Metroid dread reviews are coming in at 6 a.m. Pacific time, let us have a thread about the game.

Godzillarich(aka tf2godz)

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Well I'm excited for this game, I'm hoping that'll be good and the review should be coming in four and a half hours from now so we'll see what the general critical reception is.

Please do not post spoilers about the game until it releases. I know about the leak please do not post it here this thread is just for the reviews. We will talk about spoilers when the game is actually released.
 

Hawki

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Don’t believe the pigeon outright. It doesn’t understand map so chances of being wrong are about equal or greater.
Well EXCUSE me, Mr Helmet Head. I tried flying as the crow did, but that didn't work, and I'm still getting a hang of this map thing.
 

hanselthecaretaker

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Well EXCUSE me, Mr Helmet Head. I tried flying as the crow did, but that didn't work, and I'm still getting a hang of this map thing.
Shouldn’t you really have an avatar of this kind bird -
1633527942611.jpeg

It’s stronger, more beautifuller, and probably smarter than pigeon.
 

XsjadoBlayde

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Haven't played a Metroid since the Prime Trilogy. May have to change that.


It has been, long-suffering fans will not need reminding, some years since Metroid's last proper outing. How long exactly depends who you ask; four years have passed since Mercury Steam's solid remake of series curio Metroid 2, eleven since Team Ninja's action-oriented and highly divisive Other M that some would rather forget, and it's been just shy of two decades since Metroid Fusion, the last original 2D adventure and the game to which Metroid Dread acts as a direct sequel.

Metroid Dread review
  • Publisher: Nintendo
  • Developer: Mercury Steam
  • Platform: Played on Switch
  • Availability: Out October 8th on Switch
For all that, though, it's not as if Metroid's ever really been away. Indeed, in many ways Yoshio Sakamoto's series has been inescapable in recent years, the Metroidvania genre cast partly in its likeness reaching near ubiquity thanks to the likes of the sumptuous Ori, the melancholic, hard-edged Hollow Knight or the perfectly pitched pixel charm of Axiom Verge. How exactly can Nintendo and Mercury Steam make up for that prolonged absence, whilst making sure Metroid remains relevant to an audience that's gorged on its imitators?

One way is to ensure it's as lavish a production as possible. Metroid Dread is a project first conceived and teased in the immediate aftermath of Metroid Fusion - passing mention of it was even made deep within the text logs of Metroid Prime 3 - until Sakamoto put it on hold, waiting on the technology to fulfil his vision of a more fear-filled take on the series. It's achieved that - and how - with what is somehow the first HD take on the series, a 2D adventure that's told with frequently astounding triple-A spectacle. Metroid Dread is akin to Retro Studio's Donkey Kong Returns series in that way, its side-on action superimposed on a 3D world dense with detail and ambience, only that character and detail is here serving a different, icier purpose.

This is a sumptuous thing, the planet of ZDR which Samus embarks on in her ongoing pursuit of the X parasite providing the backdrop to what amounts to one of the finest looking games on the Switch. There are abandoned laboratories lined with partly-assembled bots, whale-sized corpses opened-up on autopsy tables and dark, sparking corridors that connect caverns brimming with lava, all gloriously lit and moodily conveyed. Perhaps the finest praise I can lay upon Metroid Dread's world is that, in atmosphere and splendour, it's easily the measure of Super Metroid's Zebes or Metroid Prime's Tallon IV - no mean feat, really.

Mercury Steam certainly leaves its own impression on the formula, though, for what's a pleasingly distinct Metroid. If the Spanish developer was somewhat hamstrung with its first effort - a remake of the curious if not exactly spectacular Game Boy outing Metroid 2 - in Metroid Dread it retains some of those unique attributes and repurposes them into something more meaty, and more meaningful. Like Samus Returns this is a Metroid that's heavy on combat, only this time out it's more fluid and less staccato, the counter which you're constantly pushed to call upon now carrying a bit of forward momentum.

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There's a neat camo suit that draws on your Aeion resources to help you in your stealth efforts. The power ups across the board are a delightful bunch, served up in a different order than is the series' tradition. If there's one criticism that can be levelled at Metroid Dread it's that come the end your arsenal is perhaps a little overfamiliar, with not too much by way of new toys to play with.
Like Samus Returns, this is also a Metroid with its own tempo and flavour, this time lent by the Emmi robots that patrol certain parts of the map. Near-invincible and relentless in their pursuit of you once you've been spotted on their turf, they provide a neat counterpoint to the exploration, and when you do find the one shot weapon within each area that can fell them there's a neat lift from Metroid: Other M as the action shifts to an over-the-shoulder view. It's impressive, empowering stuff.

Emmi zones provide the thrilling core of each of Metroid Dread's areas, but beyond that there's still plenty of the slowburn exploration and gradual unlocking through upgrades that's the series' bread and butter. The planet ZDR provides a neatly recursive map that you dance around like a busy spider, scuttling from power up to power up that gently push that spiral outwards. Which is to say the map is a beautifully designed thing, intricate and dense, plotted with the utmost care.

