What Last Light did well was giving you a little more room and choice in the "open" sections. I also liked the increased use of stealth and avoiding conflicts with monsters by avoiding them and giving them some room. In that aspect some of the monsters seem more intelligent than the human enemies.
The boss fights and especially the large final battle were stupid, though.
I'd love it to be even more open world, scavenging and exploration. Maybe limit it to certain tunnels and above ground passages where you have to decide depending on your equipment, time of day etc. which of 3 or 4 routes to take to your destination and allow the player to travel freely between stations outside of story mission if he wishes.
For example the search for the dark one child could have been great for world building, traveling around and asking people. Sure, there are some ambience conversations that tell you about the circus train etc. but in Last Light you're basically just chasing blindly after him.
Another thing I find off is that some passages simply don't make sense: You fall down somewhere, go on a wild uncontrolled wagon ride and crash through a blockade and somehow you are still exactly on track to where you want to go. In Stalker I'd expect a passage of avoiding anomalies, doing platforming and slowly climbing back up through a destroyed staircase or something. But in Last Light you are somehow exactly where you wanted to go despite being far below the normal metro tunnels after your ride.
The boss fights and especially the large final battle were stupid, though.
I'd love it to be even more open world, scavenging and exploration. Maybe limit it to certain tunnels and above ground passages where you have to decide depending on your equipment, time of day etc. which of 3 or 4 routes to take to your destination and allow the player to travel freely between stations outside of story mission if he wishes.
For example the search for the dark one child could have been great for world building, traveling around and asking people. Sure, there are some ambience conversations that tell you about the circus train etc. but in Last Light you're basically just chasing blindly after him.
Another thing I find off is that some passages simply don't make sense: You fall down somewhere, go on a wild uncontrolled wagon ride and crash through a blockade and somehow you are still exactly on track to where you want to go. In Stalker I'd expect a passage of avoiding anomalies, doing platforming and slowly climbing back up through a destroyed staircase or something. But in Last Light you are somehow exactly where you wanted to go despite being far below the normal metro tunnels after your ride.