Hehe, the benefits of short posts;D5ilver said:Remember Dark souls? XP was essentially your currency as well there.
As far as Metro, I have a problem with how static ammo felt. How about having more types of bullets, an option for making your bullets yourself (like in New Vegas), maybe even some bullets randomly being duds (the whole point of dirty bullets is that they're supposed to be inferior- yet they work fine in the actual game?!).
Edit: Ninja'd -.-
That's exactly what I was thinnking as I read this article. In Dark Souls your collected Souls count as XP as well as your money, which is used to not only purcahse standard goods like consumables or new weapons, but also as part of what's required to permanently upgrade your gear as well. Because it's a unified "currency," every Soul you find is being pulled in different directions based on where you are in the game and what you're currently doing. The most important aspect, however, is that almost any use of Souls is a viable use so there really aren't any easily rejectable options. Oh, and on top of all of that, you drop all of your currently collected Souls upon death and have only your next "life" to retrieve them or they're lost forever.Xelzeno said:"Here's another one: the in-game currency doubles as experience points. " ..Dark Souls..?
kinda sucks if you get the fallout guy that blows up megaton. You just sat down for a nice lunch of dirty water and rat meat. and then the screen turns white and says the PC lost some karma.Thunderous Cacophony said:That idea at the end made me think of a (probably imaginary) Fallout 3 mod: You remove the Vault Dweller and play as a citizen of Megaton. No incredible journey to bring life back to the wastes, no reactor to climb in; just a daily grind of getting supplies, dealing with mutants and raiders, and being friendly and useful to the community so they don't pitch you out. Hell, you might find you like being an average post-apocalypse Joe, rather than Jesus with a Fat Man.
it's not a stretch to say that Minecraft uses Experience Points as a currency. in fact, losing all of your xp upon death adds another level of risk/reward that feels like we don't see a lot in games. do you risk going with a lower level enchantment or do you save up and risk losing it all. i think it also complements the gameplay well, as we've all had those tense minecraft moments that don't seem like tbey should be as dramatic as they are. but knowing i'm thousands of blocks into a tunnel far from home running from a cave full of spiders trying not to lose my 24 xp levels and the handful of diamonds i mined for hours to find... not many games get my heart pumping like that these days.Yahtzee Croshaw said:snip
Yeah, I think it is kind of unfair to say that the Metro 2033-game came up with bullets as currency, as it is just directly lifted from the book. That's not to say it isn't an interesting mechanic, but I feel it is severely underdeveloped.Rickhunter001 said:In the novel that Metro 2033 is based on Artyom does use the bullets for more than just weapons and more ammo. One scene specifically relates to him buying his dinner.