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Dread provides a climax for the mainline story, and does so with a satisfying sense of occasion - as well as some well-played twists that suggest a fascinating path forward for the series.
Is it the measure of other great Metroidvania maps? Time - say another 20 years and change - will tell whether it's truly up there with Super Metroid's Zebes and Fusion's Space labs, but for now I appreciate Metroid Dread for bringing something of its own to the formula, serving up a unique flavour I certainly found to my taste. The exploration is a little more free form, but as a result the backtracking is pronounced - though you are afforded tools that make it all that bit easier, from a map that's brilliantly useful, allowing you to lay down waypoints or highlighting all doors that might be vulnerable to your newly acquired weapon (indeed it can be a bit too useful for the purist, with areas with items within flashing on the map, a feature you can toggle off if you desire).

Possibly in response to her portrayal in Metroid Other M - or maybe just because this is a game that really gets what makes Samus iconic - our heroine has never been more badass, a cocky jaunt to her pose as she nonchalantly heads up against villains old and new. Perhaps most pertinently, Metroid Dread's Samus feels like a battle-hardened veteran, with a swagger in her step to match. It helps that this is the most dynamic Samus has felt in a Metroid game to date. There's a fluidity to her movement - helped by the 60fps frame rate, a noticeable step up from Samus Returns - and a dynamism to her move set that makes the simple of getting from A to B an absolute pleasure.

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There is a very small window in which you can counter Emmi robots when they corner you - though to be honest it's the stuff of legend for me, as I repeatedly failed to pull the move off.
Apart from when it's a pain, either through the constant butting against walls that comes with the territory with the Metroidvania genre - this is a smoother example than most, thanks to that tooled-up map that's always to hand, but that didn't stop me losing half a day blindly firing missiles at every surface before seeing the blindingly obvious path forward reveal itself. More often that's by design, though, with the Emmi zones putting a necessary spring in your step and sending your pulse skyward as the scuttling robots hunt you down.

Somewhat ironically these machines give Metroid Dread an organic edge - with their own behaviours and paths, the Emmis can make this a game that feels positively alive. Do they make for the best 2D Metroid to date? You'll have to give me more than a handful of replays and some sizeable distance for me to commit either way, but what I can say is this: here's a game that's worthy of the lineage, that's as exquisitely designed and that feels just as bold in its innovations as previous entries.

This is a modern Metroid, a 2D adventure delivered with triple-A panache, yet one that retains the grace and poise that's always marked the highlights of this series, and marked it out from its many imitators. How blessed we are to have Samus properly back, and what a marvel it is to be reminded how special Metroid can be. The wait, I'm delighted to say, was somehow worth it.
Tho not a fan of any website that can't recognise when adblocker isn't on or they're whitelisted so demands you turn off what is already off regardless. 0/10 for games media.
 

BrawlMan

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Tho not a fan of any website that can't recognise when adblocker isn't on or they're whitelisted so demands you turn off what is already off regardless. 0/10 for games media.
Eurogamer was decent for the time, but there was an obvious shift in attitude during the mid 2010s. I remember you could get away with adblocker on their site for a long time. I still say they're better than IGN, Game Spot, Giant Bomb, and most of the others. Easy Allies is better than all of them though.
 
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XsjadoBlayde

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Eurogamer was decent for the time, but there was an obvious shift in attitude during the mid 2010s. I remember you could get away with adblocker on their site for a long time. I still say their better than IGN, Game Spot, Giant Bomb, and most of the others. Easy Allies is better than all of them though.
They seem to be moving towards a membership funded model recently like Escapist is doing now, so hopeful that works out better than the ad revenue dependency. Also the ActiBlizz revelations likely made accepting those sizeable marketing Blizz-bucks a far trickier compromise, as they appear to be trying to uphold a semblance of ethical standards at least.
 
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BrawlMan

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Also the ActiBlizz revelations likely made accepting those sizeable marketing Blizz-bucks a far trickier compromise, as they appear to be trying to uphold a semblance of ethical standards at least.
They best do so. Eurogamer is one of the rare few I have anything close to respect of actual video game review sites. Easy Allies and Escapists have my full respect. Though I do admit, that I don't care for most of the movie reviews, (semi-) hot takes, and articles that point out the very obvious on the Escapists site. That said, you guys and gals all try, and more than do the right thing. For that I am grateful.
 
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Catfood220

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Spoiler: Samus is a girl! :p
Bloody SJWs going and ruining everything. Samus could of been such a kick ass character if they had been a man. But we're stuck with this girly girl, its not realistic that a girl could be a kick ass bounty hunter battling aliens in space without worrying about their hair and makeup. Yes I'm aware Samus has been female since a start, but I choose to be retroactively upset about this.

Disclaimer: I'm not really upset, I'm just making fun of the sort of people who make these types of arguments.
 

CriticalGaming

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Bloody SJWs going and ruining everything. Samus could of been such a kick ass character if they had been a man. But we're stuck with this girly girl, its not realistic that a girl could be a kick ass bounty hunter battling aliens in space without worrying about their hair and makeup. Yes I'm aware Samus has been female since a start, but I choose to be retroactively upset about this.

