through reviews until I find one or a couple that parallel my opinion on games that both I and the reviewer have played. Then I see what they think of the game I'm researching. Understanding no 2 gamers are alike it won't be perfect but at least I can try and safeguard myself from buying a game I would regret. As for Famitsu's trend of giving more games perfect scores in recent years, I think they are free to rate games as they see fit, and if they honestly believe that a game deserves a 39-40 score that's fine.3nimac said:I think there was an article about that here on the Esapist. They took for example the Japanese magazine Famitsu, which didn't easily give high scores to games in the past but in recent times they started giving perfect 40/40 scores much more often. If you look at their list of games with a perfect score, almost half of them came out in 2008 or later.Ponchponcho said:Just in light of the recent 1984 article by Peter Parrish, maybe games are staying about the same maybe reviewer standards are just lowering.
I don't remember what the conclusion was... But how can you even know that? It's just statistics, it's fun, but not worth much anyways. I do my own aggregation, read up on several reviews and than "calculate" my own average and whether i should buy it. Works most of the time.
What's the difference between "Really great" and "Near perfect"? How about "How did this game get released" and "What the hell is this crap?"Irridium said:I'd replace it with this:
10 - Fucking amazing. Buy it or else.
9 - Damn near perfect
8 - Really great game
7 - Its a good game
6 - Perfect if you want to kill some time
5 - Average, give it a rent and buy it if you like it.
4 - Eh, a rent is good, but thats it.
3 - How did this game get released?
2 - To quote the TF2 Scout: "What the hell is this crap?!"
1 - Buying a turd would be a better investment.
Well to be honest I was just going off the top of my head when I wrote that. But I think the whole 10 point system in any way is flawed.Kross said:What's the difference between "Really great" and "Near perfect"? How about "How did this game get released" and "What the hell is this crap?"Irridium said:I'd replace it with this:
10 - Fucking amazing. Buy it or else.
9 - Damn near perfect
8 - Really great game
7 - Its a good game
6 - Perfect if you want to kill some time
5 - Average, give it a rent and buy it if you like it.
4 - Eh, a rent is good, but thats it.
3 - How did this game get released?
2 - To quote the TF2 Scout: "What the hell is this crap?!"
1 - Buying a turd would be a better investment.
I've always been an advocate of 5 point systems:
5 - Perfect
4 - Good, but not perfect
3 - Average: Didn't like it, didn't hate it
2 - Bad, but playable
1 - Unplayable crap
People who score percentages, or a 10 point system with decimal points make me want to hurt something 84.7% of the time.
Nothing to do with games being better, everything to do with reviewers not doing their damn jobs and actually using critical analysis and constructive criticism.Logan Westbrook said:Metacritic: Games Are Getting Better
2010 has been a very good year for gaming so far, says review aggregator Metacritic.
Metacritic isn't that hard to understand: Reviews go in, averaged score comes out. But what's trickier to spot, unless you're very good at mental mathematics, is that the average of the averages is on the rise, at least according to Metacritic's midyear report.
Scores rose by an average of 3.9 for each platform, with the PC seeing the highest increase at 5.1 points, closely followed by PSP and DS, which both saw a 4.0 point increase. The smallest increase was for Xbox 360 games, which only increased by 2.9 points. However, the difference in total scores between platforms is very small, with the highest being the PC at 73.7 points and the lowest being the PSP at 70.3. Oh, and if you were wondering, the average of the averaged averages is 71.8%
The number of "bad" games - games with Metacritic scores of 49 or lower - has gone down against last year, with only 16 versus 2009's 25. On the other end of the spectrum, Red Dead Redemption, Mass Effect, and Super Mario Galaxy 2 all scored highest than Street Fighter IV, which was the highest rated game of the first half of 2009.
So what do these numbers actually mean? Well, that depends on what you think of review scores. It does seem to suggest that the average quality of games has increased over this time last year. The numbers are based on opinion, however, and there are so many factors that shape an opinion, any conclusion you might draw has a lot of ifs and buts and other qualifiers attached to it.
Source: MCV [http://www.mcvuk.com/news/39858/Metacritic-report-suggests-quality-increase]
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