Disclaimer: I'm not really upset, I'm just making fun of the sort of people who make these types of arguments.
TBF, Samus is a problem because she is traditionally attractive, and outside of her armor she wears skin tight outfits to highlight that traditional attractiveness making her inherently masoginistic.
 

Hawki

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Shouldn’t you really have an avatar of this kind bird
It’s stronger, more beautifuller, and probably smarter than pigeon.
[/QUOTE]

Well, fun fact, I do have an 'avian icon' for my Wikia and FFN profiles, but I went with the pigeon here for a variety of reasons (it's actually the fourth avatar I've used for this site).

Another fun fact is that "Hawki" is a nickname I got in secondary school on the cricket team, and it's become a de facto username for me on the Internet, because...I dunno, I can't be arsed to choose my own.

TBF, Samus is a problem because she is traditionally attractive, and outside of her armor she wears skin tight outfits to highlight that traditional attractiveness making her inherently masoginistic.
Well, yeah...

I mean, let's be honest, it's kind of weird that Samus removing more of her armour based on completion time is portrayed as a reward. It's not as if we see similar strip downs of the Doom Slayer or John-117 for instance.

I don't think there's an issue with Samus being attractive, but I've had that unease about the 'reward aspect' for awhile, TBH.
 
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CriticalGaming

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Well, yeah...

I mean, let's be honest, it's kind of weird that Samus removing more of her armour based on completion time is portrayed as a reward. It's not as if we see similar strip downs of the Doom Slayer or John-117 for instance.

I don't think there's an issue with Samus being attractive, but I've had that unease about the 'reward aspect' for awhile, TBH.
That's a product of the time though. 1994 was back in the days when people used to hoot and hollar when the hot girl showed up. Remember when people used to cheer whenever Kelly in Married with Children walked through the door? When babes used to hang on the big strong muscles of men like Stalone and Schwartzenegger?

It's a timeline product and really should be viewed in said context. That was not only commonplace, but also nobody had problems with it.

It's fine not to like it, but it isn't like that typically happens anymore. Modern media is almost afraid to let women be attractive women and at the same time they aren't exactly casting Tess Holiday to play the next Black Widow, so even this "uglifying" of popular female characters will only ever go so far.
 

TheMysteriousGX

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That's a product of the time though. 1994 was back in the days when people used to hoot and hollar when the hot girl showed up. Remember when people used to cheer whenever Kelly in Married with Children walked through the door? When babes used to hang on the big strong muscles of men like Stalone and Schwartzenegger?

It's a timeline product and really should be viewed in said context. That was not only commonplace, but also nobody had problems with it.

It's fine not to like it, but it isn't like that typically happens anymore. Modern media is almost afraid to let women be attractive women and at the same time they aren't exactly casting Tess Holiday to play the next Black Widow, so even this "uglifying" of popular female characters will only ever go so far.
A product of its time and every Metroid game since.

They could've at least given us cool giant Samus instead of small waifu Samus. The Zero Suit has been an abomination
05679AE4-320E-4C0C-BC57-FAF04C5B131E.png
<obligatory comment that attractiveness is subjective here>

Anyway, here's hoping that part of Dread brings up that the Feds keep fucking with Samus and her stuff and that that is seriously uncool of them.
 

Hawki

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That's a product of the time though. 1994 was back in the days when people used to hoot and hollar when the hot girl showed up. Remember when people used to cheer whenever Kelly in Married with Children walked through the door? When babes used to hang on the big strong muscles of men like Stalone and Schwartzenegger?

It's a timeline product and really should be viewed in said context. That was not only commonplace, but also nobody had problems with it.

It's fine not to like it, but it isn't like that typically happens anymore. Modern media is almost afraid to let women be attractive women and at the same time they aren't exactly casting Tess Holiday to play the next Black Widow, so even this "uglifying" of popular female characters will only ever go so far.
1986, actually. That's when the first game was released, and it's continued since then. Which is fine, I'm not a moral puritan, but even if this is a "product of the time," that "time" is over 30 years ago at this point.

As for uglifying characters...um, where? I mean, your avatar is from the FF7 remake, and if anything, Aerith's looking prettier than ever.
 

TheMysteriousGX

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What is a giant Samus? You want her to look like Zarya from Overwatch or something?
Giant Samus is depicted as being 6'3" tall and almost 200lbs of muscle, as designed by relatively diminutive Japanese designers in 1986. She's supposed to tower over people.

C'mon, the reception Lady D got has to prove that plenty of people would find that very attractive.

Anyway, reviews have been great thus far, so probably no obvious narrative or gameplay bullshit to deal with
 

CriticalGaming

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and if anything, Aerith's looking prettier than ever.
PFFTTT Poligonal AErith is best Aerith!

Giant Samus is depicted as being 6'3" tall and almost 200lbs of muscle, as designed by relatively diminutive Japanese designers in 1986. She's supposed to tower over people.

C'mon, the reception Lady D got has to prove that plenty of people would find that very attractive.
Yeah sure, but making her giagantic wouldn't really be Samus anymore would it. Changing the design of a popular character is very dangerous, and I don't think i've ever seen it pulled off well.